Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add MonumentalSystems/Atlas-Agent-Teams --skill blendergit clone --depth 1 https://github.com/MonumentalSystems/Atlas-Agent-TeamsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/monumentalsystems/atlas-agent-teams/blender)<a href="https://agentmods.dev/skills/monumentalsystems/atlas-agent-teams/blender"><img src="https://agentmods.dev/badge/skills/monumentalsystems/atlas-agent-teams/blender/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/monumentalsystems/atlas-agent-teams/blender"><img src="https://agentmods.dev/badge/skills/monumentalsystems/atlas-agent-teams/blender.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- Socket pass
- Snyk pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00015 | $0.01431 |
| Opus 5 | $0.00008 | $0.00715 |
| Sonnet 5 | $0.00003 | $0.00286 |
| Haiku 4.5 | $0.00002 | $0.00143 |
Grade A, and why
blender scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 154 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Blender
Blender Interface and Workflows
Workspace Layout
- 3D Viewport: Main viewport for modeling and scene manipulation
- Outliner: Hierarchical view of scene objects
- Properties Panel: Object, modifier, and material properties
- Timeline: Animation timeline and playback controls
- Graph Editor: Animation curve editing
- UV Editor: UV mapping and texture editing
- Shader Editor: Node-based material and shader creation
Navigation
- Orbit: Middle mouse button
- Pan: Shift + Middle mouse button
- Zoom: Scroll wheel
- Numpad Views: 1 (front), 3 (right), 7 (top), 5 (orthographic/perspective)
- Frame Selected: Period (.)
- Frame All: Home
Object Modes
- Object Mode: Manipulate entire objects
- Edit Mode: Edit mesh geometry
- Sculpt Mode: Digital sculpting
- Vertex Paint: Paint vertex colors
- Weight Paint: Paint vertex weights for rigging
- Texture Paint: Paint textures directly on model
- Pose Mode: Animate rigged characters
Modeling Tools and Techniques
Primitives
- Mesh Primitives: Cube, Sphere, Cylinder, Cone, Torus, Plane, Monkey
- Curve Primitives: Bezier, NURBS curves
- Surface Primitives: NURBS surfaces
- Metaballs: Organic blobby shapes
Edit Mode Tools
- Extrude (E): Extrude faces, edges, or vertices
- Inset (I): Create inset faces
- Bevel (Ctrl+B): Bevel edges
- Loop Cut (Ctrl+R): Add edge loops
- Knife Tool (K): Cut custom geometry
- Bridge Edge Loops: Connect edge loops
- Merge (Alt+M): Merge vertices
- Dissolve (X): Remove geometry while maintaining shape
Modifiers
- Subdivision Surface: Smooth subdivision
- Mirror: Mirror geometry across axis
- Array: Duplicate geometry in patterns
- Boolean: Combine, subtract, or intersect meshes
- Decimate: Reduce polygon count
- Remesh: Retopologize mesh
- Shrinkwrap: Project mesh onto target surface
- Solidify: Add thickness to surfaces
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 154 lines · 15 tokens per session scan A 17b71c9fae47
blender is a skill published in the GitHub repository MonumentalSystems/Atlas-Agent-Teams (21 stars, last pushed 1mo ago), licensed MIT. It adds 15 tokens to every session and 1,431 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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