evo-threejs-obj-export

evo-threejs-obj-export is a skill for Claude Code, Codex from OpenLAIR/OpenSkill. It costs 77 tokens per session (692 once invoked), scanned A, original, Apache-2.0.

A Node.js tool that turns a Three.js scene definition into a Wavefront OBJ 3D model file. OBJ is a widely supported format that can be opened in Blender and other 3D programs.

In plain words
What is it for?
It is for exporting procedurally defined Three.js objects for Blender editing or other 3D workflows.
Why use it?
It removes the manual export step when a 3D scene exists as JavaScript code. It also converts Three.js coordinates to the coordinate system expected by Blender.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit It is for exporting procedurally defined Three.js objects for Blender editing or other 3D workflows.

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Install with agentmods
npx agentmods add skills/openlair/openskill/evo-threejs-obj-export
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add OpenLAIR/OpenSkill --skill evo-threejs-obj-export
Clone the repo
git clone --depth 1 https://github.com/OpenLAIR/OpenSkill

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for evo-threejs-obj-export

README.md
[![agentmods](https://agentmods.dev/badge/skills/openlair/openskill/evo-threejs-obj-export/github.svg)](https://agentmods.dev/skills/openlair/openskill/evo-threejs-obj-export)
Your own site
<a href="https://agentmods.dev/skills/openlair/openskill/evo-threejs-obj-export"><img src="https://agentmods.dev/badge/skills/openlair/openskill/evo-threejs-obj-export/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

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Your own site · 80×15
<a href="https://agentmods.dev/skills/openlair/openskill/evo-threejs-obj-export"><img src="https://agentmods.dev/badge/skills/openlair/openskill/evo-threejs-obj-export.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 77 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 692 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00077 $0.00692
Opus 5 $0.00039 $0.00346
Sonnet 5 $0.00015 $0.00138
Haiku 4.5 $0.00008 $0.00069

Measured today against content hash 9e4f989c7c6b, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

evo-threejs-obj-export scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.

The scan reads SKILL.md. This mod also ships 2 executable files (scripts/generate_export_script.mjs, scripts/run_export.mjs), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

tasks-evolved/threejs-to-obj/environment/skills/evo-threejs-obj-export/SKILL.md · 60 lines

How it starts

The opening of the file, as written. The whole thing — 60 lines — stays where its author put it; the contents beside it link to each section on GitHub.

evo-threejs-obj-export

Purpose

Convert Three.js scene definitions (ES module files exporting geometry constructors) into Wavefront OBJ files suitable for import into Blender (Z-up coordinate system).

Key Concepts

Pipeline Steps

  1. Dynamic Import: Load the Three.js object definition file using await import(filePath)
  2. Scene Construction: Call the exported function (e.g., createScene()) to get the 3D object hierarchy
  3. Coordinate Transform: Apply +90° (Math.PI/2) X-rotation to convert Y-up (Three.js) to Z-up (Blender)
  4. Matrix Baking: Call scene.updateMatrixWorld(true) — CRITICAL in headless Node.js (no renderer to auto-update)
  5. OBJ Export: Use OBJExporter.parse(scene) to serialize to OBJ string
  6. File I/O: Write the OBJ string to disk with fs.writeFileSync

Critical Details

  • Three.js v0.175.0 is an ES Module — requires "type": "module" in package.json
  • Import Three.js: import * as THREE from 'three'
  • Import OBJExporter: import { OBJExporter } from 'three/addons/exporters/OBJExporter.js'
  • The rotation is applied to a wrapper Group containing the imported object, NOT to individual geometries
  • updateMatrixWorld(true) must be called AFTER setting rotation but BEFORE parsing
  • The OBJExporter reads .matrixWorld during traversal — without explicit update, transforms are ignored
  • Object.js files may export named functions like createScene() — check module exports dynamically

Coordinate Transform Math

Rotation matrix Rx(-π/2) maps:

  • Y-up → Z-up: (x, y, z) → (x, z, -y)
  • This is the standard Three.js-to-Blender conversion

Utility Functions

generate_export_script(inputPath, outputPath)

Generates the content of a Node.js ES module script as a string.

Usage from Node.js:

import { generate_export_script } from './scripts/generate_export_script.mjs';
const scriptContent = generate_export_script('/root/data/object.js', '/root/output/object.obj');

create_obj_export_node_script(inputPath, outputPath, scriptOutputPath)

Generates AND writes the export script to disk, then optionally executes it.

Read the full file on GitHub · 60 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. today First seen · 60 lines · 77 tokens per session scan A 9e4f989c7c6b

Subscribe to this mod's changes

evo-threejs-obj-export is a skill published in the GitHub repository OpenLAIR/OpenSkill (88 stars, last pushed yesterday), licensed Apache-2.0. It adds 77 tokens to every session and 692 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-11.

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