webgl-card-effects

webgl-card-effects is a skill for Claude Code from notque/vexjoy-agent. It costs 24 tokens per session (2,778 once invoked), scanned A, original, MIT.

A WebGL effect system for React card components. WebGL is a browser technology for drawing graphics with the computer's graphics processor; these effects include holographic foil, shimmer, glow, and tilt shine.

In plain words
What is it for?
Use it in React deck-building games and card interfaces to make different card rarity levels visibly distinct.
Why use it?
It adds rarity-based visual feedback to card interfaces without requiring a full 3D scene library.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: agent in frontmatter.

Good fit Use it in React deck-building games and card interfaces to make different card rarity levels visibly distinct.

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Install with agentmods
npx agentmods add skills/notque/vexjoy-agent/webgl-card-effects
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add notque/vexjoy-agent --skill webgl-card-effects
Clone the repo
git clone --depth 1 https://github.com/notque/vexjoy-agent

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for webgl-card-effects

README.md
[![agentmods](https://agentmods.dev/badge/skills/notque/vexjoy-agent/webgl-card-effects.svg)](https://agentmods.dev/skills/notque/vexjoy-agent/webgl-card-effects)
Your own site
<a href="https://agentmods.dev/skills/notque/vexjoy-agent/webgl-card-effects"><img src="https://agentmods.dev/badge/skills/notque/vexjoy-agent/webgl-card-effects.svg" alt="Measured on agentmods" height="20"></a>
Per session 24 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,778 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 1 finding, up to medium

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • medium MCP Rug Pull · line 127
    npx commands without a version suffix (e.g. @1.0.0) create a rug-pull risk if the upstream server is compromised and publishes a malicious update.
    Fix: Pin the version: npx @scope/[email protected]
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00024 $0.02778
Opus 5 $0.00012 $0.01389
Sonnet 5 $0.00005 $0.00556
Haiku 4.5 $0.00002 $0.00278

Measured 4d ago against content hash bfe7b0145c98, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

webgl-card-effects scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/frontend/webgl-card-effects/SKILL.md · 277 lines

How it starts

The opening of the file, as written. The whole thing — 277 lines — stays where its author put it; the contents beside it link to each section on GitHub.

WebGL Card Effects Skill

Overview

This skill adds GPU-accelerated visual effects to React card components using standalone WebGL2 fragment shaders — no Three.js, no R3F, no external library required. It targets deckbuilder games and card UIs where rarity tiers should feel visually distinct, not just differentiated by a CSS box-shadow value.

Scope: Holographic foil overlays, metallic shimmer bands, rarity-driven energy pulses, and interactive tilt-shine effects mounted directly on React card components. The canonical target is FramedCard.tsx in a React 19 / Vite / Tailwind project with a rarity system (starter → common → uncommon → rare → legendary).

Not in scope: 3D transformations, texture loading, post-processing pipelines, or any Three.js scene management. For those, use threejs-builder.

Key constraint: Browsers cap WebGL contexts at roughly 8–16 total per page. This skill uses a single shared WebGL2 context with blit-to-2D-canvas output per card, avoiding the per-card context problem entirely. See references/shader-integration-react.md for the full singleton pattern.


Instructions

Phase 1: ASSESS

Goal: Understand which effects are needed and confirm the card component structure before writing any code.

Step 1: Read the card component

Read these files before writing anything:

  • src/components/cards/FramedCard.tsx — component structure, hover state, rarity prop flow
  • src/components/cards/cardStyles.tsCARD_SIZE_CONFIG for pixel dimensions, rarity string values

Confirm:

  • How rarity reaches the component (prop name, TypeScript type, exact string values)
  • Whether isHovered state already exists in the component
  • Which sizes are rendered in contexts that justify shader cost (xl/lg only — xs/sm are too small)
  • Whether showShine / card-shine CSS exists and needs coordination

Step 2: Select effect tier per rarity

Rarity WebGL? Effect
starter / common No CSS shimmer only — no WebGL overhead
uncommon Yes (subtle) Metallic band shimmer, very low opacity
rare Yes (medium) Moving shimmer + blue hue shift + edge pulse
legendary Yes (full) Rainbow holographic foil, mouse-reactive tilt

Read the full file on GitHub · 277 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 277 lines · 24 tokens per session scan A bfe7b0145c98

Subscribe to this mod's changes

webgl-card-effects is a skill published in the GitHub repository notque/vexjoy-agent (419 stars, last pushed 3d ago), licensed MIT. It adds 24 tokens to every session and 2,778 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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