visual-verdict

visual-verdict is a skill for Claude Code from naimkatiman/continuous-improvement. It costs 13 tokens per session (598 once invoked), scanned A, a copy of visual-verdict, MIT.

A structured review process for comparing a generated screenshot with a reference image and producing a pass, revise, or fail result.

In plain words
What is it for?
Checking whether a webpage or interface matches a reference image and listing the visual differences to fix.
Why use it?
It turns visual judgment about layout, spacing, type, colors, and styling into concrete corrections.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: $skill-name invocation.

Part of the oh-my-claudecode plugin — 37 skills, 17 agents shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/naimkatiman/continuous-improvement/visual-verdict
Any agent
npx skills add naimkatiman/continuous-improvement --skill visual-verdict
Clone the repo
git clone --depth 1 https://github.com/naimkatiman/continuous-improvement

Made for: Claude Code.

Or install oh-my-claudecode, the plugin that ships this one along with the rest of its 37 skills, 17 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for visual-verdict

README.md
[![agentmods](https://agentmods.dev/badge/skills/naimkatiman/continuous-improvement/visual-verdict.svg)](https://agentmods.dev/skills/naimkatiman/continuous-improvement/visual-verdict)
Your own site
<a href="https://agentmods.dev/skills/naimkatiman/continuous-improvement/visual-verdict"><img src="https://agentmods.dev/badge/skills/naimkatiman/continuous-improvement/visual-verdict.svg" alt="Measured on agentmods" height="20"></a>
Per session 13 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 598 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00013 $0.00598
Opus 5 $0.00006 $0.00299
Sonnet 5 $0.00003 $0.00120
Haiku 4.5 $0.00001 $0.00060

Measured 2d ago against content hash c12387097005, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

visual-verdict scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to visual-verdict — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

third-party/oh-my-claudecode/skills/visual-verdict/SKILL.md · 78 lines

What it actually says

<Use_When>

  • The task includes visual fidelity requirements (layout, spacing, typography, component styling)
  • You have a generated screenshot and at least one reference image
  • You need deterministic pass/fail guidance before continuing edits </Use_When>

<Output_Contract> Return JSON only with this exact shape:

{
  "score": 0,
  "verdict": "revise",
  "category_match": false,
  "differences": ["..."],
  "suggestions": ["..."],
  "reasoning": "short explanation"
}

Rules:

  • score: integer 0-100
  • verdict: short status (pass, revise, or fail)
  • category_match: true when the generated screenshot matches the intended UI category/style
  • differences[]: concrete visual mismatches (layout, spacing, typography, colors, hierarchy)
  • suggestions[]: actionable next edits tied to the differences
  • reasoning: 1-2 sentence summary

<Threshold_And_Loop>

  • Target pass threshold is 90+.
  • If score < 90, continue editing and rerun /oh-my-claudecode:visual-verdict before any further visual review pass.
  • Do not treat the visual task as complete until the next screenshot clears the threshold. </Threshold_And_Loop>

<Debug_Visualization> When mismatch diagnosis is hard:

  1. Keep $visual-verdict as the authoritative decision.
  2. Use pixel-level diff tooling (pixel diff / pixelmatch overlay) as a secondary debug aid to localize hotspots.
  3. Convert pixel diff hotspots into concrete differences[] and suggestions[] updates. </Debug_Visualization>

Task: {{ARGUMENTS}}

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 78 lines · 13 tokens per session scan A c12387097005

Subscribe to this mod's changes

visual-verdict is a skill published in the GitHub repository naimkatiman/continuous-improvement (7 stars, last pushed 11d ago), licensed MIT. It adds 13 tokens to every session and 598 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to visual-verdict, differing in 0 lines, and is treated as a copy.

Related

Other skills, from other repositories

top-design

Create award-winning, immersive web experiences at the level of Awwwards-featured agencies. Use when the user mentions "Awwwards quality", "make my site stunning", "scroll animations", "parallax storytelling", "cinematic web design", "portfolio site", or "brand experience". Also trigger when elevating a standard…

wondelai/skills · 113 tokens

web-typography

Select, pair, and implement typefaces for web projects. Use when the user mentions "font pairing", "which typeface", "line height", "responsive typography", "web font loading", "type hierarchy", "variable fonts", "FOUT/FOIT", "typographic scale", or "the text is hard to read". Also trigger when choosing between system…

wondelai/skills · 128 tokens

refactoring-ui

Audit and fix visual hierarchy, spacing, color, and depth in web UIs. Use when the user mentions "my UI looks off" (or amateur/unprofessional), "fix the design", "Tailwind styling", "color palette", "visual hierarchy", "design system", "spacing scale", or "component styling". Also trigger when building consistent…

wondelai/skills · 132 tokens

colors

Color systems for web interfaces — OKLCH conversion and palette generation, contrast measurement (APCA/WCAG), gamut and P3 fallbacks, theming, one meaning per color. INVOKE PROACTIVELY when converting color values, building or extending a palette or token set, checking or reporting contrast, or theming light and dark…

PrabhdeepSingh/claude-plugins · 99 tokens

writing-web

Simple web development with HTML, CSS, JS, and HTMX. Use when working with .html, .css, or .htmx files, web templates, stylesheets, or vanilla JS scripts. NOT for React/Vue/Angular (use writing-typescript) or Node.js backends.

alexei-led/cc-thingz · 63 tokens

ui-polish

Design-engineering details that make an interface feel polished — border radius, optical alignment, shadows and elevation, animations and micro-interactions, press feedback, icons. INVOKE PROACTIVELY when building or reviewing UI components, adding motion or hover/active states, or when the user says "make it feel…

PrabhdeepSingh/claude-plugins · 109 tokens