business-model

business-model is a skill for Claude Code, Codex from moasq/ios-dev-agent. It costs 145 tokens per session (1,106 once invoked), scanned A, original, MIT.

A decision guide for choosing subscription prices, free trials, free tiers, and paywalls for iOS apps. It uses competitor data, subscription economics, and Apple's review requirements.

In plain words
What is it for?
Planning or changing prices, trial settings, free access, or paywall design for an iOS subscription app.
Why use it?
It replaces guesswork in monetisation decisions and records the reasoning so pricing choices can be reviewed later.

Skill for Claude CodeCodex

Part of the ios-dev-agent plugin — 65 skills, 12 agents, 4 hooks, 1 MCP server shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/moasq/ios-dev-agent/business-model
Any agent
npx skills add moasq/ios-dev-agent --skill business-model
Clone the repo
git clone --depth 1 https://github.com/moasq/ios-dev-agent

Made for: Claude Code, Codex.

Or install ios-dev-agent, the plugin that ships this one along with the rest of its 65 skills, 12 agents, 4 hooks, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for business-model

README.md
[![agentmods](https://agentmods.dev/badge/skills/moasq/ios-dev-agent/business-model.svg)](https://agentmods.dev/skills/moasq/ios-dev-agent/business-model)
Your own site
<a href="https://agentmods.dev/skills/moasq/ios-dev-agent/business-model"><img src="https://agentmods.dev/badge/skills/moasq/ios-dev-agent/business-model.svg" alt="Measured on agentmods" height="20"></a>
Per session 145 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,106 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00145 $0.01106
Opus 5 $0.00072 $0.00553
Sonnet 5 $0.00029 $0.00221
Haiku 4.5 $0.00015 $0.00111

Measured 4d ago against content hash 47a5fccd2f62, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

business-model scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/business-model/SKILL.md · 70 lines

How it starts

The opening of the file, as written. The whole thing — 70 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Business model — subscription pricing, trials, paywall strategy

Use this skill when setting or revising the monetization model of an iOS subscription app. It turns "what should we charge?" into a repeatable, evidence-based decision.

Why this exists

Pricing and paywall decisions made by gut are usually wrong, and wrong pricing is the single highest-leverage mistake an indie founder can make. This skill forces the four things that make the decision defensible:

  1. Audit the real competitive set — actual prices, actual trials, actual free tiers. No vibes.
  2. Ground every claim in cited data — RevenueCat, Adapty, Superwall, Appfigures, Apple's own docs.
  3. Obey the Apple Review rules — weekly pricing is legal, but the paywall design that presents it is where rejections happen.
  4. Write the decision and the reasoning into a file that ships with the repo, so the next person (or future-you) can audit why the numbers are what they are.

When to use

  • Before creating the first subscription group in App Store Connect.
  • When changing a price point, trial length, trial placement, or free-tier scope.
  • When a competitor changes their pricing and the team wants to react.
  • When a revenue goal changes and you're re-examining LTV math.
  • Before running a paywall A/B test (choose the variants from the framework, not from intuition).
  • When App Review rejects the paywall under Guideline 3.1.2 / 3.1.3.

The four-phase workflow

Phase 1 — Competitor audit

Follow reference/competitor-audit.md. Every direct + adjacent competitor, every visible price, every trial, every free tier. Output: a markdown comparison table with citations.

Phase 2 — Economic sanity check

Follow reference/pricing-frameworks.md. Validate the weekly vs monthly vs yearly choice against published benchmark data for the target category. Calculate the "save X%" anchor between weekly and yearly — it's the strongest conversion lever on the paywall.

Phase 3 — Trial strategy

Follow reference/trial-strategy.md. Decide: trial on which plans, how long, offer mode (FREE_TRIAL vs PAY_AS_YOU_GO vs PAY_UP_FRONT), placement (hard paywall vs soft paywall), default plan pre-selection.

Read the full file on GitHub · 70 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 70 lines · 145 tokens per session scan A 47a5fccd2f62

Subscribe to this mod's changes

business-model is a skill published in the GitHub repository moasq/ios-dev-agent (4 stars, last pushed 3mo ago), licensed MIT. It adds 145 tokens to every session and 1,106 once invoked, about $0.0007 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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