visual-hierarchy

visual-hierarchy is a skill for Claude Code from oborchers/fractional-cto. It costs 93 tokens per session (1,618 once invoked), scanned A, original, MIT.

A guide to making some interface elements look more important than others. It explains how size, boldness, and contrast direct attention, and how headings, content, and supporting details can form a clear order.

In plain words
What is it for?
Use it when designing headings, calls to action, focal points, label-and-value groups, or reading patterns such as the F-pattern and Z-pattern.
Why use it?
It helps users understand where to look first and makes pages easier to scan. It prevents buttons, headings, and other elements from competing equally for attention.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the visual-design-principles plugin — 12 skills, 1 command, 1 agent shipped together

Good fit Use it when designing headings, calls to action, focal points, label-and-value groups, or reading patterns such as the F-pattern and Z-pattern.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/oborchers/fractional-cto/visual-hierarchy
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add oborchers/fractional-cto --skill visual-hierarchy
Clone the repo
git clone --depth 1 https://github.com/oborchers/fractional-cto

Made for: Claude Code.

Or install visual-design-principles, the plugin that ships this one along with the rest of its 12 skills, 1 command, 1 agent.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for visual-hierarchy

README.md
[![agentmods](https://agentmods.dev/badge/skills/oborchers/fractional-cto/visual-hierarchy/github.svg)](https://agentmods.dev/skills/oborchers/fractional-cto/visual-hierarchy)
Your own site
<a href="https://agentmods.dev/skills/oborchers/fractional-cto/visual-hierarchy"><img src="https://agentmods.dev/badge/skills/oborchers/fractional-cto/visual-hierarchy/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for visual-hierarchy

Your own site · 80×15
<a href="https://agentmods.dev/skills/oborchers/fractional-cto/visual-hierarchy"><img src="https://agentmods.dev/badge/skills/oborchers/fractional-cto/visual-hierarchy.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 93 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,618 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00093 $0.01618
Opus 5.5 $0.00037 $0.00647
Sonnet 5.5 $0.00019 $0.00324
Haiku 4.5 $0.00009 $0.00162

Measured 5d ago against content hash 40dc7f6c2a13, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

visual-hierarchy scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

visual-design-principles/skills/visual-hierarchy/SKILL.md · 126 lines

How it starts

The opening of the file, as written. The whole thing — 126 lines — stays where its author put it; the contents beside it link to each section on GitHub.

If Everything Is Important, Nothing Is -- One Star per Screen

Users form a first impression within 50ms (Lindgaard et al., 2006). Hierarchy must work at the gestalt level -- before anyone reads a single word, the eye must know where to land. If two elements compete for dominance, neither wins and the user stalls.

Three Levers of Hierarchy

Control visual importance with exactly three levers. Use them independently, not simultaneously.

Lever How It Works Example
Size Larger elements attract first 2x body size for primary headings
Weight/Boldness Heavier strokes draw focus Bold for labels, regular for body
Color/Contrast Higher contrast = more important Dark text on light bg for primary, gray for tertiary

Rule: Adjust one lever at a time. If a heading is already 2x body size, do not also make it bold and high-contrast -- that overshoots. Reserve additional levers for when a single lever is insufficient.

Three-Tier Information Architecture

Every screen must have exactly three tiers of visual importance. No more, no fewer.

Tier Size Weight Contrast Ratio Role
Primary 2x body Bold (600--700) >= 7:1 The star -- one per screen/section
Secondary 1x body Regular (400) 4.5--7:1 Supporting content
Tertiary 0.75x body Light (300--400) 3--4.5:1 Metadata, timestamps, captions

If you cannot assign every text element to one of these three tiers, the hierarchy is broken.

One Dominant Element per Screen

Every screen and every section needs exactly one "star" -- the element the eye hits first. This is the F-pattern entry point, the dashboard KPI, the landing page headline.

The squint test: Squint at the screen until you can barely see it. The element that remains most visible is the star. If nothing stands out, or if two elements compete, the hierarchy has failed.

The 5-second test: Show the screen for 5 seconds, then ask: "What was this page about?" If users cannot answer, the star is not dominant enough.

Read the full file on GitHub · 126 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 126 lines · 93 tokens per session scan A 40dc7f6c2a13

Subscribe to this mod's changes

visual-hierarchy is a skill published in the GitHub repository oborchers/fractional-cto (32 stars, last pushed 5d ago), licensed MIT. It adds 93 tokens to every session and 1,618 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-13.

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