audiocraft-audio-generation

audiocraft-audio-generation is a skill for Claude Code, Codex from NousResearch/hermes-agent. It costs 25 tokens per session (3,759 once invoked), scanned A, original, MIT.

A guide to AudioCraft, Meta’s toolkit for generating music and sound effects from text descriptions. MusicGen makes music, AudioGen makes other sounds, and EnCodec handles audio compression and reconstruction.

In plain words
What is it for?
It helps generate music, environmental audio, sound effects, melody-conditioned tracks, stereo output, and applications built around audio generation.
Why use it?
It removes the need to record or manually compose every piece of audio when a text description is enough to create a starting track or sound.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit It helps generate music, environmental audio, sound effects, melody-conditioned tracks, stereo output, and applications built around audio generation.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/nousresearch/hermes-agent/audiocraft-audio-generation
About the project

Hermes Agent is an AI assistant that learns from its use by creating and improving skills, retaining knowledge, searching past conversations, and adapting to its users. It is for people who want to run an agent through a terminal or messaging platforms while connecting it to different AI models and scheduled tasks.

NousResearch/hermes-agent · 244,059 stars · on GitHub · hermes-agent.nousresearch.com

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add NousResearch/hermes-agent --skill audiocraft-audio-generation
Clone the repo
git clone --depth 1 https://github.com/NousResearch/hermes-agent

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for audiocraft-audio-generation

README.md
[![agentmods](https://agentmods.dev/badge/skills/nousresearch/hermes-agent/audiocraft-audio-generation/github.svg)](https://agentmods.dev/skills/nousresearch/hermes-agent/audiocraft-audio-generation)
Your own site
<a href="https://agentmods.dev/skills/nousresearch/hermes-agent/audiocraft-audio-generation"><img src="https://agentmods.dev/badge/skills/nousresearch/hermes-agent/audiocraft-audio-generation/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for audiocraft-audio-generation

Your own site · 80×15
<a href="https://agentmods.dev/skills/nousresearch/hermes-agent/audiocraft-audio-generation"><img src="https://agentmods.dev/badge/skills/nousresearch/hermes-agent/audiocraft-audio-generation.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 25 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,759 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Snyk pass 7 Sept 2026
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 1 finding, up to high

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • high YARA Match · line 53
    YARA rule matched a known malware signature (reverse shell, backdoor, ransomware, C2 framework, or info stealer).
    Fix: Remove the malware payload or compromised file entirely. Investigate how it entered the skill and audit all other artifacts for additional indicators of compromise.
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00025 $0.03759
Opus 5 $0.00013 $0.01879
Sonnet 5 $0.00005 $0.00752
Haiku 4.5 $0.00003 $0.00376

Measured 11d ago against content hash a2f1c3b8b5d9, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

audiocraft-audio-generation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

8 near-identical copies found in the catalogue:

optional-skills/creative/audiocraft-audio-generation/SKILL.md · 570 lines

How it starts

The opening of the file, as written. The whole thing — 570 lines — stays where its author put it; the contents beside it link to each section on GitHub.

AudioCraft: Audio Generation

Guide to using Meta's AudioCraft for text-to-music and text-to-audio generation with MusicGen, AudioGen, and EnCodec.

When to use AudioCraft

Use AudioCraft when:

  • Need to generate music from text descriptions
  • Creating sound effects and environmental audio
  • Building music generation applications
  • Need melody-conditioned music generation
  • Want stereo audio output
  • Require controllable music generation with style transfer

Key features:

  • MusicGen: Text-to-music generation with melody conditioning
  • AudioGen: Text-to-sound effects generation
  • EnCodec: High-fidelity neural audio codec
  • Multiple model sizes: Small (300M) to Large (3.3B)
  • Stereo support: Full stereo audio generation
  • Style conditioning: MusicGen-Style for reference-based generation

Use alternatives instead:

  • Stable Audio: For longer commercial music generation
  • Bark: For text-to-speech with music/sound effects
  • Riffusion: For spectogram-based music generation
  • OpenAI Jukebox: For raw audio generation with lyrics

Quick start

Installation

# From PyPI
pip install audiocraft

# From GitHub (latest)
pip install git+https://github.com/facebookresearch/audiocraft.git

# Or use HuggingFace Transformers
pip install transformers torch torchaudio

Basic text-to-music (AudioCraft)

import torchaudio
from audiocraft.models import MusicGen

# Load model
model = MusicGen.get_pretrained('facebook/musicgen-small')

# Set generation parameters
model.set_generation_params(
    duration=8,  # seconds
    top_k=250,
    temperature=1.0
)

# Generate from text
descriptions = ["happy upbeat electronic dance music with synths"]
wav = model.generate(descriptions)

# Save audio
torchaudio.save("output.wav", wav[0].cpu(), sample_rate=32000)

Using HuggingFace Transformers

from transformers import AutoProcessor, MusicgenForConditionalGeneration
import scipy

# Load model and processor
processor = AutoProcessor.from_pretrained("facebook/musicgen-small")
model = MusicgenForConditionalGeneration.from_pretrained("facebook/musicgen-small")
model.to("cuda")

# Generate music
inputs = processor(
    text=["80s pop track with bassy drums and synth"],
    padding=True,
    return_tensors="pt"
).to("cuda")

audio_values = model.generate(
    **inputs,
    do_sample=True,
    guidance_scale=3,
    max_new_tokens=256
)

# Save
sampling_rate = model.config.audio_encoder.sampling_rate
scipy.io.wavfile.write("output.wav", rate=sampling_rate, data=audio_values[0, 0].cpu().numpy())

Read the full file on GitHub · 570 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 570 lines · 25 tokens per session scan A a2f1c3b8b5d9

Subscribe to this mod's changes

audiocraft-audio-generation is a skill published in the GitHub repository NousResearch/hermes-agent (244,059 stars, last pushed today), licensed MIT. It adds 25 tokens to every session and 3,759 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.