codex-interactive-capability-map

codex-interactive-capability-map is a skill for Claude Code, Codex from wolfenazz/YzPzCode. It costs 41 tokens per session (817 once invoked), scanned A, a copy of codex-interactive-capability-map, Apache-2.0.

A method for turning a long article, memo, thread, or product explanation into a clickable visual map of its main ideas. It combines a workflow diagram, use-case matrix, and detail panel.

In plain words
What is it for?
Building interactive explainers for frameworks, operating models, product narratives, capabilities, and workflows.
Why use it?
It helps readers understand dense written material without reading it from start to finish. The linked views show both the overall process and practical examples.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: mentions Codex.

Good fit Building interactive explainers for frameworks, operating models, product narratives, capabilities, and workflows.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/wolfenazz/yzpzcode/codex-interactive-capability-map
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add wolfenazz/YzPzCode --skill codex-interactive-capability-map
Clone the repo
git clone --depth 1 https://github.com/wolfenazz/YzPzCode

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for codex-interactive-capability-map

README.md
[![agentmods](https://agentmods.dev/badge/skills/wolfenazz/yzpzcode/codex-interactive-capability-map/github.svg)](https://agentmods.dev/skills/wolfenazz/yzpzcode/codex-interactive-capability-map)
Your own site
<a href="https://agentmods.dev/skills/wolfenazz/yzpzcode/codex-interactive-capability-map"><img src="https://agentmods.dev/badge/skills/wolfenazz/yzpzcode/codex-interactive-capability-map/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for codex-interactive-capability-map

Your own site · 80×15
<a href="https://agentmods.dev/skills/wolfenazz/yzpzcode/codex-interactive-capability-map"><img src="https://agentmods.dev/badge/skills/wolfenazz/yzpzcode/codex-interactive-capability-map.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 41 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 817 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00041 $0.00817
Opus 5.5 $0.00016 $0.00327
Sonnet 5.5 $0.00008 $0.00163
Haiku 4.5 $0.00004 $0.00082

Measured 1mo ago against content hash 686a166aa338, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

codex-interactive-capability-map scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to codex-interactive-capability-map — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

app/desgin/plugins/_official/examples/codex-interactive-capability-map/SKILL.md · 81 lines

How it starts

The opening of the file, as written. The whole thing — 81 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Codex Interactive Capability Map

Transform a long article, social thread, memo, product essay, or launch narrative into a visual explainer that people can scan and click through.

Use When

  • The input is mostly text and the user wants a clearer mental model.
  • The content contains repeated concepts, a process, a framework, capabilities, or operating principles.
  • The desired output is a polished web artifact, not a static summary.

Workflow

  1. Read the source material and extract 6-10 core concepts.
  2. Name the overall model in plain language. Prefer a short noun phrase such as "Operating Model", "Capability Map", or "Workflow Loop".
  3. Build three linked views:
    • A hero that frames the source and the promise.
    • A workflow loop that shows the main sequence or system.
    • A use-case matrix that combines concepts into practical scenarios.
  4. Add a right-side detail panel. Clicking any nav item, loop node, matrix card, or maturity level must update the panel.
  5. Make the clicked element and the detail panel visibly correspond through shared color, motion, icon/mark shape, or gradient.
  6. Keep copy short. The artifact should reduce reading effort, not recreate the article.

Visual Direction

  • Use a Codex-inspired refined product style with soft liquid motion, glassy surfaces, and crisp functional controls.
  • Make the first viewport feel like a finished product surface, not a wireframe.
  • Favor diagrams, loops, matrices, rails, cards, and progressive disclosure over paragraphs.
  • Use meaningful hover and active states. A click should feel consequential.
  • Avoid external image dependencies unless the user explicitly provides assets.

Interaction Requirements

  • All clickable elements must update content or scroll to a meaningful section.
  • The active state must be visually obvious.
  • The detail panel should animate on each change.
  • Long labels must wrap cleanly and never be clipped.
  • The layout must work at 1280px wide and collapse cleanly below 900px.

Read the full file on GitHub · 81 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 81 lines · 41 tokens per session scan A 686a166aa338

Subscribe to this mod's changes

codex-interactive-capability-map is a skill published in the GitHub repository wolfenazz/YzPzCode (20 stars, last pushed today), licensed Apache-2.0. It adds 41 tokens to every session and 817 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 100% identical to codex-interactive-capability-map, differing in 0 lines, and is treated as a copy.

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