surface_definition_summary

surface_definition_summary is a skill for Claude Code, Codex from nezolder/civil3d-mcp-roslyn. It costs 21 tokens per session (644 once invoked), scanned A, original, MIT.

A Civil 3D report that lists ground-surface source counts and shows whether surfaces need rebuilding. TIN and Grid are two common ways Civil 3D represents terrain.

In plain words
What is it for?
Use it to inspect surface sources, rebuild status, snapshots, automatic rebuilding, and reference-object state.
Why use it?
It provides a quick status view without returning source-file paths or changing the drawing. This helps reveal outdated or incomplete surface data.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to inspect surface sources, rebuild status, snapshots, automatic rebuilding, and reference-object state.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/nezolder/civil3d-mcp-roslyn/surface_definition_summary
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add nezolder/civil3d-mcp-roslyn --skill surface_definition_summary
Clone the repo
git clone --depth 1 https://github.com/nezolder/civil3d-mcp-roslyn

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for surface_definition_summary

README.md
[![agentmods](https://agentmods.dev/badge/skills/nezolder/civil3d-mcp-roslyn/surface_definition_summary/github.svg)](https://agentmods.dev/skills/nezolder/civil3d-mcp-roslyn/surface_definition_summary)
Your own site
<a href="https://agentmods.dev/skills/nezolder/civil3d-mcp-roslyn/surface_definition_summary"><img src="https://agentmods.dev/badge/skills/nezolder/civil3d-mcp-roslyn/surface_definition_summary/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for surface_definition_summary

Your own site · 80×15
<a href="https://agentmods.dev/skills/nezolder/civil3d-mcp-roslyn/surface_definition_summary"><img src="https://agentmods.dev/badge/skills/nezolder/civil3d-mcp-roslyn/surface_definition_summary.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 21 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 644 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00021 $0.00644
Opus 5.5 $0.00008 $0.00258
Sonnet 5.5 $0.00004 $0.00129
Haiku 4.5 $0.00002 $0.00064

Measured 28d ago against content hash cb0dc9803bd1, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-02, from the pricing page.

Security

Grade A, and why

surface_definition_summary scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 28d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/surfaces/surface_definition_summary.skill.md · 87 lines

How it starts

The opening of the file, as written. The whole thing — 87 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Code Template

var surfaceNameFilter = "";
var limit = 50;
if (limit < 1) return new { error = "limit must be at least 1" };

var surfaces = new List<object>();
var total = 0;

foreach (ObjectId surfaceId in CivilDoc.GetSurfaceIds())
{
    var surface = Transaction.GetObject(surfaceId, OpenMode.ForRead) as Autodesk.Civil.DatabaseServices.Surface;
    if (surface == null) continue;
    if (!string.IsNullOrWhiteSpace(surfaceNameFilter)
        && !surface.Name.Equals(surfaceNameFilter, StringComparison.OrdinalIgnoreCase))
        continue;

    total++;
    if (surfaces.Count >= limit) continue;

    var info = new Dictionary<string, object>
    {
        ["name"] = surface.Name,
        ["handle"] = surface.Handle.ToString(),
        ["type"] = surface is TinVolumeSurface ? "TINVolume" : surface is TinSurface ? "TIN" : surface is GridSurface ? "Grid" : "Other",
        ["isOutOfDate"] = surface.IsOutOfDate,
        ["autoRebuild"] = surface.AutoRebuild,
        ["hasSnapshot"] = surface.HasSnapshot,
        ["isSnapshotOutOfDate"] = surface.IsSnapshotOutOfDate,
        ["isReference"] = surface.IsReferenceObject,
        ["isReferenceStale"] = surface.IsReferenceStale
    };

    if (surface is TinSurface tin)
    {
        var properties = tin.GetGeneralProperties();
        info["numberOfPoints"] = properties.NumberOfPoints;
        info["definition"] = new {
            pointFiles = tin.PointFilesDefinition.Count,
            pointGroups = tin.PointGroupsDefinition.Count,
            drawingObjects = tin.DrawingObjectsDefinition.Count,
            demFiles = tin.DEMFilesDefinition.Count,
            contours = tin.ContoursDefinition.Count,
            breaklines = tin.BreaklinesDefinition.Count,
            boundaries = tin.BoundariesDefinition.Count
        };
    }
    else
    {
        info["definition"] = new { available = false, reason = "Only TIN source definitions are included" };
    }

    surfaces.Add(info);
}

return new {
    total,
    returned = surfaces.Count,
    truncated = total > surfaces.Count,
    limit,
    surfaceNameFilter = string.IsNullOrWhiteSpace(surfaceNameFilter) ? null : surfaceNameFilter,
    surfaces
};

Read the full file on GitHub · 87 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 28d ago First seen · 87 lines · 21 tokens per session scan A cb0dc9803bd1

Subscribe to this mod's changes

surface_definition_summary is a skill published in the GitHub repository nezolder/civil3d-mcp-roslyn (3 stars, last pushed today), licensed MIT. It adds 21 tokens to every session and 644 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-04.

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