OpenDesign is an open-source, local-first desktop app that lets coding agents create prototypes, dashboards, slide decks, images, video, and design systems as exportable files. It is used by people working with agent runtimes such as Claude Code, Codex, Cursor, and DeepSeek Harness. The catalogue add-ons extend the OpenDesign workflow with skills, instructions, commands, and plugins.
Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/nexu-io/open-design/worker-visualizernpx skills add nexu-io/open-design --skill worker-visualizergit clone --depth 1 https://github.com/nexu-io/open-designWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/nexu-io/open-design/worker-visualizer)<a href="https://agentmods.dev/skills/nexu-io/open-design/worker-visualizer"><img src="https://agentmods.dev/badge/skills/nexu-io/open-design/worker-visualizer.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00123 | $0.00978 |
| Opus 5 | $0.00062 | $0.00489 |
| Sonnet 5 | $0.00025 | $0.00196 |
| Haiku 4.5 | $0.00012 | $0.00098 |
Grade A, and why
worker-visualizer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 82 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Worker Visualizer Skill
Produce a single self-contained index.html that moves heavy per-frame compute into a Web Worker and renders the result to a canvas, keeping the main thread at a smooth 60fps.
Why this is a powered artifact
OpenDesign detects new Worker( / SharedArrayBuffer / OffscreenCanvas and renders this file in powered preview — a cross-origin-isolated iframe with allow-same-origin. That means external and blob Web Workers construct successfully, SharedArrayBuffer is defined (crossOriginIsolated === true), and importScripts works. In the old opaque sandbox all three failed; here they just work.
Resource map
worker-visualizer/
├── SKILL.md ← you're reading this
└── example.html ← a working 12k-particle SharedArrayBuffer sim (READ FIRST)
Workflow
Step 0 — Read the reference
Read example.html. Note the split: the worker integrates positions each tick; the main thread only reads + draws. It feature-detects crossOriginIsolated and uses a SharedArrayBuffer for zero-copy when available, falling back to a transferable postMessage copy otherwise. Always ship that fallback so the artifact still animates if isolation is off.
Step 1 — Choose the workload
Pick ONE compute-bound job worth offloading:
- Particle / N-body field (default): thousands of bodies with a cheap force law.
- Fractal: Mandelbrot/Julia escape-time into an
ImageDatabuffer. - Cellular automata / reaction-diffusion: grid updated in the worker.
- Data/audio visualizer: transform a stream into bars/rings each frame.
Step 2 — Build index.html
- One file, zero external requests. Build the worker from a
Blob+URL.createObjectURL(inline its source), or embed it as adata:URL. - Prefer SharedArrayBuffer for large per-frame state: allocate on the main thread, pass the
SharedArrayBufferto the worker, and read the sameFloat32Array/Uint8ClampedArrayview while drawing. Guard ontypeof SharedArrayBuffer !== 'undefined' && crossOriginIsolated. - Fallback path: if not isolated,
postMessagea transferableArrayBuffereach frame. - Consider
OffscreenCanvas+canvas.transferControlToOffscreen()to render inside the worker for the heaviest scenes.
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 3d ago First seen · 82 lines · 123 tokens per session scan A 5a36b7ca3d07
worker-visualizer is a skill published in the GitHub repository nexu-io/open-design (94,311 stars, last pushed today), licensed Apache-2.0. It adds 123 tokens to every session and 978 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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