claude-vibe-squad: Skill for Claude Code

.agents/skills/interactive-audio-design/SKILL.md

interactive-audio-design is a skill for Claude Code, Codex from mtarcure/claude-vibe-squad. It costs 78 tokens per session (340 once invoked), scanned A, original, MIT.

A blueprint for sound and music that react to changing gameplay states. It describes music layers, transitions, sound variation, spatial audio, volume management, voice limits, and memory or streaming limits.

In plain words
What is it for?
Use it to plan adaptive music, layered sound effects, crossfades, event sounds, positional audio, voice playback limits, and audio memory budgets.
Why use it?
It turns game events into clear audio behavior, helping prevent abrupt transitions, repetitive effects, overloaded audio channels, or excessive resource use. It stops at the reactive audio design rather than packaging media files.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents).

This is mtarcure/claude-vibe-squad's own configuration. It tells Claude Code and Codex how to work on claude-vibe-squad itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything claude-vibe-squad configures →

Reuse

Borrowing it

Nothing to install: this file belongs to mtarcure/claude-vibe-squad. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/mtarcure/claude-vibe-squad/main/.agents/skills/interactive-audio-design/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/mtarcure/claude-vibe-squad

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for interactive-audio-design

README.md
[![agentmods](https://agentmods.dev/badge/skills/mtarcure/claude-vibe-squad/interactive-audio-design/github.svg)](https://agentmods.dev/skills/mtarcure/claude-vibe-squad/interactive-audio-design)
Your own site
<a href="https://agentmods.dev/skills/mtarcure/claude-vibe-squad/interactive-audio-design"><img src="https://agentmods.dev/badge/skills/mtarcure/claude-vibe-squad/interactive-audio-design/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for interactive-audio-design

Your own site · 80×15
<a href="https://agentmods.dev/skills/mtarcure/claude-vibe-squad/interactive-audio-design"><img src="https://agentmods.dev/badge/skills/mtarcure/claude-vibe-squad/interactive-audio-design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 78 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 340 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00078 $0.00340
Opus 5 $0.00039 $0.00170
Sonnet 5 $0.00016 $0.00068
Haiku 4.5 $0.00008 $0.00034

Measured 9d ago against content hash a25f591a922f, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

interactive-audio-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/interactive-audio-design/SKILL.md · 23 lines

What it actually says

Interactive Audio Design

Design the interactive layer over generated audio assets: adaptive music, dynamic SFX systems, spatial audio, mix/ducking, and audio state machines.

Steps

  1. Derive audio states from the game state model (menu, explore, combat, etc.); define entry/exit and transition rules between them.
  2. Design adaptive music as layers/stems with transition behavior (crossfade, stinger, horizontal re-sequence) tied to state.
  3. Design the SFX system: sound pools, round-robin/randomization to avoid repetition, and spatialization rules.
  4. Define mix buses and ducking rules (e.g. duck SFX under dialogue) as deterministic parameters, not vibes.
  5. For each cue, specify trigger, parameters, and a memory/voice-count/streaming budget; name the middleware/runtime target.
  6. Hand rendering to the audio asset specialists and integration to game-engineer; never self-clear voice-likeness.

Acceptance

  • Every audio state has entry/exit + transition behavior; no unbounded voice count.
  • Mix and ducking rules are deterministic and parameterized.
  • Each cue names its trigger, parameters, and budget; middleware target stated.
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 23 lines · 78 tokens per session scan A a25f591a922f

Subscribe to this mod's changes

interactive-audio-design is a skill published in the GitHub repository mtarcure/claude-vibe-squad (122 stars, last pushed yesterday), licensed MIT. It adds 78 tokens to every session and 340 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.