evo-civ6-adjacency-rules

evo-civ6-adjacency-rules is a skill for Claude Code, Codex from OpenLAIR/OpenSkill. It costs 34 tokens per session (310 once invoked), scanned A, original, Apache-2.0.

A set of Civilization VI Gathering Storm rules for checking district locations and calculating adjacency bonuses. It also accounts for city population limits and civilization-specific modifiers.

In plain words
What is it for?
Use it to check whether a city or district placement is valid, calculate its bonus, and find the district limit for a population.
Why use it?
It avoids reimplementing the game's placement rules when evaluating possible districts.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to check whether a city or district placement is valid, calculate its bonus, and find the district limit for a population.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/openlair/openskill/evo-civ6-adjacency-rules
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add OpenLAIR/OpenSkill --skill evo-civ6-adjacency-rules
Clone the repo
git clone --depth 1 https://github.com/OpenLAIR/OpenSkill

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for evo-civ6-adjacency-rules

README.md
[![agentmods](https://agentmods.dev/badge/skills/openlair/openskill/evo-civ6-adjacency-rules/github.svg)](https://agentmods.dev/skills/openlair/openskill/evo-civ6-adjacency-rules)
Your own site
<a href="https://agentmods.dev/skills/openlair/openskill/evo-civ6-adjacency-rules"><img src="https://agentmods.dev/badge/skills/openlair/openskill/evo-civ6-adjacency-rules/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for evo-civ6-adjacency-rules

Your own site · 80×15
<a href="https://agentmods.dev/skills/openlair/openskill/evo-civ6-adjacency-rules"><img src="https://agentmods.dev/badge/skills/openlair/openskill/evo-civ6-adjacency-rules.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 34 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 310 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00034 $0.00310
Opus 5 $0.00017 $0.00155
Sonnet 5 $0.00007 $0.00062
Haiku 4.5 $0.00003 $0.00031

Measured today against content hash 47eaf0a0df68, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

evo-civ6-adjacency-rules scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.

The scan reads SKILL.md. This mod also ships 1 executable file (scripts/utils.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

tasks-evolved/civ6-adjacency-optimizer/environment/skills/evo-civ6-adjacency-rules/SKILL.md · 30 lines

What it actually says

evo-civ6-adjacency-rules

Computes adjacency bonuses for Civ6 districts.

Usage

import sys
sys.path.insert(0, '/app/environment/skills/evo-civ6-adjacency-rules/scripts')
from utils import calculate_adjacency_bonus, is_valid_district_placement, max_specialty_districts, is_valid_city_center

bonus = calculate_adjacency_bonus(map_data, x, y, 'CAMPUS', placements, 'GENERIC')
valid = is_valid_district_placement(map_data, x, y, 'CAMPUS', city_center, placed_tiles)
max_d = max_specialty_districts(population)

Key Functions

  • calculate_adjacency_bonus(map_data, x, y, district_type, placements, civ) - Compute adjacency bonus
  • is_valid_district_placement(map_data, x, y, district_type, city_center, placed_tiles) - Check placement validity
  • is_valid_city_center(map_data, x, y) - Check city center validity
  • max_specialty_districts(population) - Population to district cap
  • is_specialty_district(district_type) - Check if specialty
  • get_available_district_types() - List placeable district types
Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. today First seen · 30 lines · 34 tokens per session scan A 47eaf0a0df68

Subscribe to this mod's changes

evo-civ6-adjacency-rules is a skill published in the GitHub repository OpenLAIR/OpenSkill (88 stars, last pushed yesterday), licensed Apache-2.0. It adds 34 tokens to every session and 310 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-11.

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