Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add michtio/craftcms-claude-skills --skill craft-content-modelinggit clone --depth 1 https://github.com/michtio/craftcms-claude-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/michtio/craftcms-claude-skills/craft-content-modeling)<a href="https://agentmods.dev/skills/michtio/craftcms-claude-skills/craft-content-modeling"><img src="https://agentmods.dev/badge/skills/michtio/craftcms-claude-skills/craft-content-modeling/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/michtio/craftcms-claude-skills/craft-content-modeling"><img src="https://agentmods.dev/badge/skills/michtio/craftcms-claude-skills/craft-content-modeling.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector warn
SkillSpector: 1 finding, up to medium
These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →
- medium Excessive Agency · line 280 Skill enables autonomous high-impact decisions without human-in-the-loop verification. Critical operations (destructive commands, financial transactions, data deletion) should require explicit user confirmation.Fix: Add human-in-the-loop confirmation for destructive, irreversible, or high-impact operations. Never auto-execute commands that modify files, send data, or alter system state.
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00303 | $0.06444 |
| Opus 5 | $0.00151 | $0.03222 |
| Sonnet 5 | $0.00061 | $0.01289 |
| Haiku 4.5 | $0.00030 | $0.00644 |
Grade A, and why
craft-content-modeling scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 327 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Craft CMS 5 — Content Modeling
How to structure content in Craft CMS 5. Sections, entry types, fields, Matrix, relations, asset management, and strategic patterns for real projects.
This skill covers content architecture — what goes in the CP, how it's
organized, and how templates access it. For extending Craft with PHP
(plugins, modules, custom element types), see the craftcms skill.
Companion Skills — Always Load Together
When this skill triggers, also load:
craft-site— Template architecture, component patterns, routing. Required when content decisions affect how templates render data.craft-twig-guidelines— Twig coding standards. Required when writing any Twig examples or template code alongside content modeling.ddev— All commands run through DDEV. Required for running project config commands, Craft CLI, and content migrations.
Documentation
- Entries: https://craftcms.com/docs/5.x/reference/element-types/entries.html
- Sections: https://craftcms.com/docs/5.x/reference/element-types/entries.html#sections
- Fields: https://craftcms.com/docs/5.x/system/fields.html
- Field types: https://craftcms.com/docs/5.x/reference/field-types/
- Matrix: https://craftcms.com/docs/5.x/reference/field-types/matrix.html
- Relations: https://craftcms.com/docs/5.x/system/relations.html
- Eager loading: https://craftcms.com/docs/5.x/development/eager-loading.html
- Project config: https://craftcms.com/docs/5.x/system/project-config.html
Use WebFetch on specific doc pages when a reference file doesn't cover enough detail.
The Craft 5 Mental Model
Everything is becoming an entry. Entry types are global (shared across sections and Matrix fields). Fields come from a global pool. This is the "entrification" of Craft — categories, tags, and globals are being unified into entries over a three-version arc:
- Craft 4.4 —
entrifyCLI commands added to convert categories, tags, and globals to entries - Craft 5 — Categories, tags, and global sets are deprecated and discouraged for new projects. New category groups, tag groups, and global sets can still be created in the CP (the "New" buttons remain, gated by
allowAdminChanges), and existing ones continue to work. A unified "Content" section replaces the fragmented entries view. Custom entry index pages (5.9.0) solve the sidebar organization concern. - Craft 6 — Categories, tags, and global sets will be removed entirely
What ships with it
7 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 327 lines · 303 tokens per session scan A ab6ac4435989
craft-content-modeling is a skill published in the GitHub repository michtio/craftcms-claude-skills (78 stars, last pushed 9d ago), licensed MIT. It adds 303 tokens to every session and 6,444 once invoked, about $0.0015 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other skills, from other repositories
ash-framework
Ash Framework — resources, actions, policies, aggregates, calculations, AshPhoenix.Form, LiveView, migrations. Use when generating resources via mix ash.codegen, editing changes, checks, types, validations, or domain code interfaces.
deploy
Elixir/Phoenix deployment patterns — Dockerfile, fly.toml, runtime.exs, mix release, rel/ overlays. Use when configuring Fly.io, Docker, CI/CD, health checks, or production migrations.
liveview-patterns
Build LiveView: async data (assignasync), PubSub (check connected?), phx-change events, form components/modals/uploads, streams for lists, livepatch. Use when handling interactions, debugging events, or tracking Presence.
tidewave-integration
Tidewave MCP runtime tools — debugging, smoke testing, live state inspection, SQL queries, hex docs. Use when evaluating code in a running Phoenix app.
oban
Oban job processing — workers, perform/1 (OSS) and process/1 (Pro), queues, cron, retries, unique jobs, idempotency, Oban Pro (Workflow, Batch, Chunk, Smart Engine), Testing. Use when writing Oban workers, queue config, or debugging jobs.
perf
Analyze Elixir/Phoenix performance — N+1 queries, assign bloat, ecto optimization, genserver bottlenecks. Use when slowness, timeouts, or high memory reported.