pokemon-player

pokemon-player is a skill for Claude Code, Codex from moltis-org/moltis. It costs 40 tokens per session (2,181 once invoked), scanned A, a copy of pokemon-player, MIT.

A terminal tool that plays Pokémon games through an emulator, a program that runs console games on a computer. It reads the game's internal state, chooses actions, and sends button presses.

In plain words
What is it for?
Use it to start and control Pokémon Red, Blue, Yellow, FireRed, and other supported games from the terminal, or to watch an AI play a game using your own ROM file.
Why use it?
It removes the need to play manually or inspect the game screen for every decision. It also avoids setting up the emulator controls and game server by hand each time.

Skill for Claude CodeCodex

Which agent this was written for is unclear — built for hermes-agent. Also seen: built for hermes-agent.

Not installable: its command points at a path on the author’s own machine, so it runs nowhere else. The line is /home/teknium/pokemon-agent.

Good fit Use it to start and control Pokémon Red, Blue, Yellow, FireRed, and other supported games from the terminal, or to watch an AI play a game using your own ROM file.

Compare 6 skills from other repositories ↓
About the project

Moltis is a persistent personal agent server written in Rust that runs on hardware controlled by its user. It provides an AI agent with sandboxed command execution, model-provider connections, memory, voice, scheduling, messaging integrations, browser automation, and MCP tools. Its catalogue add-ons extend the agent’s workflows and available tools.

moltis-org/moltis · 2,846 stars · on GitHub · moltis.org

Install

Getting it into your agent

There is no command for this one: it runs only inside a plugin, and the catalogue could not identify which plugin ships it. The source is linked below.

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for pokemon-player

README.md
[![agentmods](https://agentmods.dev/badge/skills/moltis-org/moltis/pokemon-player/github.svg)](https://agentmods.dev/skills/moltis-org/moltis/pokemon-player)
Your own site
<a href="https://agentmods.dev/skills/moltis-org/moltis/pokemon-player"><img src="https://agentmods.dev/badge/skills/moltis-org/moltis/pokemon-player/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for pokemon-player

Your own site · 80×15
<a href="https://agentmods.dev/skills/moltis-org/moltis/pokemon-player"><img src="https://agentmods.dev/badge/skills/moltis-org/moltis/pokemon-player.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 40 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,181 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 91% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00040 $0.02181
Opus 5 $0.00020 $0.01091
Sonnet 5 $0.00008 $0.00436
Haiku 4.5 $0.00004 $0.00218

Measured 9d ago against content hash 8f141e4184c4, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

pokemon-player scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

91% identical to pokemon-player — 24 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

crates/skills/src/assets/gaming/pokemon-player/SKILL.md · 219 lines

How it starts

The opening of the file, as written. The whole thing — 219 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Pokemon Player

Play Pokemon games via headless emulation using the pokemon-agent package.

When to Use

  • User says "play pokemon", "start pokemon", "pokemon game"
  • User asks about Pokemon Red, Blue, Yellow, FireRed, etc.
  • User wants to watch an AI play Pokemon
  • User references a ROM file (.gb, .gbc, .gba)

Startup Procedure

1. First-time setup (clone, venv, install)

The repo is NousResearch/pokemon-agent on GitHub. Clone it, then set up a Python 3.10+ virtual environment. Use uv (preferred for speed) to create the venv and install the package in editable mode with the pyboy extra. If uv is not available, fall back to python3 -m venv + pip.

On this machine it is already set up at /home/teknium/pokemon-agent with a venv ready — just cd there and source .venv/bin/activate.

You also need a ROM file. Ask the user for theirs. On this machine one exists at roms/pokemon_red.gb inside that directory. NEVER download or provide ROM files — always ask the user.

2. Start the game server

From inside the pokemon-agent directory with the venv activated, run pokemon-agent serve with --rom pointing to the ROM and --port 9876. Run it in the background with &. To resume from a saved game, add --load-state with the save name. Wait 4 seconds for startup, then verify with GET /health.

3. Set up live dashboard for user to watch

Use an SSH reverse tunnel via localhost.run so the user can view the dashboard in their browser. Connect with ssh, forwarding local port 9876 to remote port 80 on [email protected]. Redirect output to a log file, wait 10 seconds, then grep the log for the .lhr.life URL. Give the user the URL with /dashboard/ appended. The tunnel URL changes each time — give the user the new one if restarted.

Save and Load

When to save

  • Every 15-20 turns of gameplay
  • ALWAYS before gym battles, rival encounters, or risky fights
  • Before entering a new town or dungeon
  • Before any action you are unsure about

How to save

POST /save with a descriptive name. Good examples: before_brock, route1_start, mt_moon_entrance, got_cut

Read the full file on GitHub · 219 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 219 lines · 40 tokens per session scan A 8f141e4184c4

Subscribe to this mod's changes

pokemon-player is a skill published in the GitHub repository moltis-org/moltis (2,846 stars, last pushed 6d ago), licensed MIT. It adds 40 tokens to every session and 2,181 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 91% identical to pokemon-player, differing in 24 lines, and is treated as a copy.

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