cuopt-multi-objective-exploration

A workflow for exploring trade-offs when an optimization problem has several competing goals, such as cost versus service level. It repeatedly solves one goal at a time to build a Pareto frontier—the set of options where improving one goal would worsen another.

In plain words
What is it for?
Use it when users want options that balance two or more objectives, such as cost and coverage, return and risk, or distance and vehicle count.
Why use it?
A single optimization result can hide useful alternatives. This workflow shows a range of balanced choices without adding new solver features.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/nvidia/cuopt/cuopt-multi-objective-exploration
Any agent
npx skills add NVIDIA/cuopt --skill cuopt-multi-objective-exploration
Clone the repo
git clone --depth 1 https://github.com/NVIDIA/cuopt

Made for: Claude Code, Codex.

Per session 40 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,484 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00040 $0.03484
Opus 5 $0.00020 $0.01742
Sonnet 5 $0.00008 $0.00697
Haiku 4.5 $0.00004 $0.00348

Measured 2d ago against content hash 4d05c810fd3d, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

cuopt-multi-objective-exploration scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to cuopt-multi-objective-exploration — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills/cuopt-multi-objective-exploration/SKILL.md · 169 lines

How it starts

The opening of the file, as written. The whole thing — 169 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Multi-Objective Exploration

cuOpt optimizes one objective per solve. Many real problems have several objectives that pull against each other — cost vs. service level, return vs. risk, makespan vs. overtime, distance vs. vehicle count. A single solve answers "what's optimal for one particular weighting," but it hides the tradeoff the user actually needs to see.

This skill turns a sequence of single-objective cuOpt solves into a Pareto frontier — the set of solutions where you can't improve one objective without giving up another — and gives the discipline to read it. It adds no solver features; it orchestrates the LP / MILP / QP solves already covered by the formulation and API skills.

When this applies

Reach for this workflow when the problem has two or more objectives with no agreed-upon weighting, signalled by language like:

  • "balance X and Y", "trade off", "as cheap as possible without hurting service"
  • "minimize cost and maximize coverage", "I want options, not one answer"
  • any objective the user is willing to relax in exchange for another

If there is a single clear objective (everything else is a hard constraint), this skill does not apply — formulate and solve once.

Core idea — one solve is one point on a curve

A single optimum encodes one implicit weighting of the objectives. Change the weighting and the optimum moves. The frontier is the curve traced by all the non-dominated optima.

A solution A dominates B when A is at least as good on every objective and strictly better on one. Dominated solutions are never worth choosing. The Pareto frontier is exactly the non-dominated set; the user's job is to pick a point on it, and yours is to show them the whole curve plus where the tradeoff is sharpest.

Do not collapse a multi-objective problem to a single weighted number and report its optimum as "the answer" — that silently makes the tradeoff decision for the user. Trace the frontier and let them choose.

Objectives and constraints are interchangeable. A requirement currently treated as fixed — a coverage floor, a fairness cap, a budget — is often a latent objective: its level was assumed, not given. Promoting such a constraint to a parametric ε-constraint and sweeping it reveals a tradeoff you'd otherwise hide, so read a single-objective model's hard constraints as candidate objectives, not just limits — but only when the level was an assumption. A genuinely fixed, non-negotiable limit (a hard budget cap, a regulatory minimum) stays a constraint; don't manufacture a tradeoff that isn't there. Express any promoted quantity linearly so it can serve as an ε-constraint (see cuopt-numerical-optimization-formulation).

Read the full file on GitHub · 169 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 169 lines · 40 tokens per session scan A 4d05c810fd3d

Subscribe to this mod's changes

cuopt-multi-objective-exploration is a skill published in the GitHub repository NVIDIA/cuopt (1,032 stars, last pushed 3d ago), licensed Apache-2.0. It adds 40 tokens to every session and 3,484 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to cuopt-multi-objective-exploration, differing in 0 lines, and is treated as a copy.