using-visual-design-principles

using-visual-design-principles is a skill for Claude Code from oborchers/fractional-cto. It costs 72 tokens per session (1,182 once invoked), scanned A, original, MIT.

An index that helps choose among visual design principles for a product interface. It points to guidance on layout, typography, color, spacing, hierarchy, and other parts of visual design.

In plain words
What is it for?
Use it at the start of a visual design task, when reviewing an interface, or when deciding which principle covers a question about layout, type, color, spacing, or emphasis.
Why use it?
It reduces the need to know which design guide applies to a particular question. It provides a starting point before evaluating or changing an interface.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the visual-design-principles plugin — 12 skills, 1 command, 1 agent shipped together

Good fit Use it at the start of a visual design task, when reviewing an interface, or when deciding which principle covers a question about layout, type, color, spacing, or emphasis.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/oborchers/fractional-cto/using-visual-design-principles
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add oborchers/fractional-cto --skill using-visual-design-principles
Clone the repo
git clone --depth 1 https://github.com/oborchers/fractional-cto

Made for: Claude Code.

Or install visual-design-principles, the plugin that ships this one along with the rest of its 12 skills, 1 command, 1 agent.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for using-visual-design-principles

README.md
[![agentmods](https://agentmods.dev/badge/skills/oborchers/fractional-cto/using-visual-design-principles/github.svg)](https://agentmods.dev/skills/oborchers/fractional-cto/using-visual-design-principles)
Your own site
<a href="https://agentmods.dev/skills/oborchers/fractional-cto/using-visual-design-principles"><img src="https://agentmods.dev/badge/skills/oborchers/fractional-cto/using-visual-design-principles/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for using-visual-design-principles

Your own site · 80×15
<a href="https://agentmods.dev/skills/oborchers/fractional-cto/using-visual-design-principles"><img src="https://agentmods.dev/badge/skills/oborchers/fractional-cto/using-visual-design-principles.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 72 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,182 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00072 $0.01182
Opus 5.5 $0.00029 $0.00473
Sonnet 5.5 $0.00014 $0.00236
Haiku 4.5 $0.00007 $0.00118

Measured 5d ago against content hash 969689390b28, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

using-visual-design-principles scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

visual-design-principles/skills/using-visual-design-principles/SKILL.md · 95 lines

How it starts

The opening of the file, as written. The whole thing — 95 lines — stays where its author put it; the contents beside it link to each section on GitHub.

These are research-backed, opinionated principles grounded in VisAWI (Moshagen & Thielsch), Gestalt psychology, Refactoring UI, WCAG 2.2, Material Design, Apple HIG, and decades of empirical aesthetics research.

How to Access Skills

Use the Skill tool to invoke any skill by name. When invoked, follow the skill's guidance directly.

Available Skills

Skill Triggers On
visual-design-principles:layout-spatial-structure Grid systems, 12-column grid, CSS Grid/Flexbox, alignment, 8px spacing, card layouts, spatial composition
visual-design-principles:typography Font selection, type scales, font pairing, line height/length, headings, web fonts, responsive type
visual-design-principles:color-theory-application Color palettes, HSL, harmony schemes, 60-30-10, shade scales, dark mode, contrast, data viz colors
visual-design-principles:whitespace-density Spacing systems, padding/margins, content density, section gaps, vertical rhythm, separation techniques
visual-design-principles:visual-hierarchy Focal points, 3-tier hierarchy, CTA design, scanning patterns, label-data, emphasis, de-emphasis
visual-design-principles:consistency-design-systems Design tokens, component libraries, atomic design, CSS custom properties, cross-screen consistency
visual-design-principles:craftsmanship-polish Pixel alignment, image optimization, shadows, border-radius, micro-interactions, loading/empty states, CLS
visual-design-principles:visual-interest-expression Brand personality, illustrations, photography, motion, visual motifs, layout variety, template independence
visual-design-principles:responsive-design Mobile-first, breakpoints, fluid grids, container queries, touch targets, responsive images/tables
visual-design-principles:accessibility-inclusive-design WCAG 2.2, contrast ratios, color blindness, keyboard nav, screen readers, focus indicators, testing
visual-design-principles:design-evaluation-scoring 8-dimension scoring, design audits, anti-pattern detection, evaluation workflow, quality benchmarks

Read the full file on GitHub · 95 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 95 lines · 72 tokens per session scan A 969689390b28

Subscribe to this mod's changes

using-visual-design-principles is a skill published in the GitHub repository oborchers/fractional-cto (32 stars, last pushed 5d ago), licensed MIT. It adds 72 tokens to every session and 1,182 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-13.

Related

Other skills, from other repositories

webgl-holographic-foil

A self-contained WebGL2 hero: thin-film interference over a crushed-foil surface whose palette shifts with the viewing angle; move the cursor to tilt the film.

nexu-io/open-design · 41 tokens

html-ppt-hermes-cyber-terminal

OpenDesign + BYOK: choosing and wiring your own model, hands-on — cost, quality, and the routing decision. Built as a decision-grade AI literacy deck for engineers, IT, applied-AI teams.

nexu-io/open-design · 53 tokens

html-ppt-taste-brutalist

16:9 HTML deck in tactical-telemetry / CRT-terminal taste. Deactivated-CRT charcoal slides, white-phosphor monospace, hazard-red accent, scanline overlay, ASCII syntax, density over decoration. Distilled from Leonxlnx/taste-skill brutalist-skill (Tactical Telemetry mode).

nexu-io/open-design · 78 tokens

visual-ralph

Visual Ralph orchestration for frontend UI from generated references, static references, or live URL targets, using $ultragoal with built-in visual verdict and pixel-diff evidence until the implementation matches and leaves a reproducible design system.

Yeachan-Heo/oh-my-codex · 52 tokens

glance-canonical-layouts

Use this skill to create home screen widgets using Jetpack Glance Canonical Layouts from the Android Platform Samples project, or when asked to implement standard widget layout patterns (including Check List, Image Grid, Snap Scrolling, and Standard Toolbar).

android/skills · 56 tokens

accessibility

Consolidated accessibility skill entrypoint for WCAG 2.2, ARIA Authoring Practices, cognitive accessibility, Section 508, EN 301 549, design intent verification, and the Accessibility Planner workflow.

microsoft/hve-core · 47 tokens