Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add mtarcure/claude-vibe-squad --skill interactive-audio-designgit clone --depth 1 https://github.com/mtarcure/claude-vibe-squadWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/mtarcure/claude-vibe-squad/interactive-audio-design)<a href="https://agentmods.dev/skills/mtarcure/claude-vibe-squad/interactive-audio-design"><img src="https://agentmods.dev/badge/skills/mtarcure/claude-vibe-squad/interactive-audio-design/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/mtarcure/claude-vibe-squad/interactive-audio-design"><img src="https://agentmods.dev/badge/skills/mtarcure/claude-vibe-squad/interactive-audio-design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00078 | $0.00340 |
| Opus 5.5 | $0.00031 | $0.00136 |
| Sonnet 5.5 | $0.00016 | $0.00068 |
| Haiku 4.5 | $0.00008 | $0.00034 |
Grade A, and why
interactive-audio-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
Interactive Audio Design
Design the interactive layer over generated audio assets: adaptive music, dynamic SFX systems, spatial audio, mix/ducking, and audio state machines.
Steps
- Derive audio states from the game state model (menu, explore, combat, etc.); define entry/exit and transition rules between them.
- Design adaptive music as layers/stems with transition behavior (crossfade, stinger, horizontal re-sequence) tied to state.
- Design the SFX system: sound pools, round-robin/randomization to avoid repetition, and spatialization rules.
- Define mix buses and ducking rules (e.g. duck SFX under dialogue) as deterministic parameters, not vibes.
- For each cue, specify trigger, parameters, and a memory/voice-count/streaming budget; name the middleware/runtime target.
- Hand rendering to the audio asset specialists and integration to
game-engineer; never self-clear voice-likeness.
Acceptance
- Every audio state has entry/exit + transition behavior; no unbounded voice count.
- Mix and ducking rules are deterministic and parameterized.
- Each cue names its trigger, parameters, and budget; middleware target stated.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2mo ago First seen · 23 lines · 78 tokens per session scan A a25f591a922f
interactive-audio-design is a skill published in the GitHub repository mtarcure/claude-vibe-squad (228 stars, last pushed 9d ago), licensed MIT. It adds 78 tokens to every session and 340 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
interactive-audio-design compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| interactive-audio-designmtarcure/claude-vibe-squad | Skill | 228 | 9d ago | MIT | A | 78 | Claude Code, Codex |
| interviewHmbown/CodeWhale | Skill | 41k | 5d ago | MIT | A | 40 | Claude Code, Codex |
| documentHmbown/CodeWhale | Skill | 41k | 5d ago | MIT | A | 0 | Claude Code, Codex |
| pptxHmbown/CodeWhale | Skill | 41k | 5d ago | MIT | A | 16 | Claude Code, Codex |
| orchestration-teammvschwarz/openrig | Skill | 8.7k | today | Apache-2.0 | A | 21 | Claude Code, Codex |
| feedbackHmbown/Codewhale | Skill | 41k | 1mo ago | MIT | A | 0 | Claude Code, Codex |
| image-searchHmbown/Codewhale | Skill | 41k | 1mo ago | MIT | A | 0 | Claude Code, Codex |