build-fix

build-fix is a skill for Claude Code from MichaelYcJo/SpecSeal. It costs 62 tokens per session (409 once invoked), scanned A, original, MIT.

A method for fixing build, compile, and type-check errors at their underlying cause. A build is the process that turns source code into a runnable or distributable result.

In plain words
What is it for?
Use it for type errors, missing modules, syntax problems, and configuration failures, then rerun the full build to verify the fix.
Why use it?
It prevents suppressing compiler messages with workarounds that leave the actual defect in place.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the specseal plugin — 23 skills, 3 agents, 3 hooks shipped together

Good fit Use it for type errors, missing modules, syntax problems, and configuration failures, then rerun the full build to verify the fix.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/michaelycjo/specseal/build-fix
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add MichaelYcJo/SpecSeal --skill build-fix
Clone the repo
git clone --depth 1 https://github.com/MichaelYcJo/SpecSeal

Made for: Claude Code.

Or install specseal, the plugin that ships this one along with the rest of its 23 skills, 3 agents, 3 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for build-fix

README.md
[![agentmods](https://agentmods.dev/badge/skills/michaelycjo/specseal/build-fix.svg)](https://agentmods.dev/skills/michaelycjo/specseal/build-fix)
Your own site
<a href="https://agentmods.dev/skills/michaelycjo/specseal/build-fix"><img src="https://agentmods.dev/badge/skills/michaelycjo/specseal/build-fix.svg" alt="Measured on agentmods" height="20"></a>
Per session 62 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 409 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00062 $0.00409
Opus 5 $0.00031 $0.00204
Sonnet 5 $0.00012 $0.00082
Haiku 4.5 $0.00006 $0.00041

Measured 8d ago against content hash acd872750afa, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

build-fix scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/build-fix/SKILL.md · 50 lines

What it actually says

build-fix — fix the cause, never the message

Nothing runs yet, so there is nothing to reproduce — the compiler already told you where it stopped. The failure mode here is suppression: a cast, an any, an ignore comment makes the message go away and leaves the defect. The first error is usually the only real one; the rest are its shadow.

Process

  1. Read the full error - Don't fix based on first line alone
  2. Categorize
    • Type error → Check type definitions, imports
    • Missing module → Check dependencies, paths
    • Syntax error → Check recent changes
    • Config error → Check build config files
  3. Fix root cause - Not symptoms
  4. Verify - Run full build again after fix

Rules

  • Fix ONE error category at a time (cascade errors are common)
  • After fixing, re-run build to check for new errors
  • If same error persists after 2 attempts → re-examine approach
  • If 3+ attempts fail → invoke 3+ Fix Rule (STOP, ask user)

Common Traps

  • Fixing type errors by adding any or as unknown
  • Suppressing errors with @ts-ignore or # type: ignore
  • Fixing import errors by creating empty stub files
  • These are symptoms, not fixes. Find the real cause.

Output Format

Error: [category] - [summary]
Root cause: [why it's happening]
Fix: [what was changed]
Build: [PASS/FAIL after fix]
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 50 lines · 62 tokens per session scan A acd872750afa

Subscribe to this mod's changes

build-fix is a skill published in the GitHub repository MichaelYcJo/SpecSeal (1 stars, last pushed today), licensed MIT. It adds 62 tokens to every session and 409 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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