google-earth-engine

google-earth-engine is a skill for Claude Code, Codex from muend/geoai-skills. It costs 101 tokens per session (2,367 once invoked), scanned A, original, MIT.

A guide to processing geographic satellite and other Earth-observation data with Google Earth Engine, a cloud service that stores and processes large collections of images.

In plain words
What is it for?
Use it to decide whether Earth Engine fits the job, then build image collections, masks, composites, area summaries, time series, or classifications while respecting its limits.
Why use it?
It helps avoid mixing local Python work with Earth Engine's server-side objects, running requests that are too large, or calculating results at the wrong resolution.

Skill for Claude CodeCodex

Written for Claude Code and Codex: shipped in a Claude Code plugin, but also agents/openai.yaml present.

Part of the geoai plugin — 18 skills shipped together

Good fit Use it to decide whether Earth Engine fits the job, then build image collections, masks, composites, area summaries, time series, or classifications while respecting its limits.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/muend/geoai-skills/google-earth-engine
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add muend/geoai-skills --skill google-earth-engine
Clone the repo
git clone --depth 1 https://github.com/muend/geoai-skills

Made for: Claude Code, Codex.

Or install geoai, the plugin that ships this one along with the rest of its 18 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for google-earth-engine

README.md
[![agentmods](https://agentmods.dev/badge/skills/muend/geoai-skills/google-earth-engine/github.svg)](https://agentmods.dev/skills/muend/geoai-skills/google-earth-engine)
Your own site
<a href="https://agentmods.dev/skills/muend/geoai-skills/google-earth-engine"><img src="https://agentmods.dev/badge/skills/muend/geoai-skills/google-earth-engine/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for google-earth-engine

Your own site · 80×15
<a href="https://agentmods.dev/skills/muend/geoai-skills/google-earth-engine"><img src="https://agentmods.dev/badge/skills/muend/geoai-skills/google-earth-engine.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 101 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,367 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00101 $0.02367
Opus 5 $0.00051 $0.01184
Sonnet 5 $0.00020 $0.00473
Haiku 4.5 $0.00010 $0.00237

Measured 11d ago against content hash bb323b728637, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

google-earth-engine scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/google-earth-engine/SKILL.md · 200 lines

How it starts

The opening of the file, as written. The whole thing — 200 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Google Earth Engine

Purpose: use GEE's server-side model correctly. The recurring failure modes are client/server confusion (calling .getInfo() in loops, Python if on server objects), unbounded computation (timeouts from unscaled reductions), and silent default scales (statistics computed at the wrong resolution).

Should this run here at all? — Earth Engine versus local

Answer this before writing any ee. code. The decision turns on six things, and you cannot make it without them, so establish them first — asking alongside a provisional recommendation, never instead of one:

  1. Archive extent and duration — area, and how many years at what revisit. This is what makes server-side worth its constraints; a single scene does not.
  2. Algorithm expressibility — can the work be written as masks, reducers and band math? Anything needing arbitrary per-pixel iteration, a custom solver, or a Python library GEE does not host belongs local.
  3. Data locality and sensitivity — restricted or offline data cannot be uploaded, and that ends the discussion regardless of scale.
  4. Interactive limits versus batch — see Quotas and etiquette. Anything beyond a ~5 minute interactive request has to be designed as a batch export from the start, not retrofitted when getInfo times out.
  5. Export volume — what actually comes back: a few reduced statistics, or full-resolution per-pixel stacks you will store and reprocess locally.
  6. Reproducibility cost — the real price of moving server-side. The catalog version can shift under you and the computation leaves no local trace, so choosing GEE obliges you to ship the provenance record. State this cost when you recommend GEE; a recommendation that omits it is incomplete.

Recommend Earth Engine only when 1 and 2 favour it and 3 permits it. When the answer is genuinely balanced, say so and name the deciding question rather than defaulting to the platform this skill is about. xee and STAC + stackstac / odc-stac are the middle paths worth naming: catalog access with local compute.

Read the full file on GitHub · 200 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 200 lines · 101 tokens per session scan A bb323b728637

Subscribe to this mod's changes

google-earth-engine is a skill published in the GitHub repository muend/geoai-skills (15 stars, last pushed 7d ago), licensed MIT. It adds 101 tokens to every session and 2,367 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.