pixel-art

pixel-art is a skill for Claude Code, Codex from cyborg-garden/hermes-agent-mt. It costs 20 tokens per session (2,094 once invoked), scanned A, a copy of pixel-art, MIT.

A toolset for turning images into retro pixel art and optionally animating them into short videos or GIFs. It can use palettes associated with systems such as the NES, Game Boy, and PICO-8.

In plain words
What is it for?
Use it for sprites, avatars, posters, album covers, social graphics, and short looping scenes in a chosen retro style.
Why use it?
It provides repeatable pixel-art conversion and animation without manually redrawing every pixel.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it for sprites, avatars, posters, album covers, social graphics, and short looping scenes in a chosen retro style.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/cyborg-garden/hermes-agent-mt/pixel-art
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add cyborg-garden/hermes-agent-mt --skill pixel-art
Clone the repo
git clone --depth 1 https://github.com/cyborg-garden/hermes-agent-mt

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for pixel-art

README.md
[![agentmods](https://agentmods.dev/badge/skills/cyborg-garden/hermes-agent-mt/pixel-art/github.svg)](https://agentmods.dev/skills/cyborg-garden/hermes-agent-mt/pixel-art)
Your own site
<a href="https://agentmods.dev/skills/cyborg-garden/hermes-agent-mt/pixel-art"><img src="https://agentmods.dev/badge/skills/cyborg-garden/hermes-agent-mt/pixel-art/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for pixel-art

Your own site · 80×15
<a href="https://agentmods.dev/skills/cyborg-garden/hermes-agent-mt/pixel-art"><img src="https://agentmods.dev/badge/skills/cyborg-garden/hermes-agent-mt/pixel-art.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 20 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,094 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00020 $0.02094
Opus 5.5 $0.00008 $0.00838
Sonnet 5.5 $0.00004 $0.00419
Haiku 4.5 $0.00002 $0.00209

Measured 2d ago against content hash eae06833ec56, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

pixel-art scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

The scan reads SKILL.md. This mod also ships 4 executable files (scripts/__init__.py, scripts/palettes.py, scripts/pixel_art_video.py, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to pixel-art — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

optional-skills/creative/pixel-art/SKILL.md · 221 lines

How it starts

The opening of the file, as written. The whole thing — 221 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Pixel Art

Convert any image into retro pixel art, then optionally animate it into a short MP4 or GIF with era-appropriate effects (rain, fireflies, snow, embers).

Two scripts ship with this skill:

  • scripts/pixel_art.py — photo → pixel-art PNG (Floyd-Steinberg dithering)
  • scripts/pixel_art_video.py — pixel-art PNG → animated MP4 (+ optional GIF)

Each is importable or runnable directly. Presets snap to hardware palettes when you want era-accurate colors (NES, Game Boy, PICO-8, etc.), or use adaptive N-color quantization for arcade/SNES-style looks.

When to Use

  • User wants retro pixel art from a source image
  • User asks for NES / Game Boy / PICO-8 / C64 / arcade / SNES styling
  • User wants a short looping animation (rain scene, night sky, snow, etc.)
  • Posters, album covers, social posts, sprites, characters, avatars

Workflow

Before generating, confirm the style with the user. Different presets produce very different outputs and regenerating is costly.

Step 1 — Offer a style

Call clarify with 4 representative presets. Pick the set based on what the user asked for — don't just dump all 14.

Default menu when the user's intent is unclear:

clarify(
    question="Which pixel-art style do you want?",
    choices=[
        "arcade — bold, chunky 80s cabinet feel (16 colors, 8px)",
        "nes — Nintendo 8-bit hardware palette (54 colors, 8px)",
        "gameboy — 4-shade green Game Boy DMG",
        "snes — cleaner 16-bit look (32 colors, 4px)",
    ],
)

When the user already named an era (e.g. "80s arcade", "Gameboy"), skip clarify and use the matching preset directly.

Step 2 — Offer animation (optional)

If the user asked for a video/GIF, or the output might benefit from motion, ask which scene:

clarify(
    question="Want to animate it? Pick a scene or skip.",
    choices=[
        "night — stars + fireflies + leaves",
        "urban — rain + neon pulse",
        "snow — falling snowflakes",
        "skip — just the image",
    ],
)

Read the full file on GitHub · 221 lines

Files

What ships with it

6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago Changed · +2 lines eae06833ec56
  2. 1mo ago First seen · 219 lines · 20 tokens per session scan A 01f351726675

Subscribe to this mod's changes

pixel-art is a skill published in the GitHub repository cyborg-garden/hermes-agent-mt (14 stars, last pushed 2d ago), licensed MIT. It adds 20 tokens to every session and 2,094 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 100% identical to pixel-art, differing in 0 lines, and is treated as a copy.

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