dream-thinking

dream-thinking is a skill for Claude Code, Codex from n-n-code/n-n-code-skills. It costs 83 tokens per session (1,048 once invoked), scanned A, original, MIT.

A creative reflection method that uses imagined dream scenes and metaphors to look at recent experiences from a different angle, then turn them into testable ideas or next steps.

In plain words
What is it for?
Use it only when someone explicitly asks for a dream-based or metaphorical reflection on supplied material.
Why use it?
It can help reveal new ways to think about an experience without treating imagined symbols as facts or special insight.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/n-n-code/n-n-code-skills/dream-thinking
Any agent
npx skills add n-n-code/n-n-code-skills --skill dream-thinking
Clone the repo
git clone --depth 1 https://github.com/n-n-code/n-n-code-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for dream-thinking

README.md
[![agentmods](https://agentmods.dev/badge/skills/n-n-code/n-n-code-skills/dream-thinking.svg)](https://agentmods.dev/skills/n-n-code/n-n-code-skills/dream-thinking)
Your own site
<a href="https://agentmods.dev/skills/n-n-code/n-n-code-skills/dream-thinking"><img src="https://agentmods.dev/badge/skills/n-n-code/n-n-code-skills/dream-thinking.svg" alt="Measured on agentmods" height="20"></a>
Per session 83 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,048 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00083 $0.01048
Opus 5 $0.00042 $0.00524
Sonnet 5 $0.00017 $0.00210
Haiku 4.5 $0.00008 $0.00105

Measured 4d ago against content hash c1ae93e32e17, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

dream-thinking scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/dream-thinking/SKILL.md · 75 lines

How it starts

The opening of the file, as written. The whole thing — 75 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Dream Thinking

Use a simulated sleep → dream → wake frame to see recent experience from an unfamiliar angle. No actual sleep, waiting, overnight processing, or privileged insight occurs. Imagery can generate hypotheses; it is never evidence by itself.

Use this as an explicitly requested, orthogonal creative-retrospective skill alongside relevant domain guidance. It does not require a prior thinking or recursive-thinking pass. Use those skills instead for first-pass decisions or adversarial review.

Inputs and boundaries

  • Use only source material the user supplies or that you inspect within the authorized task scope. Treat prior dream logs as source only when the user supplies them.
  • Do not invent earlier sessions, recurring motifs, or source events.
  • Do not attribute unprovided feelings, motives, memories, or causal explanations to people as facts. Symbolic atmosphere is allowed when it is clearly part of the simulated scene.
  • Default to conversation-only output. Never save a log, write memory, or persist motifs unless the user explicitly asks and identifies the destination or approved memory scope.
  • Treat ordinary retrospectives, incident postmortems, handoffs, and factual summaries as adjacent work that should not activate this skill without an explicit dream or metaphor request.

Defaults and modifiers

Default to a quick dream: one compact scene, its mapping, one grounded hypothesis, and a next observation or action.

  • Tone: nightmare or risk-focused; alignment-focused; balanced by default.
  • Depth: quick by default; use a full cycle of one to three scenes only when requested or when distinct patterns, tensions, or contrasts genuinely benefit from juxtaposition.
  • Focus: use the named topic; otherwise use the smallest set of recent material that contains a meaningful pattern, tension, or contrast.

Workflow

  1. Prepare. Identify the source events, tensions, unanswered questions, or repeated patterns. Keep the set small and factual.
  2. Check fit. If no meaningful pattern, tension, or contrast exists, or imagery would not change the interpretation, use the brief reflection fallback.
  3. Dream. Recombine source elements into a concrete scene that preserves important relationships. Prefer one strong scene over several decorative ones.
  4. Map. Show which source element maps to each important symbol. If a symbol could fit almost any situation, replace or remove it.
  5. Interpret cautiously. Ground the hypothesis in the source material. For a conclusion that could materially affect a decision, state supporting evidence, a plausible alternative, and what could verify or falsify it. For low-stakes creative reflection, one concise grounding note is enough.
  6. Wake. Convert the useful hypothesis into a changed understanding, observation to watch, or next action. Drop imagery that changes neither understanding, attention, nor action.
  7. Record only when requested. If the user asks for a reusable log, read references/dream-log-template.md and emit it in the conversation. Persist it only with explicit destination-specific authorization.

Read the full file on GitHub · 75 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 75 lines · 83 tokens per session scan A c1ae93e32e17

Subscribe to this mod's changes

dream-thinking is a skill published in the GitHub repository n-n-code/n-n-code-skills (4 stars, last pushed 6d ago), licensed MIT. It adds 83 tokens to every session and 1,048 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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