color-theory-application

color-theory-application is a skill for Claude Code from oborchers/fractional-cto. It costs 95 tokens per session (1,537 once invoked), scanned A, original, MIT.

A color-selection guide for building palettes, shade scales, dark themes, brand colors, and data-visualization colors. It explains HSL, color harmony, semantic color tokens, and contrast checks.

In plain words
What is it for?
Use it when choosing a palette, creating light and dark themes, generating shades, applying the 60-30-10 layout rule, or checking color contrast.
Why use it?
It replaces guesswork with repeatable rules, helping colors stay consistent and readable across an interface. It also helps identify contrast problems that can make text difficult to read.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the visual-design-principles plugin — 12 skills, 1 command, 1 agent shipped together

Good fit Use it when choosing a palette, creating light and dark themes, generating shades, applying the 60-30-10 layout rule, or checking color contrast.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/oborchers/fractional-cto/color-theory-application
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add oborchers/fractional-cto --skill color-theory-application
Clone the repo
git clone --depth 1 https://github.com/oborchers/fractional-cto

Made for: Claude Code.

Or install visual-design-principles, the plugin that ships this one along with the rest of its 12 skills, 1 command, 1 agent.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for color-theory-application

README.md
[![agentmods](https://agentmods.dev/badge/skills/oborchers/fractional-cto/color-theory-application/github.svg)](https://agentmods.dev/skills/oborchers/fractional-cto/color-theory-application)
Your own site
<a href="https://agentmods.dev/skills/oborchers/fractional-cto/color-theory-application"><img src="https://agentmods.dev/badge/skills/oborchers/fractional-cto/color-theory-application/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for color-theory-application

Your own site · 80×15
<a href="https://agentmods.dev/skills/oborchers/fractional-cto/color-theory-application"><img src="https://agentmods.dev/badge/skills/oborchers/fractional-cto/color-theory-application.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 95 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,537 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00095 $0.01537
Opus 5.5 $0.00038 $0.00615
Sonnet 5.5 $0.00019 $0.00307
Haiku 4.5 $0.00010 $0.00154

Measured 5d ago against content hash e8ac8b9bb6c1, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

color-theory-application scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

visual-design-principles/skills/color-theory-application/SKILL.md · 110 lines

How it starts

The opening of the file, as written. The whole thing — 110 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Color Is a System, Not a Feeling — Build It with HSL and Constrain It with Rules

Color decisions made by intuition drift over time. Color decisions made by system scale indefinitely. Pick hues with harmony theory, generate shades with lightness math, enforce contrast with WCAG, and assign meaning with semantic tokens.

HSL as the Designer's Model

Use HSL (Hue, Saturation, Lightness) for all color work. RGB and hex are machine formats — HSL maps to how humans perceive color.

Task HSL RGB/Hex
Make a color lighter Increase L Guess and check all 3 channels
Create a complementary color Rotate H by 180 degrees No intuitive relationship
Generate a shade scale Fix H and S, vary L in steps Manual trial and error

For perceptual uniformity in production, consider OKLCH (oklch(L C H)) — it corrects HSL's lightness distortion across hues.

The 60-30-10 Rule

Tier Percentage Role Typical Choice
Dominant 60% Backgrounds, surfaces Neutral (white, light gray, dark gray)
Secondary 30% Cards, sidebars, borders Tinted neutral or subdued brand
Accent 10% CTAs, highlights, active states Saturated brand color

Limit to 3-6 distinct hue families. Most successful SaaS products use a single brand hue plus neutrals and semantic colors.

Shade Scale Generation

Generate 9 steps (50-900) by fixing hue, varying lightness, and reducing saturation 5-15% at extremes.

Step Lightness Use Case Step Lightness Use Case
50 95-97% Subtle backgrounds 500 45-50% Base color
100 90-92% Light backgrounds 600 38-42% Hover states
200 82-85% Borders, dividers 700 28-32% Active/pressed
300 70-75% Disabled states 800 20-23% Dark text
400 58-62% Placeholder text 900 12-15% Headings

Read the full file on GitHub · 110 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 110 lines · 95 tokens per session scan A e8ac8b9bb6c1

Subscribe to this mod's changes

color-theory-application is a skill published in the GitHub repository oborchers/fractional-cto (32 stars, last pushed 5d ago), licensed MIT. It adds 95 tokens to every session and 1,537 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-13.

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