svg-figure

svg-figure is a skill for Claude Code from neuromechanist/research-skills. It costs 230 tokens per session (3,553 once invoked), scanned A, original, BSD-3-Clause.

A set of conventions for hand-authored or non-Python SVG schematics, including flowcharts, process diagrams, and system diagrams.

In plain words
What is it for?
Use it when writing SVG by hand, using an editor such as Inkscape, or generating SVG with a non-Python tool.
Why use it?
It helps keep text aligned, arrows aimed at their targets, and lines visually underneath shapes in SVG output.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the figures plugin — 7 skills, 1 agent shipped together

Good fit Use it when writing SVG by hand, using an editor such as Inkscape, or generating SVG with a non-Python tool.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/neuromechanist/research-skills/svg-figure
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add neuromechanist/research-skills --skill svg-figure
Clone the repo
git clone --depth 1 https://github.com/neuromechanist/research-skills

Made for: Claude Code.

Or install figures, the plugin that ships this one along with the rest of its 7 skills, 1 agent.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for svg-figure

README.md
[![agentmods](https://agentmods.dev/badge/skills/neuromechanist/research-skills/svg-figure/github.svg)](https://agentmods.dev/skills/neuromechanist/research-skills/svg-figure)
Your own site
<a href="https://agentmods.dev/skills/neuromechanist/research-skills/svg-figure"><img src="https://agentmods.dev/badge/skills/neuromechanist/research-skills/svg-figure/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for svg-figure

Your own site · 80×15
<a href="https://agentmods.dev/skills/neuromechanist/research-skills/svg-figure"><img src="https://agentmods.dev/badge/skills/neuromechanist/research-skills/svg-figure.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 230 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,553 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00230 $0.03553
Opus 5 $0.00115 $0.01776
Sonnet 5 $0.00046 $0.00711
Haiku 4.5 $0.00023 $0.00355

Measured 12d ago against content hash 5d6e40811f37, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

svg-figure scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

The scan reads SKILL.md. This mod also ships 2 executable files (examples/schematic_from_primitives.py, scripts/editor_prep.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/figures/skills/svg-figure/SKILL.md · 222 lines

How it starts

The opening of the file, as written. The whole thing — 222 lines — stays where its author put it; the contents beside it link to each section on GitHub.

SVG Figure

Conventions for SVG schematics and diagrams (flowcharts, process diagrams, system diagrams, anatomical illustrations) with element-consistency guarantees: text aligned to box bounds, arrows pointing at their targets, lines passing under shapes by z-order. The output SVGs are designed to be composed as panels by the [[scientific-figure]] skill and verified by the [[figure-qa]] agent's SVG branch.

When to use this skill

For new programmatic work, use [[svg-primitives]] instead. It implements every convention below as a mechanical guarantee — text auto-fits boxes, arrowheads stay tangent-correct on curves, paint order is deterministic, and Canvas.save(validate='strict') raises if any of those invariants are violated. examples/schematic_from_primitives.py in this skill is the canonical programmatic example.

Reach for this skill when:

  • You are writing SVG by hand or with an editor like Inkscape, and need the conventions the figure-qa agent expects.
  • You are using a non-Python tool to emit SVG and want to know what shape it should take.
  • You are reading hand-authored SVG produced by an external collaborator and want to understand the layout grammar.
  • You are debugging a figure-qa finding on an SVG that did not come from svg-primitives.
  • The figure is a schematic (boxes, arrows, labels) rather than data plotted from numbers — for plots use [[plot-styling]].

Reach for a different tool when:

  • You are writing Python → use [[svg-primitives]].
  • The figure is a plot of data → use [[plot-styling]].
  • The figure is pictorial substrate (a brain, a microscope, a setup photo aesthetic) → use [[ai-full-figure]] for the substrate and overlay labels via [[svg-primitives]].
  • The figure needs icon-style elements repeated across panels → generate the icons via [[transparent-icons]] and place them as <image> references in the SVG.

See [[svg-primitives]]. The canonical example in this skill is examples/schematic_from_primitives.py which reproduces examples/schematic.svg using Canvas, LabeledBox, Arrow.connect, and Annotation. Run it:

Read the full file on GitHub · 222 lines

Files

What ships with it

8 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 222 lines · 230 tokens per session scan A 5d6e40811f37

Subscribe to this mod's changes

svg-figure is a skill published in the GitHub repository neuromechanist/research-skills (45 stars, last pushed 9d ago), licensed BSD-3-Clause. It adds 230 tokens to every session and 3,553 once invoked, about $0.0011 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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