material_quantity_report

material_quantity_report is a skill for Claude Code, Codex from nezolder/civil3d-mcp-roslyn. It costs 22 tokens per session (2,111 once invoked), scanned A, original, MIT.

Read bounded station-based cut/fill/usable quantities from one explicitly selected existing Civil material list.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Install with agentmods
npx agentmods add skills/nezolder/civil3d-mcp-roslyn/material_quantity_report
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add nezolder/civil3d-mcp-roslyn --skill material_quantity_report
Clone the repo
git clone --depth 1 https://github.com/nezolder/civil3d-mcp-roslyn

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for material_quantity_report

README.md
[![agentmods](https://agentmods.dev/badge/skills/nezolder/civil3d-mcp-roslyn/material_quantity_report/github.svg)](https://agentmods.dev/skills/nezolder/civil3d-mcp-roslyn/material_quantity_report)
Your own site
<a href="https://agentmods.dev/skills/nezolder/civil3d-mcp-roslyn/material_quantity_report"><img src="https://agentmods.dev/badge/skills/nezolder/civil3d-mcp-roslyn/material_quantity_report/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for material_quantity_report

Your own site · 80×15
<a href="https://agentmods.dev/skills/nezolder/civil3d-mcp-roslyn/material_quantity_report"><img src="https://agentmods.dev/badge/skills/nezolder/civil3d-mcp-roslyn/material_quantity_report.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 22 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,111 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00022 $0.02111
Opus 5.5 $0.00009 $0.00844
Sonnet 5.5 $0.00004 $0.00422
Haiku 4.5 $0.00002 $0.00211

Measured today against content hash 385de9e624f2, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-02, from the pricing page.

Security

Grade A, and why

material_quantity_report scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/sections/material_quantity_report.skill.md · 148 lines

How it starts

The opening of the file, as written. The whole thing — 148 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Code Template

var groupHandle = "SAMPLE_LINE_GROUP_HANDLE";
var materialListGuid = "MATERIAL_LIST_GUID";
var startStation = double.NaN;
var endStation = double.NaN;
var limit = 200;
var isHandle = new Func<string, bool>(value =>
    !string.IsNullOrWhiteSpace(value)
    && System.Text.RegularExpressions.Regex.IsMatch(value, "^[0-9A-Fa-f]{1,16}$")
    && long.TryParse(value, System.Globalization.NumberStyles.HexNumber,
        System.Globalization.CultureInfo.InvariantCulture, out var parsed) && parsed > 0);
if (!isHandle(groupHandle) || !Guid.TryParse(materialListGuid, out var listGuid) || listGuid == Guid.Empty)
    return new { success = false, error = "Configure an existing groupHandle and nonempty materialListGuid." };
if (!Double.IsFinite(startStation) || !Double.IsFinite(endStation) || endStation < startStation || limit < 1 || limit > 1000)
    return new { success = false, error = "Station range must be finite/ordered and limit must be 1..1000." };

// Host access starts here.
ObjectId groupId;
try { groupId = Database.GetObjectId(false, new Handle(Convert.ToInt64(groupHandle, 16)), 0); }
catch { return new { success = false, error = "groupHandle does not resolve in this drawing." }; }
var group = Transaction.GetObject(groupId, OpenMode.ForRead) as SampleLineGroup;
if (group == null || group.IsErased)
    return new { success = false, error = "groupHandle must identify an existing SampleLineGroup." };
if (group.GetSampleLineIds().Count > 5000)
    return new { success = false, error = "The group exceeds this recipe's 5000-sample scan bound." };
QTOMaterialList selected = null;
foreach (QTOMaterialList list in group.MaterialLists)
    if (list.Guid == listGuid) { selected = list; break; }
if (selected == null) return new { success = false, error = "The selected material-list GUID is not in this group." };
var alignment = Transaction.GetObject(group.ParentAlignmentId, OpenMode.ForRead) as Alignment;
if (alignment == null || alignment.StationEquations.Count != 0)
    return new { success = false, error = "The parent alignment must exist and have no station equations in this first scope." };
var rows = new List<object>();
var total = 0;
var invalid = 0;
var sumCut = 0.0;
var sumFill = 0.0;
var sumUsable = 0.0;
using (var takeoff = group.GetTotalVolumeResultDataForMaterialList(listGuid))
{
    var sections = takeoff.GetResultsAlongSampleLines();
    if (sections.Length > 5000)
        return new { success = false, error = "The QTO result exceeds this recipe's 5000-record scan bound." };
    foreach (var section in sections.OrderBy(s => s.Station))
    {
        if (!Double.IsFinite(section.Station)) { invalid++; continue; }
        if (section.Station < startStation || section.Station > endStation) continue;
        total++;
        var volume = section.VolumeResult;
        var numbers = new[] {
            volume.CumulativeCutVolume, volume.CumulativeFillVolume, volume.CumulativeUsableVolume,
            volume.IncrementalCutVolume, volume.IncrementalFillVolume, volume.IncrementalUsableVolume
        };
        if (numbers.Any(v => !Double.IsFinite(v))) { invalid++; continue; }
        sumCut += volume.IncrementalCutVolume;
        sumFill += volume.IncrementalFillVolume;
        sumUsable += volume.IncrementalUsableVolume;
        if (rows.Count < limit)
            rows.Add(new {
                station = section.Station, sampleLineName = section.SampleLineName,
                sampleLineHandle = section.SampleLineId.IsNull ? null : section.SampleLineId.Handle.ToString(),
                cumulativeCut = volume.CumulativeCutVolume, cumulativeFill = volume.CumulativeFillVolume,
                cumulativeUsable = volume.CumulativeUsableVolume,
                incrementalCut = volume.IncrementalCutVolume, incrementalFill = volume.IncrementalFillVolume,
                incrementalUsable = volume.IncrementalUsableVolume
            });
    }
}
if (!Double.IsFinite(sumCut) || !Double.IsFinite(sumFill) || !Double.IsFinite(sumUsable))
    throw new InvalidOperationException("Quantity totals overflowed; no misleading result is returned.");
return new {
    success = true, groupHandle = group.Handle.ToString(), groupName = group.Name,
    alignmentName = alignment.Name, materialListName = selected.Name, materialListGuid = selected.Guid.ToString(),
    calculationMethod = group.MaterialLists.VolumeCalculationMethodType.ToString(),
    drawingLengthUnits = CivilDoc.Settings.DrawingSettings.UnitZoneSettings.DrawingUnits.ToString(),
    volumeUnits = "cubic drawing units", startStation, endStation,
    total, returned = rows.Count, truncated = total > rows.Count, limit, invalid,
    incrementalTotalsForSelectedEndingStations = new { cut = sumCut, fill = sumFill, usable = sumUsable },
    totalsComplete = invalid == 0, rows
};

Read the full file on GitHub · 148 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. today First seen · 148 lines · 22 tokens per session scan A 385de9e624f2

Subscribe to this mod's changes

material_quantity_report is a skill published in the GitHub repository nezolder/civil3d-mcp-roslyn (3 stars, last pushed today), licensed MIT. It adds 22 tokens to every session and 2,111 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-02.

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