ui-design-memory

A set of maintained UI design rules for OneWorks projects. UI means the visible parts of software, such as layouts, colors, spacing, responsive behavior, and components.

In plain words
What is it for?
Use it when changing or reviewing page layouts, styling, themes, components, visual assets, mobile behavior, or similarity to reference images.
Why use it?
It prevents visual decisions from being lost between tasks and helps keep new screens consistent with existing product standards.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/oneworks-ai/app/ui-design-memory
Any agent
npx skills add oneworks-ai/app --skill ui-design-memory
Clone the repo
git clone --depth 1 https://github.com/oneworks-ai/app

Made for: Claude Code, Codex.

Per session 107 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,460 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00107 $0.01460
Opus 5 $0.00053 $0.00730
Sonnet 5 $0.00021 $0.00292
Haiku 4.5 $0.00011 $0.00146

Measured 2d ago against content hash 778fb95d22d1, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

ui-design-memory scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.oo/skills/ui-design-memory/SKILL.md · 102 lines

How it starts

The opening of the file, as written. The whole thing — 102 lines — stays where its author put it; the contents beside it link to each section on GitHub.

OneWorks UI Design Memory

Use repository files as the team's revisioned, version-controlled design memory. Do not rely on a person, model, or current conversation to preserve standards.

Start every visual task

  1. Read team-design-standards.md.
  2. Read .oo/rules/frontend-standard/design-memory.md, its registry, applicable project design rules, design tokens, shared component guidance, and the nearest AGENTS.md.
  3. Search existing rules before proposing a new standard. Prefer rg over broad source scans.
  4. Produce a concise Visual Brief before non-mechanical visual edits:
    • target surface and viewports;
    • reference images or existing product surfaces;
    • layout hierarchy and key geometry;
    • components and tokens to reuse;
    • interaction and responsive invariants;
    • prohibited patterns;
    • expected user behaviors;
    • required screenshots and observable checks.
    • host chrome ownership: which existing header, sidebar, breadcrumb, and action slot already names or navigates the current object.
  5. Keep task-specific coordinates and temporary adjustments in the Visual Brief, not durable memory.

Before adding a visible title, breadcrumb, navigation button, refresh command, or outer padding, inspect the complete host surface. Do not duplicate a title already owned by the route header, place collection navigation in object-level header actions, add manual refresh when the data layer already revalidates, or let both the host and embedded view own the same inset. Prefer the host's existing sidebar action, breadcrumb, header action, and data-query contracts.

Classify user feedback

Treat feedback as a durable-standard candidate when it uses normative language such as all, always, default, must, ensure, standard, consistent, 统一, 所有, 以后, 默认, 始终, 必须, 保证, 规范, or 不要再.

Treat feedback as task-local when it only adjusts the current composition, for example move this 2px left, crop this image slightly, or use x=278 for this reference viewport.

Read the full file on GitHub · 102 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 102 lines · 107 tokens per session scan A 778fb95d22d1

Subscribe to this mod's changes

ui-design-memory is a skill published in the GitHub repository oneworks-ai/app (18 stars, last pushed 2d ago), licensed MIT. It adds 107 tokens to every session and 1,460 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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