codex-interactive-capability-map

codex-interactive-capability-map is a skill for Claude Code, Codex from nexu-io/open-design. It costs 41 tokens per session (817 once invoked), scanned A, original, Apache-2.0.

A guide for turning a long article, discussion thread, memo, or product story into a clickable map of its main ideas. It combines a workflow diagram, practical use cases, and a detail panel that changes when readers click.

In plain words
What is it for?
Use it to build interactive explainers for processes, capabilities, operating models, frameworks, and product narratives.
Why use it?
It reduces the effort needed to understand dense text and makes relationships between concepts easier to explore.

Skill for Claude CodeCodex

About the project

OpenDesign is an open-source, local-first desktop app that lets coding agents create prototypes, dashboards, slide decks, images, video, and design systems as exportable files. It is used by people working with agent runtimes such as Claude Code, Codex, Cursor, and DeepSeek Harness. The catalogue add-ons extend the OpenDesign workflow with skills, instructions, commands, and plugins.

nexu-io/open-design · 94,103 stars · on GitHub

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/nexu-io/open-design/codex-interactive-capability-map
Any agent
npx skills add nexu-io/open-design --skill codex-interactive-capability-map
Clone the repo
git clone --depth 1 https://github.com/nexu-io/open-design

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for codex-interactive-capability-map

README.md
[![agentmods](https://agentmods.dev/badge/skills/nexu-io/open-design/codex-interactive-capability-map.svg)](https://agentmods.dev/skills/nexu-io/open-design/codex-interactive-capability-map)
Your own site
<a href="https://agentmods.dev/skills/nexu-io/open-design/codex-interactive-capability-map"><img src="https://agentmods.dev/badge/skills/nexu-io/open-design/codex-interactive-capability-map.svg" alt="Measured on agentmods" height="20"></a>
Per session 41 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 817 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00041 $0.00817
Opus 5 $0.00020 $0.00409
Sonnet 5 $0.00008 $0.00163
Haiku 4.5 $0.00004 $0.00082

Measured yesterday against content hash 686a166aa338, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

codex-interactive-capability-map scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

plugins/_official/examples/codex-interactive-capability-map/SKILL.md · 81 lines

How it starts

The opening of the file, as written. The whole thing — 81 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Codex Interactive Capability Map

Transform a long article, social thread, memo, product essay, or launch narrative into a visual explainer that people can scan and click through.

Use When

  • The input is mostly text and the user wants a clearer mental model.
  • The content contains repeated concepts, a process, a framework, capabilities, or operating principles.
  • The desired output is a polished web artifact, not a static summary.

Workflow

  1. Read the source material and extract 6-10 core concepts.
  2. Name the overall model in plain language. Prefer a short noun phrase such as "Operating Model", "Capability Map", or "Workflow Loop".
  3. Build three linked views:
    • A hero that frames the source and the promise.
    • A workflow loop that shows the main sequence or system.
    • A use-case matrix that combines concepts into practical scenarios.
  4. Add a right-side detail panel. Clicking any nav item, loop node, matrix card, or maturity level must update the panel.
  5. Make the clicked element and the detail panel visibly correspond through shared color, motion, icon/mark shape, or gradient.
  6. Keep copy short. The artifact should reduce reading effort, not recreate the article.

Visual Direction

  • Use a Codex-inspired refined product style with soft liquid motion, glassy surfaces, and crisp functional controls.
  • Make the first viewport feel like a finished product surface, not a wireframe.
  • Favor diagrams, loops, matrices, rails, cards, and progressive disclosure over paragraphs.
  • Use meaningful hover and active states. A click should feel consequential.
  • Avoid external image dependencies unless the user explicitly provides assets.

Interaction Requirements

  • All clickable elements must update content or scroll to a meaningful section.
  • The active state must be visually obvious.
  • The detail panel should animate on each change.
  • Long labels must wrap cleanly and never be clipped.
  • The layout must work at 1280px wide and collapse cleanly below 900px.

Read the full file on GitHub · 81 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 81 lines · 41 tokens per session scan A 686a166aa338

Subscribe to this mod's changes

codex-interactive-capability-map is a skill published in the GitHub repository nexu-io/open-design (94,103 stars, last pushed today), licensed Apache-2.0. It adds 41 tokens to every session and 817 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.