claude-vibe-squad: Skill for Claude Code

.agents/skills/audio-event-map-authoring/SKILL.md

audio-event-map-authoring is a skill for Claude Code, Codex from mtarcure/claude-vibe-squad. It costs 63 tokens per session (256 once invoked), scanned A, original, MIT.

A guide for turning an adaptive game-audio design into an engine-ready audio-event-map.json file. It defines event and parameter IDs, transitions, cancellation behavior, fallbacks, limits, formats, and transition tests.

In plain words
What is it for?
Use it to author the event map for adaptive game audio, specify cue changes and cancellation, set budgets and formats, and define tests for transitions.
Why use it?
It turns an audio plan into a precise data format that an engine can consume. It also makes resource limits and changes between audio states testable.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents).

This is mtarcure/claude-vibe-squad's own configuration. It tells Claude Code and Codex how to work on claude-vibe-squad itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything claude-vibe-squad configures →

Reuse

Borrowing it

Nothing to install: this file belongs to mtarcure/claude-vibe-squad. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/mtarcure/claude-vibe-squad/main/.agents/skills/audio-event-map-authoring/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/mtarcure/claude-vibe-squad

Made for: Claude Code, Codex.

Wrote this? Show the measurements

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agentmods badge for audio-event-map-authoring

README.md
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Your own site
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Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for audio-event-map-authoring

Your own site · 80×15
<a href="https://agentmods.dev/skills/mtarcure/claude-vibe-squad/audio-event-map-authoring"><img src="https://agentmods.dev/badge/skills/mtarcure/claude-vibe-squad/audio-event-map-authoring.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 63 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 256 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00063 $0.00256
Opus 5 $0.00032 $0.00128
Sonnet 5 $0.00013 $0.00051
Haiku 4.5 $0.00006 $0.00026

Measured 12d ago against content hash 51539ef55b4f, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

audio-event-map-authoring scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/audio-event-map-authoring/SKILL.md · 23 lines

What it actually says

Audio Event Map Authoring

Author the typed game-event → audio-cue contract (audio-event-map.json) that hands an interactive-audio design to the engine.

Steps

  1. Enumerate the game events that drive audio; assign each a unique, stable event ID.
  2. For each event, define the cue, transition/cancellation behavior, parameter IDs, and units/ranges.
  3. Specify a missing-cue fallback for every event so the runtime never silently fails.
  4. Record memory/voice-count/streaming budgets and loop/loudness/format requirements.
  5. Version the schema and name the middleware/runtime target.
  6. Add test scenarios that exercise transitions and cancellations.

Acceptance

  • Event and parameter IDs are unique and stable; schema version present.
  • Every event has an explicit fallback; budgets and format requirements stated.
  • Test scenarios cover transition and cancellation behavior.
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 23 lines · 63 tokens per session scan A 51539ef55b4f

Subscribe to this mod's changes

audio-event-map-authoring is a skill published in the GitHub repository mtarcure/claude-vibe-squad (152 stars, last pushed 3d ago), licensed MIT. It adds 63 tokens to every session and 256 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.