blender

blender is a skill for Claude Code from MonumentalSystems/Atlas-Agent-Teams. It costs 15 tokens per session (1,431 once invoked), scanned A, original, MIT.

Guidance for using Blender, a free 3D creation program, across modeling, animation, materials, and scene work. It explains the interface, navigation, object modes, and common tools.

In plain words
What is it for?
Building and editing 3D scenes in Blender, including models, animations, materials, textures, and rigged characters.
Why use it?
It gives developers and artists a reference for finding Blender features and choosing the right editing mode or workspace. It also clarifies common actions such as editing geometry, sculpting, painting, and posing.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the 3d-design plugin — 9 skills, 2 commands, 7 agents, 1 hook, 7 MCP servers shipped together

Good fit Building and editing 3D scenes in Blender, including models, animations, materials, textures, and rigged characters.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/monumentalsystems/atlas-agent-teams/blender
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add MonumentalSystems/Atlas-Agent-Teams --skill blender
Clone the repo
git clone --depth 1 https://github.com/MonumentalSystems/Atlas-Agent-Teams

Made for: Claude Code.

Or install 3d-design, the plugin that ships this one along with the rest of its 9 skills, 2 commands, 7 agents, 1 hook, 7 MCP servers.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for blender

README.md
[![agentmods](https://agentmods.dev/badge/skills/monumentalsystems/atlas-agent-teams/blender/github.svg)](https://agentmods.dev/skills/monumentalsystems/atlas-agent-teams/blender)
Your own site
<a href="https://agentmods.dev/skills/monumentalsystems/atlas-agent-teams/blender"><img src="https://agentmods.dev/badge/skills/monumentalsystems/atlas-agent-teams/blender/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for blender

Your own site · 80×15
<a href="https://agentmods.dev/skills/monumentalsystems/atlas-agent-teams/blender"><img src="https://agentmods.dev/badge/skills/monumentalsystems/atlas-agent-teams/blender.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 15 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,431 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 25 Jun 2026
  • Snyk pass 25 Jun 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00015 $0.01431
Opus 5.5 $0.00006 $0.00572
Sonnet 5.5 $0.00003 $0.00286
Haiku 4.5 $0.00002 $0.00143

Measured 1mo ago against content hash 17b71c9fae47, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

blender scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

teams/3d-design/skills/blender/SKILL.md · 154 lines

How it starts

The opening of the file, as written. The whole thing — 154 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Blender

Blender Interface and Workflows

Workspace Layout

  • 3D Viewport: Main viewport for modeling and scene manipulation
  • Outliner: Hierarchical view of scene objects
  • Properties Panel: Object, modifier, and material properties
  • Timeline: Animation timeline and playback controls
  • Graph Editor: Animation curve editing
  • UV Editor: UV mapping and texture editing
  • Shader Editor: Node-based material and shader creation

Navigation

  • Orbit: Middle mouse button
  • Pan: Shift + Middle mouse button
  • Zoom: Scroll wheel
  • Numpad Views: 1 (front), 3 (right), 7 (top), 5 (orthographic/perspective)
  • Frame Selected: Period (.)
  • Frame All: Home

Object Modes

  • Object Mode: Manipulate entire objects
  • Edit Mode: Edit mesh geometry
  • Sculpt Mode: Digital sculpting
  • Vertex Paint: Paint vertex colors
  • Weight Paint: Paint vertex weights for rigging
  • Texture Paint: Paint textures directly on model
  • Pose Mode: Animate rigged characters

Modeling Tools and Techniques

Primitives

  • Mesh Primitives: Cube, Sphere, Cylinder, Cone, Torus, Plane, Monkey
  • Curve Primitives: Bezier, NURBS curves
  • Surface Primitives: NURBS surfaces
  • Metaballs: Organic blobby shapes

Edit Mode Tools

  • Extrude (E): Extrude faces, edges, or vertices
  • Inset (I): Create inset faces
  • Bevel (Ctrl+B): Bevel edges
  • Loop Cut (Ctrl+R): Add edge loops
  • Knife Tool (K): Cut custom geometry
  • Bridge Edge Loops: Connect edge loops
  • Merge (Alt+M): Merge vertices
  • Dissolve (X): Remove geometry while maintaining shape

Modifiers

  • Subdivision Surface: Smooth subdivision
  • Mirror: Mirror geometry across axis
  • Array: Duplicate geometry in patterns
  • Boolean: Combine, subtract, or intersect meshes
  • Decimate: Reduce polygon count
  • Remesh: Retopologize mesh
  • Shrinkwrap: Project mesh onto target surface
  • Solidify: Add thickness to surfaces

Read the full file on GitHub · 154 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 154 lines · 15 tokens per session scan A 17b71c9fae47

Subscribe to this mod's changes

blender is a skill published in the GitHub repository MonumentalSystems/Atlas-Agent-Teams (34 stars, last pushed 2mo ago), licensed MIT. It adds 15 tokens to every session and 1,431 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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