pixel-art

pixel-art is a skill for Claude Code, Codex from moltis-org/moltis. It costs 70 tokens per session (2,047 once invoked), scanned A, a copy of pixel-art, MIT.

A tool for turning images into retro pixel art using palettes associated with systems such as NES, Game Boy, PICO-8, and Commodore 64.

In plain words
What is it for?
Use it for sprites, characters, avatars, posters, album covers, and social posts, or for short looping scenes with rain, snow, fireflies, or embers.
Why use it?
It provides consistent old-school color and pixel treatments without requiring you to recreate the image by hand. It can also add effects and turn the result into a short animation.

Skill for Claude CodeCodex

Which agent this was written for is unclear — built for hermes-agent. Also seen: built for hermes-agent.

Good fit Use it for sprites, characters, avatars, posters, album covers, and social posts, or for short looping scenes with rain, snow, fireflies, or embers.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/moltis-org/moltis/pixel-art
About the project

Moltis is a persistent personal agent server written in Rust that runs on hardware controlled by its user. It provides an AI agent with sandboxed command execution, model-provider connections, memory, voice, scheduling, messaging integrations, browser automation, and MCP tools. Its catalogue add-ons extend the agent’s workflows and available tools.

moltis-org/moltis · 2,846 stars · on GitHub · moltis.org

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add moltis-org/moltis --skill pixel-art
Clone the repo
git clone --depth 1 https://github.com/moltis-org/moltis

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for pixel-art

README.md
[![agentmods](https://agentmods.dev/badge/skills/moltis-org/moltis/pixel-art.svg)](https://agentmods.dev/skills/moltis-org/moltis/pixel-art)
Your own site
<a href="https://agentmods.dev/skills/moltis-org/moltis/pixel-art"><img src="https://agentmods.dev/badge/skills/moltis-org/moltis/pixel-art.svg" alt="Measured on agentmods" height="20"></a>
Per session 70 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,047 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 91% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00070 $0.02047
Opus 5 $0.00035 $0.01024
Sonnet 5 $0.00014 $0.00409
Haiku 4.5 $0.00007 $0.00205

Measured 8d ago against content hash eefe32026473, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

pixel-art scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

The scan reads SKILL.md. This mod also ships 4 executable files (scripts/__init__.py, scripts/palettes.py, scripts/pixel_art_video.py, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

91% identical to pixel-art — 23 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

crates/skills/src/assets/creative/pixel-art/SKILL.md · 213 lines

How it starts

The opening of the file, as written. The whole thing — 213 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Pixel Art

Convert any image into retro pixel art, then optionally animate it into a short MP4 or GIF with era-appropriate effects (rain, fireflies, snow, embers).

Two scripts ship with this skill:

  • scripts/pixel_art.py — photo → pixel-art PNG (Floyd-Steinberg dithering)
  • scripts/pixel_art_video.py — pixel-art PNG → animated MP4 (+ optional GIF)

Each is importable or runnable directly. Presets snap to hardware palettes when you want era-accurate colors (NES, Game Boy, PICO-8, etc.), or use adaptive N-color quantization for arcade/SNES-style looks.

When to Use

  • User wants retro pixel art from a source image
  • User asks for NES / Game Boy / PICO-8 / C64 / arcade / SNES styling
  • User wants a short looping animation (rain scene, night sky, snow, etc.)
  • Posters, album covers, social posts, sprites, characters, avatars

Workflow

Before generating, confirm the style with the user. Different presets produce very different outputs and regenerating is costly.

Step 1 — Offer a style

Call clarify with 4 representative presets. Pick the set based on what the user asked for — don't just dump all 14.

Default menu when the user's intent is unclear:

clarify(
    question="Which pixel-art style do you want?",
    choices=[
        "arcade — bold, chunky 80s cabinet feel (16 colors, 8px)",
        "nes — Nintendo 8-bit hardware palette (54 colors, 8px)",
        "gameboy — 4-shade green Game Boy DMG",
        "snes — cleaner 16-bit look (32 colors, 4px)",
    ],
)

When the user already named an era (e.g. "80s arcade", "Gameboy"), skip clarify and use the matching preset directly.

Step 2 — Offer animation (optional)

If the user asked for a video/GIF, or the output might benefit from motion, ask which scene:

clarify(
    question="Want to animate it? Pick a scene or skip.",
    choices=[
        "night — stars + fireflies + leaves",
        "urban — rain + neon pulse",
        "snow — falling snowflakes",
        "skip — just the image",
    ],
)

Read the full file on GitHub · 213 lines

Files

What ships with it

6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 213 lines · 70 tokens per session scan A eefe32026473

Subscribe to this mod's changes

pixel-art is a skill published in the GitHub repository moltis-org/moltis (2,846 stars, last pushed 5d ago), licensed MIT. It adds 70 tokens to every session and 2,047 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 91% identical to pixel-art, differing in 23 lines, and is treated as a copy.

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