balise-affinity

balise-affinity is a skill for Claude Code, Codex from mrstev3n/balise-skills. It costs 73 tokens per session (550 once invoked), scanned A, original, Apache-2.0.

A guide to working with Affinity by Canva, a creative application that combines vector drawing, pixel editing, and page layout. It helps choose suitable document objects and workflows before making changes.

In plain words
What is it for?
Use it to plan or review vector artwork, pixel edits, page layouts, reusable design systems, exports, and Affinity automation.
Why use it?
It reduces mistakes caused by choosing the wrong object type or editing method. It also separates the artwork from Affinity's interface and checks whether the result matches the intended workflow.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to plan or review vector artwork, pixel edits, page layouts, reusable design systems, exports, and Affinity automation.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/mrstev3n/balise-skills/balise-affinity
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add mrstev3n/balise-skills --skill balise-affinity
Clone the repo
git clone --depth 1 https://github.com/mrstev3n/balise-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for balise-affinity

README.md
[![agentmods](https://agentmods.dev/badge/skills/mrstev3n/balise-skills/balise-affinity/github.svg)](https://agentmods.dev/skills/mrstev3n/balise-skills/balise-affinity)
Your own site
<a href="https://agentmods.dev/skills/mrstev3n/balise-skills/balise-affinity"><img src="https://agentmods.dev/badge/skills/mrstev3n/balise-skills/balise-affinity/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for balise-affinity

Your own site · 80×15
<a href="https://agentmods.dev/skills/mrstev3n/balise-skills/balise-affinity"><img src="https://agentmods.dev/badge/skills/mrstev3n/balise-skills/balise-affinity.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 73 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 550 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00073 $0.00550
Opus 5 $0.00036 $0.00275
Sonnet 5 $0.00015 $0.00110
Haiku 4.5 $0.00007 $0.00055

Measured 11d ago against content hash 5ec68523d925, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

balise-affinity scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/balise-affinity/SKILL.md · 61 lines

How it starts

The opening of the file, as written. The whole thing — 61 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Affinity Design Literacy

Use this skill for Affinity reasoning before automation. It helps choose the right Affinity concept, object type, workflow, and verification method. It is complementary to balise-affinity-mcp, which executes changes through the MCP.

Core Posture

Treat Affinity as a unified creative environment with vector, pixel, and layout capabilities in one document. Before recommending an action, identify the user's intent:

  • create or edit vector artwork
  • retouch or manipulate pixels
  • structure a layout or publication
  • build reusable design systems
  • prepare exportable assets
  • diagnose a visual or UI-state issue
  • automate through MCP

Do not reduce Affinity work to poster recreation. Posters are only one possible composition use case.

Reference Routing

  • Read references/affinity-mental-model.md for architecture, Studios, object model, and workflow decisions.
  • Read references/affinity-decision-matrix.md for concrete object and verification choices.
  • If the answer requires live document manipulation, switch to balise-affinity-mcp and follow its SDK-first workflow.

Reasoning Rules

  1. Separate what is artwork from what is Affinity UI state.
  2. Prefer non-destructive workflows unless final flattening is explicitly requested.
  3. Prefer reusable systems for repeated design elements: symbols, text styles, global colors, assets, and named groups.
  4. Choose text mode deliberately: Artistic Text for display fragments, Frame Text for layout containers.
  5. Use artboards/pages/spreads for variants, screen states, and multi-page work instead of separate files when a shared system matters.
  6. Treat exact feature names, AI tools, shortcuts, and version-specific behavior as verify-first details.
  7. When the user wants a detailed synthesis, prefer HTML over long Markdown.

Output Expectations

For audits or strategy:

  • classify findings by concept area
  • explain practical impact
  • recommend the safest Affinity-native approach
  • identify what should be verified through MCP or visual render

Read the full file on GitHub · 61 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 61 lines · 73 tokens per session scan A 5ec68523d925

Subscribe to this mod's changes

balise-affinity is a skill published in the GitHub repository mrstev3n/balise-skills (11 stars, last pushed 22d ago), licensed Apache-2.0. It adds 73 tokens to every session and 550 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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