visual-feedback

visual-feedback is a skill for Claude Code from okuegow/agent-skills. It costs 101 tokens per session (3,251 once invoked), scanned A, original, MIT.

A self-contained web page for reviewing a document, design, plan, report, or other deliverable with comments attached to individual elements.

In plain words
What is it for?
Use it to collect questions, errors, requested changes, and praise, assign priorities, export feedback as Markdown and JSON, and track which comments were addressed.
Why use it?
It replaces scattered or vague feedback with comments tied to the exact section or element being discussed, and keeps feedback between review rounds.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the visual-feedback plugin — 1 skill shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/okuegow/agent-skills/visual-feedback
Any agent
npx skills add okuegow/agent-skills --skill visual-feedback
Clone the repo
git clone --depth 1 https://github.com/okuegow/agent-skills

Made for: Claude Code.

Or install visual-feedback, the plugin that ships this one along with the rest of its 1 skill.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for visual-feedback

README.md
[![agentmods](https://agentmods.dev/badge/skills/okuegow/agent-skills/visual-feedback.svg)](https://agentmods.dev/skills/okuegow/agent-skills/visual-feedback)
Your own site
<a href="https://agentmods.dev/skills/okuegow/agent-skills/visual-feedback"><img src="https://agentmods.dev/badge/skills/okuegow/agent-skills/visual-feedback.svg" alt="Measured on agentmods" height="20"></a>
Per session 101 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,251 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00101 $0.03251
Opus 5 $0.00051 $0.01625
Sonnet 5 $0.00020 $0.00650
Haiku 4.5 $0.00010 $0.00325

Measured 6d ago against content hash 1efd2c5bb84f, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

visual-feedback scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

The scan reads SKILL.md. This mod also ships 1 executable file (template-test.js), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/visual-feedback/skills/visual-feedback/SKILL.md · 194 lines

How it starts

The opening of the file, as written. The whole thing — 194 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Visual Feedback

Overview

Turn any deliverable (concept, report, design, plan) into ONE self-contained HTML review page where every meaningful element is an inline comment point. Each comment can carry a category (Question/Error/Change/Praise) and priority (Must/Optional). Comments persist in localStorage, and the user exports them as structured markdown WITH a JSON attachment (clipboard or .md file) to paste back into the chat. The chat paste-back closes the loop: the agent maps each comment to its target id and works the feedback in.

Built for multiple rounds: when you produce a follow-up version you embed a round manifest that records, per prior comment, what you did with it (addressed / declined / deferred / noted). Resolved points move into a collapsed history and stop reappearing as open fields; the page builds a per-version changelog and marks changed sections. See "Iterating across versions".

The UI defaults to English and carries a small EN/DE toggle in the toolbar; the toggle switches every visible string AND the exported markdown, and persists in localStorage under fb:lang. Category/priority are stored as stable, language- independent ids (frage/fehler/aenderung/lob, muss/optional); only their display labels translate, so the JSON block reads the same in either language.

Template: copy and adapt template.html in this skill directory. It contains the complete widget CSS/JS and one example of every target type. Do not rebuild the mechanics from scratch - that is how past pages drifted into incompatible variants. The script builds its own toolbar, toast and preview overlay, so retrofitting an existing HTML page = paste the template's widget CSS block and complete <script> into it, then only add the markers from the recipe plus data-fbkey/data-fbver on <body>. Nothing else is required.

Recipe (the page IS this)

  1. Comment points. <body> carries data-fbkey="<unique-key>" (never reuse across pages) and data-fbver="<n>" (bump on every content rewrite, or old comments stick to changed spots). Each <section> carries data-fbsec="<n> · <Titel>". Targets:
    • data-fbauto on a section/container auto-pins every p, li, blockquote, h3, h4 and every table row inside (data-fbskip excludes subtrees) - the default for prose/tables
    • data-fb="id" + data-fblabel="Label" for manual targets (cards, callouts, diagram units)
    • data-fb on SVG elements gives overlay pins with a comment panel below the diagram
    • <textarea data-fb="id"> for always-visible fields: one general-feedback field per section plus a "Gesamturteil" at the end
  2. Widget. A ✎ pin per target opens a textarea in place, plus type/priority chips. Input autosaves (debounced). The sticky toolbar (built by the script) shows a storage-status pill, an "X/Y commented" counter, an EN/DE language toggle, a filter (All/Open/Commented), jump arrows, Preview, Copy feedback, Save as .md and Reset. All labels shown here are the English default; the DE toggle swaps them (and the export) to German.
  3. Versioning + comment lifecycle (feedback rounds). Comments live under fb:<key>:v<ver>. Bumping data-fbver carries prior comments with a still- matching target into the new version - matching now also requires the target's fingerprint to still match (auto-targets by content, manual targets by their data-fblabel), so a drifted auto-target or a relabeled manual target surfaces loudly under "Nicht mehr zuordenbar" instead of silently binding to the wrong element. Auto ids are content-based (autoId hashes the element text; identical text gets a stable per-occurrence suffix), so inserting or reordering other elements no longer shifts ids. Give every <section> a stable data-fbsecid so changelog jumps survive title edits. On top of carry-forward sits an optional round manifest (<script type="application/json" id="fb-rounds">, embedded in the page) recording, per round, what you did with each prior comment - see "Iterating across versions" below. Without a manifest the page behaves exactly as before (carry everything, no history UI). Multi-tab: saves are read-modify-write merged and a storage listener syncs other tabs live (targets with a pending edit or open editor are left alone), so the common case (one reviewer, maybe a second tab) never loses data. localStorage has no real transactions, so genuinely concurrent saves from two tabs in the same instant can still drop one - the tool is built for single-reviewer use, not concurrent co-editing.
  4. Export - both ways, structured, dual-format. "Copy feedback" (navigator.clipboard with execCommand fallback), "Save as .md" (Blob download) and "Preview" all produce the same document: human-readable markdown grouped by section, PLUS a machine-readable JSON block for the agent. The markdown headings follow the UI language (English shown below; German when the DE toggle is on). The JSON block is language-independent.

Read the full file on GitHub · 194 lines

Files

What ships with it

10 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 194 lines · 101 tokens per session scan A 1efd2c5bb84f

Subscribe to this mod's changes

visual-feedback is a skill published in the GitHub repository okuegow/agent-skills (4 stars, last pushed 1mo ago), licensed MIT. It adds 101 tokens to every session and 3,251 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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