openclaw-design-system

openclaw-design-system is a skill for Claude Code, Codex from openclaw/clawhub. It costs 37 tokens per session (501 once invoked), scanned A, original, MIT.

A compatibility guide for OpenClaw's shared design system, which provides common colors, spacing, typography, and interface components. It supports the migration from the old package name to the Carapace package.

In plain words
What is it for?
Use it when changing shared UI imports, selecting design tokens, adapting components to a framework, or checking affected pages with tests and browser screenshots.
Why use it?
It helps keep the interface visually consistent while preserving each application's routes, data, and layout behavior during the package transition.

Skill for Claude CodeCodex

Which agent this was written for is unclear — built for openclaw. Also seen: installed under .agents/ (shared by several agents); built for openclaw.

About the project

ClawHub is a public registry where OpenClaw users publish, version, search, and install text-based agent skills and OpenClaw packages. It provides web browsing, a CLI-oriented API, moderation, vector search, and artifact hosting for code plugins, bundle plugins, and experimental whole-agent packages. The catalogue skills and agents are entries that can be discovered or used through this registry.

openclaw/clawhub · 9,393 stars · on GitHub · clawhub.ai

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/openclaw/clawhub/openclaw-design-system
Any agent
npx skills add openclaw/clawhub --skill openclaw-design-system
Clone the repo
git clone --depth 1 https://github.com/openclaw/clawhub

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for openclaw-design-system

README.md
[![agentmods](https://agentmods.dev/badge/skills/openclaw/clawhub/openclaw-design-system.svg)](https://agentmods.dev/skills/openclaw/clawhub/openclaw-design-system)
Your own site
<a href="https://agentmods.dev/skills/openclaw/clawhub/openclaw-design-system"><img src="https://agentmods.dev/badge/skills/openclaw/clawhub/openclaw-design-system.svg" alt="Measured on agentmods" height="20"></a>
Per session 37 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 501 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00037 $0.00501
Opus 5 $0.00018 $0.00251
Sonnet 5 $0.00007 $0.00100
Haiku 4.5 $0.00004 $0.00050

Measured 6d ago against content hash 9377872ec319, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

openclaw-design-system scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

.agents/skills/openclaw-design-system/SKILL.md · 49 lines

How it starts

The opening of the file, as written. The whole thing — 49 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Carapace Compatibility Alias

This skill identifier remains available for existing skills-lock.json entries during the v0.1.x migration. New installations should use openclaw-carapace.

Use the shared package for foundations and framework-neutral visual primitives. Keep consumer-specific behavior, data, routes, and layout composition local. Before changing imports, inspect the consumer manifest: use @openclaw/carapace when it is installed, otherwise preserve the legacy @openclaw/design-system specifier until the dependency is migrated.

Workflow

  1. Read tokens.md before choosing colors, spacing, type, radii, or shadows.
  2. Read consumer-adapters.md for the current framework.
  3. Inspect the consumer's existing shared primitives before creating a component.
  4. Use semantic tokens for UI intent; use palette primitives only for documented exceptions.
  5. Keep application behavior, routes, and information architecture unchanged unless the task says otherwise.
  6. Validate the affected routes with existing tests and real browser screenshots.

Interface Rules

  • Import the complete CSS contract or its focused exported entry points.
  • Compose shared classes from components.css before adding a one-off visual implementation.
  • Use local shared primitives before raw controls or one-off component implementations.
  • Keep one primary action per decision area.
  • Use familiar icons for icon-only commands and provide accessible names.
  • Use status colors for status, warning, success, error, and informational meaning.
  • Keep cards, controls, and repeated fixed-format elements dimensionally stable.
  • Avoid nested decorative cards and page sections styled as floating cards.
  • Keep surfaces, controls, and insets square through their semantic radius tokens.
  • Reserve round geometry for avatars, status dots, and other truly circular indicators.
  • Keep focus, hover, active, disabled, loading, and invalid states coherent.
  • Keep text within its container at supported viewport sizes.
  • Prefer dense, scan-friendly composition for operational product surfaces.

Read the full file on GitHub · 49 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 49 lines · 37 tokens per session scan A 9377872ec319

Subscribe to this mod's changes

openclaw-design-system is a skill published in the GitHub repository openclaw/clawhub (9,393 stars, last pushed today), licensed MIT. It adds 37 tokens to every session and 501 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.