development-team

development-team is a skill for Claude Code, Codex from mvschwarz/openrig. It costs 20 tokens per session (582 once invoked), scanned A, original, Apache-2.0.

A workflow for a development team in which implementation, quality checks, and design clarification happen as coordinated stages. It defines roles and requires the work to be clarified before coding begins.

In plain words
What is it for?
Use it to coordinate developers, QA reviewers, and designers while clarifying requirements, reviewing proposed edits, implementing changes, and checking the result.
Why use it?
It reduces hidden assumptions and skipped review steps by requiring acceptance criteria, a proposed change, and an approval or rejection before implementation.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to coordinate developers, QA reviewers, and designers while clarifying requirements, reviewing proposed edits, implementing changes, and checking the result.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/mvschwarz/openrig/development-team
About the project

OpenRig is a software harness that coordinates Claude Code and Codex coding agents as one system, with agent teams defined in YAML and launched together. It is for organizing persistent teams of coding agents that can delegate work to specialists and return results or decisions. The catalogue lists 53 skills and one plugin as add-ons for OpenRig.

mvschwarz/openrig · 7,999 stars · on GitHub · openrig.dev

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add mvschwarz/openrig --skill development-team
Clone the repo
git clone --depth 1 https://github.com/mvschwarz/openrig

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for development-team

README.md
[![agentmods](https://agentmods.dev/badge/skills/mvschwarz/openrig/development-team/github.svg)](https://agentmods.dev/skills/mvschwarz/openrig/development-team)
Your own site
<a href="https://agentmods.dev/skills/mvschwarz/openrig/development-team"><img src="https://agentmods.dev/badge/skills/mvschwarz/openrig/development-team/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for development-team

Your own site · 80×15
<a href="https://agentmods.dev/skills/mvschwarz/openrig/development-team"><img src="https://agentmods.dev/badge/skills/mvschwarz/openrig/development-team.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 20 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 582 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00020 $0.00582
Opus 5.5 $0.00008 $0.00233
Sonnet 5.5 $0.00004 $0.00116
Haiku 4.5 $0.00002 $0.00058

Measured 1mo ago against content hash 3d712a94a172, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

development-team scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

packages/daemon/specs/agents/shared/skills/pods/development-team/SKILL.md · 58 lines

How it starts

The opening of the file, as written. The whole thing — 58 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Development Team

The pod turns the assigned user outcome into working software. Builders, QA and designers are capabilities; neighboring roles may be held by one seat unless independence was explicitly selected.

Start from the work

Run rig whoami --json, then resolve project.yaml -> mission.yaml -> active slice.yaml -> selected component or wave map -> addressed context. The complete lookup and precedence rule is docs/reference/product-journey-sdlc.md#resolve-the-selected-path (installed: $OPENRIG_HOME/reference/product-journey-sdlc.md#resolve-the-selected-path). Read the selected addresses and source needed for this task; skills available in your profile are capabilities, not a mandatory reading list. No composition means light Part A. Role names and idle seats add no gates. Explicit rigor and authored wave boundaries retain their named checks.

Build and verify

Clarify consequential uncertainty, inspect the existing seam, then complete one coherent outcome. Reproduce a defect before repairing it; use tests that distinguish the failure and verify through the public surface. Keep chunks as large as the outcome and file territory permit. TDD is a feedback loop, not a two-seat protocol.

The builder reports the exact candidate, changed behavior, commands and observed results, with remaining uncertainty. No universal pre-edit proposal, QA approval or post-edit gate is implied. When one is explicitly selected, honor its boundary and send the relevant evidence directly to its owner.

QA and design

QA compares the delivered behavior with the actual contract. Read the diff and exercise the result; avoid tests that merely repeat the implementation. On a tiny change the builder may hold QA. Independent QA excludes the author when selected. A wave receives independent review at its authored boundary, not per slice.

Design clarifies user flows and ambiguous behavior when the outcome needs it. Browser and dogfood skills load for a relevant UI journey, not every task. During assigned dogfood, fix-and-retest only within the granted scope; a read-only assignment stays read-only. If a tester becomes an author, preserve that attribution when independent evaluation is required.

Read the full file on GitHub · 58 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago Changed · -99 lines · +2 tokens per session 3d712a94a172
  2. 1mo ago First seen · 157 lines · 18 tokens per session scan A 5baee21f46d2

Subscribe to this mod's changes

development-team is a skill published in the GitHub repository mvschwarz/openrig (7,999 stars, last pushed today), licensed Apache-2.0. It adds 20 tokens to every session and 582 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.