ClawHub is a public registry where OpenClaw users publish, version, search, and install text-based agent skills and OpenClaw packages. It provides web browsing, a CLI-oriented API, moderation, vector search, and artifact hosting for code plugins, bundle plugins, and experimental whole-agent packages. The catalogue skills and agents are entries that can be discovered or used through this registry.
Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add openclaw/clawhub --skill openclaw-designgit clone --depth 1 https://github.com/openclaw/clawhubWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/openclaw/clawhub/openclaw-design)<a href="https://agentmods.dev/skills/openclaw/clawhub/openclaw-design"><img src="https://agentmods.dev/badge/skills/openclaw/clawhub/openclaw-design/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/openclaw/clawhub/openclaw-design"><img src="https://agentmods.dev/badge/skills/openclaw/clawhub/openclaw-design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00058 | $0.00445 |
| Opus 5.5 | $0.00023 | $0.00178 |
| Sonnet 5.5 | $0.00012 | $0.00089 |
| Haiku 4.5 | $0.00006 | $0.00044 |
Grade A, and why
openclaw-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
Copies of this mod
1 near-identical copy found in the catalogue:
- openclaw-design — 100% identical, 10 lines differ
What it actually says
OpenClaw Design
Choose one focused branch before changing an interface. Load multiple branches only when the task genuinely crosses them.
| Skill | Use for |
|---|---|
openclaw-brand |
Identity decisions, typography, logos, imagery, voice, and non-product brand artifacts |
openclaw-carapace |
Application UI, semantic tokens, themes, component reuse, and framework adapters |
openclaw-design-system |
Compatibility alias for projects upgrading an existing skill lock |
openclaw-marketing-pages |
Public-page composition, landing/content pages, navigation, SEO, and responsive layout |
openclaw-design-audit |
Design drift, token misuse, component substitution, accessibility, and recurring audits |
For a public website change, start with openclaw-marketing-pages and add
openclaw-brand only when the task changes identity, logo, imagery, typography,
or voice. For a product application, start with openclaw-carapace when it is
installed. Projects upgrading an existing lock may use
openclaw-design-system as the v0.1.x compatibility alias.
Shared Contract
- Install agent guidance from this repository's default branch and refresh it with
npx [email protected] update --project --yes. - Keep runtime CSS pinned to a semantic release tag.
- Prefer semantic tokens over raw palette values.
- Keep product-specific components and layouts in their consumer repository.
- Add shared implementation only after at least two consumers demonstrate the same interface.
- Preserve consumer behavior while changing the visual foundation.
- Validate rendered pages in a real browser at desktop and mobile sizes.
- Check both light and dark themes where the consumer supports them.
- Do not redistribute fonts, logos, or artwork without recorded permission.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 37 lines · 58 tokens per session scan A 6814c86e4328
openclaw-design is a skill published in the GitHub repository openclaw/clawhub (9,536 stars, last pushed today), licensed MIT. It adds 58 tokens to every session and 445 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other skills, from other repositories
ui-designer/component-specification
A specification for reusable interface components such as buttons, inputs, and cards. It defines their variations, sizes, and states, including hover, focus, disabled, loading, and error states.
ui-designer/design-system
A shared set of rules for a product’s visual design, covering colors, fonts, spacing, corner shapes, shadows, and animations.
ui-designer/interaction-specification
A guide to specifying how an interface responds to user actions, including loading screens, empty results, feedback, animation, keyboard use, and screen readers.
ui-designer/html-prototype
An interactive HTML prototype is a browser-openable web page that shows design options and lets people click to choose one.
unity-inspector
Advise on Unity Inspector authoring UX.
pm/user-research
A user research guide for describing target users and mapping the steps, thoughts, feelings, and problems they experience while completing a task.