balise-ui-states

balise-ui-states is a skill for Claude Code, Codex from mrstev3n/balise-skills. It costs 69 tokens per session (2,584 once invoked), scanned A, original, Apache-2.0.

A guide for completing missing states in Figma screens, components, and user flows. States are the different situations an interface can show, such as loading, empty, successful, failed, offline, or permission-limited.

In plain words
What is it for?
Use it to audit or create relevant loading, error, empty, success, offline, permission, synchronization, and interaction states in selected Figma work.
Why use it?
It helps reveal what users see when a task is not in its normal successful state. It keeps these additions consistent with the existing design system and documents how users recover or continue.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to audit or create relevant loading, error, empty, success, offline, permission, synchronization, and interaction states in selected Figma work.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/mrstev3n/balise-skills/balise-ui-states
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add mrstev3n/balise-skills --skill balise-ui-states
Clone the repo
git clone --depth 1 https://github.com/mrstev3n/balise-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for balise-ui-states

README.md
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Your own site
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Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for balise-ui-states

Your own site · 80×15
<a href="https://agentmods.dev/skills/mrstev3n/balise-skills/balise-ui-states"><img src="https://agentmods.dev/badge/skills/mrstev3n/balise-skills/balise-ui-states.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 69 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,584 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00069 $0.02584
Opus 5 $0.00034 $0.01292
Sonnet 5 $0.00014 $0.00517
Haiku 4.5 $0.00007 $0.00258

Measured 12d ago against content hash 380a57322a5a, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

balise-ui-states scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

figma-skills/balise-ui-states/SKILL.md · 297 lines

How it starts

The opening of the file, as written. The whole thing — 297 lines — stays where its author put it; the contents beside it link to each section on GitHub.

UI States

Complete the state system around selected Figma screens, components, or flows. Do not generate a universal gallery. Choose only states that are plausible, consequential, and not already covered.

Treat every state as part of a flow with a trigger, preserved context, exit, recovery, and next state.

Core rules

  1. Preserve source frames and components unless the user explicitly asks to edit them.
  2. Work inside the user’s selection and its necessary adjacent flow. Do not redesign unrelated screens.
  3. Inspect existing components, variants, variables, styles, copy, prototype links, annotations, and naming before creating anything.
  4. Reuse the product’s visual language and component system. Do not create a parallel design system.
  5. Do not invent API behavior, permissions, timings, progress percentages, persistence guarantees, or recovery rules as facts.
  6. Label observed, created, prototype-verified, proposed, and unknown behavior separately.
  7. Prefer the smallest affected region. A component-level update should not become a full-page loading screen.
  8. Preserve user input and valid data through errors whenever the product model permits it.
  9. Never disguise an error, access restriction, or loading failure as a friendly empty state.
  10. Do not claim accessibility or production behavior from a static frame alone.

Infer the mode

  • Audit: inventory existing states and prioritize gaps without editing.
  • Design: create the relevant proposed states on labeled copies.
  • Repair: correct incomplete, misleading, inaccessible, or dead-end states.
  • Complete: audit, create or repair, connect what can be prototyped, and report evidence.

If the request is ambiguous, default to Audit. If the user asks to add, complete, fix, or design states, use Complete.

Workflow

1. Frame the product moment

Identify from the selection and surrounding canvas:

  • the screen, component, control, or flow being evaluated;
  • the user goal and value of the ideal state;
  • the screens or actions immediately before and after it;
  • visible data sources, user input, permissions, network work, and persistence;
  • the question the prototype or matrix should answer;
  • the intended audience: design review, product decision, engineering handoff, or usability test.

Read the full file on GitHub · 297 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 297 lines · 69 tokens per session scan A 380a57322a5a

Subscribe to this mod's changes

balise-ui-states is a skill published in the GitHub repository mrstev3n/balise-skills (11 stars, last pushed 23d ago), licensed Apache-2.0. It adds 69 tokens to every session and 2,584 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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