Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add openclaw-commons/openclaw-skill-commons --skill bevy-gamegit clone --depth 1 https://github.com/openclaw-commons/openclaw-skill-commonsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/openclaw-commons/openclaw-skill-commons/bevy-game)<a href="https://agentmods.dev/skills/openclaw-commons/openclaw-skill-commons/bevy-game"><img src="https://agentmods.dev/badge/skills/openclaw-commons/openclaw-skill-commons/bevy-game/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/openclaw-commons/openclaw-skill-commons/bevy-game"><img src="https://agentmods.dev/badge/skills/openclaw-commons/openclaw-skill-commons/bevy-game.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00000 | $0.00483 |
| Opus 5 | $0.00000 | $0.00242 |
| Sonnet 5 | $0.00000 | $0.00097 |
| Haiku 4.5 | $0.00000 | $0.00048 |
Grade A, and why
bevy-game scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
83% identical to anyhow-error — 18 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
What it actually says
Bevy Game
通用技能
📦 安装
npx clawhub@latest install bevy-game
🚀 快速开始
# 使用默认配置
openclaw bevy-game
# 查看帮助
openclaw bevy-game --help
# 指定配置
openclaw bevy-game --config ./config.yaml
📖 功能特性
- ✅ 完整的Bevy Game功能
- ✅ 开箱即用的默认配置
- ✅ 详细的文档和示例
- ✅ 社区支持和持续更新
- ✅ 与其他技能无缝集成
📝 使用示例
基础用法
openclaw bevy-game
高级用法
openclaw bevy-game --verbose --output ./output
与其他技能组合
openclaw bevy-game | openclaw task-decomposer
⚙️ 配置选项
| 选项 | 说明 | 默认值 |
|---|---|---|
--verbose |
详细输出模式 | false |
--output |
输出目录 | ./output |
--config |
配置文件路径 | ./config.yaml |
--help |
显示帮助信息 | - |
📚 相关技能
- git-essentials - Git 工作流指南
- github - GitHub CLI 交互
- task-decomposer - 任务分解工具
🤝 贡献
欢迎提交 Issue 和 Pull Request!
- GitHub: https://github.com/openclaw-commons/openclaw-skill-commons
- 文档:https://openclaw-commons.github.io/openclaw-skill-commons
📄 许可证
MIT License - 详见 LICENSE
版本: 1.0.0
作者: OpenClaw Community
最后更新: 2026-03-03
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 83 lines · 0 tokens per session scan A aef29bbf2105
bevy-game is a skill published in the GitHub repository openclaw-commons/openclaw-skill-commons (5 stars, last pushed 6mo ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 483 tokens. A static security scan graded it A with 0 findings. It is 83% identical to anyhow-error, differing in 18 lines, and is treated as a copy.
Other skills, from other repositories
bevy-ecs
Structure a Bevy app around its Entity Component System: build the App with plugins, define Component/Resource types, write systems with Query/Res/Commands, filter and order systems, and use the Time resource for frame-rate-independent motion. Use when building or debugging a Bevy game in Rust — when the user mentions…
bevy-game-engine
Bevy game engine: ECS, rendering, input, and asset management. Use when building Bevy games, working with entities/components/systems, or mentioning Rust gamedev or 2D/3D games.
bevy-ecs-patterns
Advanced Bevy ECS: complex queries, system scheduling, change detection, and performance tuning. Use when optimizing Bevy architecture or implementing complex game systems.
bevy
Build, test, debug, and optimize Rust games and tools using the Bevy engine, ECS scheduling, assets, rendering, and platform features. Use when Cargo.toml selects Bevy.
bevy
Use when starting any Bevy task, choosing between Update and FixedUpdate, picking Cargo feature flags, or recalling which sibling skill covers ECS, assets, rendering, or migration. Routes to the right Bevy 0.19 skill and pins the engine version for downstream snippets.
bevy-migration-0-18-to-0-19
Use when upgrading from Bevy 0.18 to Bevy 0.19, fixing resource/query conflicts, replacing SceneRoot with WorldAssetRoot, migrating text to FontSource and FontSize, converting render-graph nodes to render systems, replacing lifecycle Replace with Discard, or updating asset load builders, lights, input focus, and Cargo…