i4h-workflow

i4h-workflow is a skill for Claude Code, Codex from NVIDIA/skills. It costs 43 tokens per session (1,346 once invoked), scanned A, original, Apache-2.0.

An overview and routing guide for agentic robot-learning workflows built around Isaac Lab Arena and GR00T or openpi policies.

In plain words
What is it for?
It helps you find the right workflow for recording demonstrations, editing scenes, training policies, or validating them.
Why use it?
It helps you identify which environments, robots, policies, and workflow stage apply before running a specific operation.

Skill for Claude CodeCodex ✓ vendor

Written for no agent in particular: nothing here depends on one.

Good fit It helps you find the right workflow for recording demonstrations, editing scenes, training policies, or validating them.

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Install with agentmods
npx agentmods add skills/nvidia/skills/i4h-workflow
About the project

NVIDIA/skills is a catalogue of portable instruction sets that teach coding agents how to use NVIDIA software for robotics, simulation, CUDA, retrieval-augmented generation, and related workflows. Developers install these skills in agents such as Claude Code or Codex, while the catalogue mirrors skills maintained in separate NVIDIA product repositories.

NVIDIA/skills · 3,223 stars · on GitHub · docs.nvidia.com

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add NVIDIA/skills --skill i4h-workflow
Clone the repo
git clone --depth 1 https://github.com/NVIDIA/skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for i4h-workflow

README.md
[![agentmods](https://agentmods.dev/badge/skills/nvidia/skills/i4h-workflow.svg)](https://agentmods.dev/skills/nvidia/skills/i4h-workflow)
Your own site
<a href="https://agentmods.dev/skills/nvidia/skills/i4h-workflow"><img src="https://agentmods.dev/badge/skills/nvidia/skills/i4h-workflow.svg" alt="Measured on agentmods" height="20"></a>
Per session 43 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,346 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00043 $0.01346
Opus 5 $0.00022 $0.00673
Sonnet 5 $0.00009 $0.00269
Haiku 4.5 $0.00004 $0.00135

Measured 2d ago against content hash 14515c9343a1, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

i4h-workflow scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/i4h-workflow/SKILL.md · 112 lines

How it starts

The opening of the file, as written. The whole thing — 112 lines — stays where its author put it; the contents beside it link to each section on GitHub.

i4h Workflows

Purpose

Orient the user from live repository facts, then hand execution to the narrowest stage skill.

Instructions

  1. Run the base-checkout resolver.
  2. Read live support and DESIGN.md.
  3. Use only current architecture facts in the answer.
  4. Use the narrowest stage skill for execution.

Resolve the checkout

export I4H_WORKFLOWS_REPO_URL="${I4H_WORKFLOWS_REPO_URL:-https://github.com/isaac-for-healthcare/i4h-workflows}"
I4H_REPO_DIR_NAME="${I4H_WORKFLOWS_REPO_URL%/}"
I4H_REPO_DIR_NAME="${I4H_REPO_DIR_NAME##*/}"
I4H_REPO_DIR_NAME="${I4H_REPO_DIR_NAME##*:}"
I4H_REPO_DIR_NAME="${I4H_REPO_DIR_NAME%.git}"
[ -n "$I4H_REPO_DIR_NAME" ] || { echo "Cannot derive a checkout name from I4H_WORKFLOWS_REPO_URL" >&2; exit 2; }
ROOT="${I4H_WORKFLOWS:-$(git rev-parse --show-toplevel 2>/dev/null)}"
if [ ! -d "$ROOT/workflows/i4h_workflows" ]; then
  ROOT="${I4H_WORKFLOWS:-$HOME/$I4H_REPO_DIR_NAME}"
  [ -d "$ROOT/workflows/i4h_workflows" ] || git clone "$I4H_WORKFLOWS_REPO_URL" "$ROOT"
fi
export I4H_WORKFLOWS="$ROOT"
cd "$ROOT"

Treat this resolver as part of the skill contract: a hosted copy may run outside the base repository, so never assume the current checkout contains workflows/i4h_workflows. I4H_WORKFLOWS_REPO_URL selects the clone source. When I4H_WORKFLOWS is unset, derive the fallback directory from that URL; set I4H_WORKFLOWS only to reuse or choose a specific destination. Never replace an existing checkout.

Inspect before answering

Read ./DESIGN.md for architecture and skills/i4h-workflow/references/repo-map.md for ownership. Discover current support instead of copying a static table:

./run.sh list

If discovery fails because setup is incomplete, report that limitation and route to i4h-workflow-setup.

Explain the design

Keep the summary precise:

  • A Scene owns the simulated world, assets, embodiment, cameras, randomization, adapters, and reset hooks.
  • A Task owns one reusable capability. It reads ctx.scene, writes ctx.act, and never advances the simulator.
  • A Workflow selects one Scene, exposes run-mode-specific TaskGraph builders, and owns goal semantics. A run mode answers how that workflow should run; code and CLI use the shorter term mode.
  • The Engine schedules graph nodes; the shared SimulationRunner alone resets, steps, renders, records, retries whole episodes, and prints run summaries.
  • Online RL is a separate training lifecycle: its trainer owns vectorized stepping and returns a checkpoint to the normal policy Task and SimulationRunner validation path.
  • Simulator-compatible exported RSL-RL actors may run as in-process Tasks; incompatible foundation-model policy stacks remain remote.
  • Remote policy stacks run out of process and communicate over Zenoh; offline dataset tools remain independent of the simulator.
  • Python owns behavior. Manifests carry facts across dependency boundaries.

Read the full file on GitHub · 112 lines

Files

What ships with it

5 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago Changed · -14 lines · -6 tokens per session 14515c9343a1
  2. 3d ago First seen · 126 lines · 49 tokens per session scan A 05e17615e5f6

Subscribe to this mod's changes

i4h-workflow is a skill published in the GitHub repository NVIDIA/skills (3,223 stars, last pushed today), licensed Apache-2.0. It adds 43 tokens to every session and 1,346 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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