ClawHub is a public registry where OpenClaw users publish, version, search, and install text-based agent skills and OpenClaw packages. It provides web browsing, a CLI-oriented API, moderation, vector search, and artifact hosting for code plugins, bundle plugins, and experimental whole-agent packages. The catalogue skills and agents are entries that can be discovered or used through this registry.
Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/openclaw/clawhub/openclaw-design-systemnpx skills add openclaw/clawhub --skill openclaw-design-systemgit clone --depth 1 https://github.com/openclaw/clawhubWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/openclaw/clawhub/openclaw-design-system)<a href="https://agentmods.dev/skills/openclaw/clawhub/openclaw-design-system"><img src="https://agentmods.dev/badge/skills/openclaw/clawhub/openclaw-design-system.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00037 | $0.00501 |
| Opus 5 | $0.00018 | $0.00251 |
| Sonnet 5 | $0.00007 | $0.00100 |
| Haiku 4.5 | $0.00004 | $0.00050 |
Grade A, and why
openclaw-design-system scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
Copies of this mod
1 near-identical copy found in the catalogue:
- openclaw-design-system — 100% identical, 0 lines differ
How it starts
The opening of the file, as written. The whole thing — 49 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Carapace Compatibility Alias
This skill identifier remains available for existing skills-lock.json
entries during the v0.1.x migration. New installations should use
openclaw-carapace.
Use the shared package for foundations and framework-neutral visual primitives.
Keep consumer-specific behavior, data, routes, and layout composition local.
Before changing imports, inspect the consumer manifest: use
@openclaw/carapace when it is installed, otherwise preserve the legacy
@openclaw/design-system specifier until the dependency is migrated.
Workflow
- Read tokens.md before choosing colors, spacing, type, radii, or shadows.
- Read consumer-adapters.md for the current framework.
- Inspect the consumer's existing shared primitives before creating a component.
- Use semantic tokens for UI intent; use palette primitives only for documented exceptions.
- Keep application behavior, routes, and information architecture unchanged unless the task says otherwise.
- Validate the affected routes with existing tests and real browser screenshots.
Interface Rules
- Import the complete CSS contract or its focused exported entry points.
- Compose shared classes from
components.cssbefore adding a one-off visual implementation. - Use local shared primitives before raw controls or one-off component implementations.
- Keep one primary action per decision area.
- Use familiar icons for icon-only commands and provide accessible names.
- Use status colors for status, warning, success, error, and informational meaning.
- Keep cards, controls, and repeated fixed-format elements dimensionally stable.
- Avoid nested decorative cards and page sections styled as floating cards.
- Keep surfaces, controls, and insets square through their semantic radius tokens.
- Reserve round geometry for avatars, status dots, and other truly circular indicators.
- Keep focus, hover, active, disabled, loading, and invalid states coherent.
- Keep text within its container at supported viewport sizes.
- Prefer dense, scan-friendly composition for operational product surfaces.
What ships with it
2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 6d ago First seen · 49 lines · 37 tokens per session scan A 9377872ec319
openclaw-design-system is a skill published in the GitHub repository openclaw/clawhub (9,393 stars, last pushed today), licensed MIT. It adds 37 tokens to every session and 501 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other skills, from other repositories
directory-based-skill
A skill loaded from a directory structure with SKILL.md frontmatter, plus file-based and URL-based instruction sources.
dev-workflow
The complete development workflow for SkillHub contributors including local dev, staging validation, testing, and PR creation. Ensures agents follow the correct sequence of steps.
happiness-skill
当用户问「怎么才能更幸福/为什么得到了还不满足/怎么减少焦虑」时调用。 核心理念: 幸福是缺憾感清空的默认状态, 是可训练的技能; 欲望是与自己的契约(得到前不快乐), 同时只留一个重大欲望; 活在当下。 不适用于: 临床抑郁等需要专业治疗的场景(本书方法不能替代医疗)。 Triggers: 幸福/不快乐/欲望/焦虑/知足/活在当下/happiness/desire/anxiety.
unity-dotween
Automate DOTween Free/Pro at editor time.
unity-architecture
Advise on Unity gameplay and system architecture.
unity-profiler
Capture read-only Unity runtime performance snapshots.