worker-visualizer

worker-visualizer is a skill for Claude Code, Codex from nexu-io/open-design. It costs 123 tokens per session (978 once invoked), scanned A, original, Apache-2.0.

A self-contained webpage that moves demanding simulation calculations into a Web Worker, a browser feature that runs code away from the user-interface thread, and draws the results on a canvas. It can use shared memory when available and includes a fallback when it is not.

In plain words
What is it for?
Use it to build real-time particle, data, or simulation visualizers that animate on a canvas.
Why use it?
It keeps the interface responsive while the browser handles heavy per-frame calculations.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

About the project

OpenDesign is an open-source, local-first desktop app that lets coding agents create prototypes, dashboards, slide decks, images, video, and design systems as exportable files. It is used by people working with agent runtimes such as Claude Code, Codex, Cursor, and DeepSeek Harness. The catalogue add-ons extend the OpenDesign workflow with skills, instructions, commands, and plugins.

nexu-io/open-design · 94,311 stars · on GitHub · open-design.ai

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/nexu-io/open-design/worker-visualizer
Any agent
npx skills add nexu-io/open-design --skill worker-visualizer
Clone the repo
git clone --depth 1 https://github.com/nexu-io/open-design

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for worker-visualizer

README.md
[![agentmods](https://agentmods.dev/badge/skills/nexu-io/open-design/worker-visualizer.svg)](https://agentmods.dev/skills/nexu-io/open-design/worker-visualizer)
Your own site
<a href="https://agentmods.dev/skills/nexu-io/open-design/worker-visualizer"><img src="https://agentmods.dev/badge/skills/nexu-io/open-design/worker-visualizer.svg" alt="Measured on agentmods" height="20"></a>
Per session 123 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 978 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00123 $0.00978
Opus 5 $0.00062 $0.00489
Sonnet 5 $0.00025 $0.00196
Haiku 4.5 $0.00012 $0.00098

Measured 3d ago against content hash 5a36b7ca3d07, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

worker-visualizer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

design-templates/worker-visualizer/SKILL.md · 82 lines

How it starts

The opening of the file, as written. The whole thing — 82 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Worker Visualizer Skill

Produce a single self-contained index.html that moves heavy per-frame compute into a Web Worker and renders the result to a canvas, keeping the main thread at a smooth 60fps.

Why this is a powered artifact

OpenDesign detects new Worker( / SharedArrayBuffer / OffscreenCanvas and renders this file in powered preview — a cross-origin-isolated iframe with allow-same-origin. That means external and blob Web Workers construct successfully, SharedArrayBuffer is defined (crossOriginIsolated === true), and importScripts works. In the old opaque sandbox all three failed; here they just work.

Resource map

worker-visualizer/
├── SKILL.md      ← you're reading this
└── example.html  ← a working 12k-particle SharedArrayBuffer sim (READ FIRST)

Workflow

Step 0 — Read the reference

Read example.html. Note the split: the worker integrates positions each tick; the main thread only reads + draws. It feature-detects crossOriginIsolated and uses a SharedArrayBuffer for zero-copy when available, falling back to a transferable postMessage copy otherwise. Always ship that fallback so the artifact still animates if isolation is off.

Step 1 — Choose the workload

Pick ONE compute-bound job worth offloading:

  • Particle / N-body field (default): thousands of bodies with a cheap force law.
  • Fractal: Mandelbrot/Julia escape-time into an ImageData buffer.
  • Cellular automata / reaction-diffusion: grid updated in the worker.
  • Data/audio visualizer: transform a stream into bars/rings each frame.

Step 2 — Build index.html

  • One file, zero external requests. Build the worker from a Blob + URL.createObjectURL (inline its source), or embed it as a data: URL.
  • Prefer SharedArrayBuffer for large per-frame state: allocate on the main thread, pass the SharedArrayBuffer to the worker, and read the same Float32Array/Uint8ClampedArray view while drawing. Guard on typeof SharedArrayBuffer !== 'undefined' && crossOriginIsolated.
  • Fallback path: if not isolated, postMessage a transferable ArrayBuffer each frame.
  • Consider OffscreenCanvas + canvas.transferControlToOffscreen() to render inside the worker for the heaviest scenes.

Read the full file on GitHub · 82 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 82 lines · 123 tokens per session scan A 5a36b7ca3d07

Subscribe to this mod's changes

worker-visualizer is a skill published in the GitHub repository nexu-io/open-design (94,311 stars, last pushed today), licensed Apache-2.0. It adds 123 tokens to every session and 978 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.