Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add mohitmishra786/low-level-dev-skills --skill cudagit clone --depth 1 https://github.com/mohitmishra786/low-level-dev-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/mohitmishra786/low-level-dev-skills/cuda)<a href="https://agentmods.dev/skills/mohitmishra786/low-level-dev-skills/cuda"><img src="https://agentmods.dev/badge/skills/mohitmishra786/low-level-dev-skills/cuda/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/mohitmishra786/low-level-dev-skills/cuda"><img src="https://agentmods.dev/badge/skills/mohitmishra786/low-level-dev-skills/cuda.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00069 | $0.02125 |
| Opus 5 | $0.00034 | $0.01063 |
| Sonnet 5 | $0.00014 | $0.00425 |
| Haiku 4.5 | $0.00007 | $0.00213 |
Grade A, and why
cuda scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 224 lines — stays where its author put it; the contents beside it link to each section on GitHub.
CUDA
Purpose
Guide agents through NVIDIA CUDA C/C++ development: kernel launch configuration, the memory hierarchy from registers through global memory, asynchronous execution with streams, nvcc compilation flags, Thrust library usage, and diagnosing common performance pitfalls like warp divergence and uncoalesced memory access.
When to Use
- Writing or optimizing a CUDA kernel for matrix multiply, reduction, or stencil operations
- Choosing block/grid dimensions and estimating occupancy
- Debugging slow kernels due to memory access patterns or low occupancy
- Setting up multi-stream pipelines with async
cudaMemcpyAsync - Compiling with nvcc and selecting architecture flags (
-gencode) - Using Thrust for parallel primitives instead of hand-written kernels
Workflow
1. Minimal kernel and launch
CUDA organizes work as threads grouped into blocks, blocks grouped into a grid.
Thread hierarchy
├── grid (1D/2D/3D)
│ └── block (1D/2D/3D, max 1024 threads)
│ └── thread (threadIdx, blockIdx, blockDim, gridDim)
// vector_add.cu
#include <cuda_runtime.h>
#include <stdio.h>
__global__ void vector_add(const float *a, const float *b, float *c, int n) {
int i = blockIdx.x * blockDim.x + threadIdx.x;
if (i < n)
c[i] = a[i] + b[i];
}
int main(void) {
const int n = 1 << 20;
size_t bytes = n * sizeof(float);
float *h_a, *h_b, *h_c, *d_a, *d_b, *d_c;
cudaMalloc(&d_a, bytes);
cudaMalloc(&d_b, bytes);
cudaMalloc(&d_c, bytes);
// ... host init and cudaMemcpy H2D ...
int threads = 256;
int blocks = (n + threads - 1) / threads;
vector_add<<<blocks, threads>>>(d_a, d_b, d_c, n);
cudaDeviceSynchronize();
cudaMemcpy(h_c, d_c, bytes, cudaMemcpyDeviceToHost);
cudaFree(d_a); cudaFree(d_b); cudaFree(d_c);
return 0;
}
2. Memory hierarchy
| Memory | Scope | Latency | Typical use |
|---|---|---|---|
| Registers | Per-thread | ~1 cycle | Local scalars, loop indices |
Shared (__shared__) |
Per-block | ~5 cycles | Tile data, halo exchange |
| Global | All threads | ~400+ cycles | Large arrays, coalesced access |
Constant (__constant__) |
Read-only, cached | Fast broadcast | Kernel parameters, lookup tables |
| Texture | Cached 2D access | Cached | Image sampling, irregular reads |
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 7d ago First seen · 224 lines · 69 tokens per session scan A e0f62252e16e
cuda is a skill published in the GitHub repository mohitmishra786/low-level-dev-skills (202 stars, last pushed 2mo ago), licensed MIT. It adds 69 tokens to every session and 2,125 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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