unity

unity is a skill for Claude Code, Codex from metaspartan/cybara. It costs 44 tokens per session (477 once invoked), scanned A, original, MIT.

A set of practices for building Unity projects while preserving scenes, prefabs, metadata, scripts, packages, and rendering settings. Unity is a game engine for making 2D and 3D applications.

In plain words
What is it for?
It supports debugging, testing, profiling, packaging, and implementing changes in Unity projects.
Why use it?
It helps make focused changes without breaking asset references, serialized data, package versions, or performance-sensitive game code.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit It supports debugging, testing, profiling, packaging, and implementing changes in Unity projects.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/metaspartan/cybara/unity
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add metaspartan/cybara --skill unity
Clone the repo
git clone --depth 1 https://github.com/metaspartan/cybara

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity

README.md
[![agentmods](https://agentmods.dev/badge/skills/metaspartan/cybara/unity/github.svg)](https://agentmods.dev/skills/metaspartan/cybara/unity)
Your own site
<a href="https://agentmods.dev/skills/metaspartan/cybara/unity"><img src="https://agentmods.dev/badge/skills/metaspartan/cybara/unity/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unity

Your own site · 80×15
<a href="https://agentmods.dev/skills/metaspartan/cybara/unity"><img src="https://agentmods.dev/badge/skills/metaspartan/cybara/unity.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 44 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 477 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00044 $0.00477
Opus 5 $0.00022 $0.00238
Sonnet 5 $0.00009 $0.00095
Haiku 4.5 $0.00004 $0.00048

Measured 10d ago against content hash 35e16997bb2f, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-13, from the pricing page.

Security

Grade A, and why

unity scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/game-development/skills/unity/SKILL.md · 44 lines

How it starts

The opening of the file, as written. The whole thing — 44 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Unity

Inspect first

  1. Read ProjectSettings/ProjectVersion.txt, Packages/manifest.json, and relevant assembly definitions.
  2. Locate the owning scripts, scenes, prefabs, ScriptableObjects, input actions, tests, and build scripts.
  3. Determine the active render pipeline and scripting backend without changing either.
  4. Discover the matching Unity Editor executable through the project or Unity Hub installation.

Preserve .meta files and GUID references. Avoid bulk text edits to scenes, prefabs, animation clips, and serialized assets when an editor-aware path is available.

Implementation rules

  • Keep domain logic testable outside MonoBehaviour where practical.
  • Keep frame-rate-independent simulation in the correct update loop.
  • Preserve serialization compatibility when renaming fields or types.
  • Respect assembly definition boundaries and package versions.
  • Avoid repeated allocations, scene-wide searches, and unnecessary component lookup in hot paths.
  • Do not trigger an automatic project or package upgrade unless requested.

Verification

Use existing project scripts first. For unattended validation, resolve the actual editor binary and use batch mode with explicit paths and logs.

  1. Run EditMode tests for pure and editor-owned behavior.
  2. Run PlayMode tests for scene, lifecycle, physics, and integration behavior.
  3. Use -batchmode -projectPath <project> -runTests -testPlatform <platform> -testResults <xml> -logFile <log> -quit only with the project's supported Unity Test Framework setup.
  4. Run the established build method or build profile.
  5. Launch a player build and exercise the changed flow.
  6. Inspect editor and player logs rather than relying only on exit code.

Performance

Profile a representative scene on the target device. Separate main thread, render thread, jobs, garbage collection, draw calls, overdraw, shader variants, asset loading, and memory. Confirm optimizations in a development player rather than only in the editor.

Read the full file on GitHub · 44 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 44 lines · 44 tokens per session scan A 35e16997bb2f

Subscribe to this mod's changes

unity is a skill published in the GitHub repository metaspartan/cybara (30 stars, last pushed yesterday), licensed MIT. It adds 44 tokens to every session and 477 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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