pixel-art

pixel-art is a skill for Claude Code, Codex from NousResearch/hermes-agent. It costs 20 tokens per session (2,076 once invoked), scanned A, original, MIT.

A tool that converts images into retro pixel art and can turn the result into a short animated MP4 or GIF. It includes color presets inspired by systems such as NES, Game Boy, and PICO-8.

In plain words
What is it for?
Use it to make sprites, characters, avatars, posters, album covers, and social images, or to create short loops with rain, snow, fireflies, or embers.
Why use it?
It avoids having to manually reduce an image into small blocks and limited colors. Presets help match the visual style of a particular retro game system.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to make sprites, characters, avatars, posters, album covers, and social images, or to create short loops with rain, snow, fireflies, or embers.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/nousresearch/hermes-agent/pixel-art
About the project

Hermes Agent is an AI assistant that learns from its use by creating and improving skills, retaining knowledge, searching past conversations, and adapting to its users. It is for people who want to run an agent through a terminal or messaging platforms while connecting it to different AI models and scheduled tasks.

NousResearch/hermes-agent · 242,680 stars · on GitHub · hermes-agent.nousresearch.com

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add NousResearch/hermes-agent --skill pixel-art
Clone the repo
git clone --depth 1 https://github.com/NousResearch/hermes-agent

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for pixel-art

README.md
[![agentmods](https://agentmods.dev/badge/skills/nousresearch/hermes-agent/pixel-art.svg)](https://agentmods.dev/skills/nousresearch/hermes-agent/pixel-art)
Your own site
<a href="https://agentmods.dev/skills/nousresearch/hermes-agent/pixel-art"><img src="https://agentmods.dev/badge/skills/nousresearch/hermes-agent/pixel-art.svg" alt="Measured on agentmods" height="20"></a>
Per session 20 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,076 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Snyk pass 7 Sept 2026
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00020 $0.02076
Opus 5 $0.00010 $0.01038
Sonnet 5 $0.00004 $0.00415
Haiku 4.5 $0.00002 $0.00208

Measured 8d ago against content hash 5626459c5c19, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

pixel-art scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

The scan reads SKILL.md. This mod also ships 4 executable files (scripts/__init__.py, scripts/palettes.py, scripts/pixel_art_video.py, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

8 near-identical copies found in the catalogue:

optional-skills/creative/pixel-art/SKILL.md · 220 lines

How it starts

The opening of the file, as written. The whole thing — 220 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Pixel Art

Convert any image into retro pixel art, then optionally animate it into a short MP4 or GIF with era-appropriate effects (rain, fireflies, snow, embers).

Two scripts ship with this skill:

  • scripts/pixel_art.py — photo → pixel-art PNG (Floyd-Steinberg dithering)
  • scripts/pixel_art_video.py — pixel-art PNG → animated MP4 (+ optional GIF)

Each is importable or runnable directly. Presets snap to hardware palettes when you want era-accurate colors (NES, Game Boy, PICO-8, etc.), or use adaptive N-color quantization for arcade/SNES-style looks.

When to Use

  • User wants retro pixel art from a source image
  • User asks for NES / Game Boy / PICO-8 / C64 / arcade / SNES styling
  • User wants a short looping animation (rain scene, night sky, snow, etc.)
  • Posters, album covers, social posts, sprites, characters, avatars

Workflow

Before generating, confirm the style with the user. Different presets produce very different outputs and regenerating is costly.

Step 1 — Offer a style

Call clarify with 4 representative presets. Pick the set based on what the user asked for — don't just dump all 14.

Default menu when the user's intent is unclear:

clarify(
    question="Which pixel-art style do you want?",
    choices=[
        "arcade — bold, chunky 80s cabinet feel (16 colors, 8px)",
        "nes — Nintendo 8-bit hardware palette (54 colors, 8px)",
        "gameboy — 4-shade green Game Boy DMG",
        "snes — cleaner 16-bit look (32 colors, 4px)",
    ],
)

When the user already named an era (e.g. "80s arcade", "Gameboy"), skip clarify and use the matching preset directly.

Step 2 — Offer animation (optional)

If the user asked for a video/GIF, or the output might benefit from motion, ask which scene:

clarify(
    question="Want to animate it? Pick a scene or skip.",
    choices=[
        "night — stars + fireflies + leaves",
        "urban — rain + neon pulse",
        "snow — falling snowflakes",
        "skip — just the image",
    ],
)

Read the full file on GitHub · 220 lines

Files

What ships with it

6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 220 lines · 20 tokens per session scan A 5626459c5c19

Subscribe to this mod's changes

pixel-art is a skill published in the GitHub repository NousResearch/hermes-agent (242,680 stars, last pushed today), licensed MIT. It adds 20 tokens to every session and 2,076 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.