evo-civ6-map-parser

evo-civ6-map-parser is a skill for Claude Code, Codex from OpenLAIR/OpenSkill. It costs 47 tokens per session (367 once invoked), scanned A, original, Apache-2.0.

A Civilization VI map reader for .Civ6Map files, which are SQLite databases containing the game's map data. It extracts terrain, features, resources, rivers, and hex-grid positions.

In plain words
What is it for?
Use it to read map dimensions and tiles, find neighboring or nearby hexes, and check land, mountain, and river properties.
Why use it?
It turns the game's map file into data that other programs can inspect instead of requiring manual map reading.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to read map dimensions and tiles, find neighboring or nearby hexes, and check land, mountain, and river properties.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/openlair/openskill/evo-civ6-map-parser
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add OpenLAIR/OpenSkill --skill evo-civ6-map-parser
Clone the repo
git clone --depth 1 https://github.com/OpenLAIR/OpenSkill

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for evo-civ6-map-parser

README.md
[![agentmods](https://agentmods.dev/badge/skills/openlair/openskill/evo-civ6-map-parser/github.svg)](https://agentmods.dev/skills/openlair/openskill/evo-civ6-map-parser)
Your own site
<a href="https://agentmods.dev/skills/openlair/openskill/evo-civ6-map-parser"><img src="https://agentmods.dev/badge/skills/openlair/openskill/evo-civ6-map-parser/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for evo-civ6-map-parser

Your own site · 80×15
<a href="https://agentmods.dev/skills/openlair/openskill/evo-civ6-map-parser"><img src="https://agentmods.dev/badge/skills/openlair/openskill/evo-civ6-map-parser.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 47 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 367 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00047 $0.00367
Opus 5 $0.00023 $0.00183
Sonnet 5 $0.00009 $0.00073
Haiku 4.5 $0.00005 $0.00037

Measured today against content hash 39f469206205, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

evo-civ6-map-parser scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.

The scan reads SKILL.md. This mod also ships 1 executable file (scripts/utils.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

tasks-evolved/civ6-adjacency-optimizer/environment/skills/evo-civ6-map-parser/SKILL.md · 33 lines

What it actually says

evo-civ6-map-parser

Parses Civilization VI .Civ6Map files (SQLite databases) and provides hex grid utilities.

Usage

import sys
sys.path.insert(0, '/app/environment/skills/evo-civ6-map-parser/scripts')
from utils import parse_civ6map, get_hex_neighbors, hex_distance, is_land_tile, is_mountain, is_tile_river_adjacent, get_land_tiles

map_data = parse_civ6map('/path/to/map.Civ6Map')
neighbors = get_hex_neighbors(5, 3)
dist = hex_distance(0, 0, 3, 3)

Key Functions

  • parse_civ6map(db_path) - Returns dict with width, height, tiles, rivers
  • offset_to_cube(col, row) - Odd-R offset to cube coords
  • cube_to_offset(q, r, s) - Cube to odd-R offset coords
  • get_hex_neighbors(x, y) - Get 6 neighboring tile coordinates
  • hex_distance(x1, y1, x2, y2) - Hex distance between tiles
  • is_tile_river_adjacent(map_data, x, y) - Check if tile touches a river
  • is_land_tile(map_data, x, y) - Check if tile is land
  • is_mountain(map_data, x, y) - Check if tile is a mountain
  • get_land_tiles(map_data) - Get all land tile coordinates
Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. today First seen · 33 lines · 47 tokens per session scan A 39f469206205

Subscribe to this mod's changes

evo-civ6-map-parser is a skill published in the GitHub repository OpenLAIR/OpenSkill (88 stars, last pushed yesterday), licensed Apache-2.0. It adds 47 tokens to every session and 367 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-11.

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