claude-vibe-squad: Skill for Claude Code

.agents/skills/sound-design-principles/SKILL.md

sound-design-principles is a skill for Claude Code, Codex from mtarcure/claude-vibe-squad. It costs 78 tokens per session (298 once invoked), scanned A, original, MIT.

A framework for designing individual sounds or a consistent set of sounds for an interface, film, or game. It describes what produces each sound, how it changes over time, how it differs from others, and where it will be heard.

In plain words
What is it for?
Use it to plan interface feedback sounds, game effects, film audio elements, or a shared sound style, including timing, processing, playback conditions, and rights checks.
Why use it?
It helps sound communicate actions, feedback, events, or mood consistently across a project. It also brings recognizable samples and voices into a rights-review process before use.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents).

This is mtarcure/claude-vibe-squad's own configuration. It tells Claude Code and Codex how to work on claude-vibe-squad itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything claude-vibe-squad configures →

Reuse

Borrowing it

Nothing to install: this file belongs to mtarcure/claude-vibe-squad. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/mtarcure/claude-vibe-squad/main/.agents/skills/sound-design-principles/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/mtarcure/claude-vibe-squad

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for sound-design-principles

README.md
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Your own site
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Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

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Your own site · 80×15
<a href="https://agentmods.dev/skills/mtarcure/claude-vibe-squad/sound-design-principles"><img src="https://agentmods.dev/badge/skills/mtarcure/claude-vibe-squad/sound-design-principles.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 78 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 298 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00078 $0.00298
Opus 5 $0.00039 $0.00149
Sonnet 5 $0.00016 $0.00060
Haiku 4.5 $0.00008 $0.00030

Measured 11d ago against content hash 01a38de8f2cc, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

sound-design-principles scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/sound-design-principles/SKILL.md · 22 lines

What it actually says

Sound Design Principles

Design sound that communicates — source, function, and emotion — for UI, film, or games, by intent rather than by preset.

Steps

  1. State what each sound must communicate (event, affordance, feedback, mood) and to whom.
  2. Choose source material and synthesis/processing to fit that function; shape the envelope (attack/decay) to the event's timing.
  3. Design a consistent sonic language across a set (families of sounds that feel related and distinguishable).
  4. Ensure sounds read against the target playback context (small speakers, noisy rooms, spatial mix) and never rely on volume alone.
  5. Respect likeness/rights: never self-clear a recognizable voice or copyrighted sample; flag for rule6-rights-gate.

Acceptance

  • Every sound has a stated function and an envelope that fits the event.
  • A consistent, distinguishable sonic family is defined across the set.
  • Recognizable voice/sample rights are flagged, never self-cleared.
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 22 lines · 78 tokens per session scan A 01a38de8f2cc

Subscribe to this mod's changes

sound-design-principles is a skill published in the GitHub repository mtarcure/claude-vibe-squad (148 stars, last pushed 2d ago), licensed MIT. It adds 78 tokens to every session and 298 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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