geo-deep-learning

geo-deep-learning is a skill for Claude Code, Codex from muend/geoai-skills. It costs 104 tokens per session (1,699 once invoked), scanned A, original, MIT.

A guide to building and checking neural-network models for images of the Earth, such as satellite or aerial photos.

In plain words
What is it for?
It covers tasks such as finding buildings or roads, assigning a class to each pixel, detecting objects, and adapting large Earth-observation models.
Why use it?
It helps avoid misleading results caused by nearby training and test pixels, or predictions that no longer line up with the map.

Skill for Claude CodeCodex

Written for Claude Code and Codex: shipped in a Claude Code plugin, but also agents/openai.yaml present.

Part of the geoai plugin — 18 skills shipped together

Good fit It covers tasks such as finding buildings or roads, assigning a class to each pixel, detecting objects, and adapting large Earth-observation models.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/muend/geoai-skills/geo-deep-learning
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add muend/geoai-skills --skill geo-deep-learning
Clone the repo
git clone --depth 1 https://github.com/muend/geoai-skills

Made for: Claude Code, Codex.

Or install geoai, the plugin that ships this one along with the rest of its 18 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for geo-deep-learning

README.md
[![agentmods](https://agentmods.dev/badge/skills/muend/geoai-skills/geo-deep-learning/github.svg)](https://agentmods.dev/skills/muend/geoai-skills/geo-deep-learning)
Your own site
<a href="https://agentmods.dev/skills/muend/geoai-skills/geo-deep-learning"><img src="https://agentmods.dev/badge/skills/muend/geoai-skills/geo-deep-learning/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for geo-deep-learning

Your own site · 80×15
<a href="https://agentmods.dev/skills/muend/geoai-skills/geo-deep-learning"><img src="https://agentmods.dev/badge/skills/muend/geoai-skills/geo-deep-learning.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 104 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,699 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00104 $0.01699
Opus 5 $0.00052 $0.00849
Sonnet 5 $0.00021 $0.00340
Haiku 4.5 $0.00010 $0.00170

Measured 11d ago against content hash 5d71a76337dc, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

geo-deep-learning scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/geo-deep-learning/SKILL.md · 146 lines

How it starts

The opening of the file, as written. The whole thing — 146 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Geospatial Deep Learning

Purpose: deep learning on Earth observation with the two failure modes that dominate this field designed out from the start: spatial leakage (inflated metrics from nearby train/test pixels) and georeferencing loss (predictions that no longer align with the map).

Characterise the label set before naming an architecture

Architecture advice given without knowing the label set is guesswork. Before recommending U-Net versus a foundation model versus a non-deep baseline, state or ask for:

  • Label count and labelled area — polygons alone say nothing; 40 polygons covering 2 ha and 40 covering 2 000 km² are different problems.
  • Geographic spread — are the labels clustered in one scene, one season and one sensor, or distributed across the deployment domain? Clustered labels cap what any model can generalise to, and they decide whether a geographically independent validation split is even constructible.
  • Class balance and minority-class pixel fraction, so loss and sampling choices are grounded rather than assumed.
  • Deployment geography — where predictions will be made, relative to where the labels are.

Do not answer "fine-tune a large model or use a simpler approach" before these are known. When the user has not supplied them, ask and give the provisional recommendation conditioned on the answers ("if the 40 polygons sit in one scene, then …; if they span the region, then …"), never a single unconditional recommendation.

Problem framing first

Task Head/architecture default Metric
Pixel-wise classes (land cover) U-Net / DeepLabv3+ (pretrained encoder) mIoU, per-class IoU
Binary extraction (buildings, water, roads) U-Net + Dice/CE hybrid IoU, F1; boundary F1 for roads
Object detection (vehicles, ships, trees) YOLO-family / Faster R-CNN, rotated boxes if oriented mAP@50
Scene classification Fine-tuned CNN/ViT F1 (macro)
Regression (height, biomass, density) U-Net with regression head RMSE/MAE + spatial residual map

Read the full file on GitHub · 146 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 146 lines · 104 tokens per session scan A 5d71a76337dc

Subscribe to this mod's changes

geo-deep-learning is a skill published in the GitHub repository muend/geoai-skills (17 stars, last pushed 7d ago), licensed MIT. It adds 104 tokens to every session and 1,699 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.