Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add OpenMinis/MinisSkills --skill generative-ui-minisgit clone --depth 1 https://github.com/OpenMinis/MinisSkillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/openminis/minisskills/generative-ui-minis)<a href="https://agentmods.dev/skills/openminis/minisskills/generative-ui-minis"><img src="https://agentmods.dev/badge/skills/openminis/minisskills/generative-ui-minis/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/openminis/minisskills/generative-ui-minis"><img src="https://agentmods.dev/badge/skills/openminis/minisskills/generative-ui-minis.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00061 | $0.01072 |
| Opus 5 | $0.00030 | $0.00536 |
| Sonnet 5 | $0.00012 | $0.00214 |
| Haiku 4.5 | $0.00006 | $0.00107 |
Grade A, and why
generative-ui-minis scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 150 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Generative UI Minis Skill
This is a Claude Artifact-style generator skill designed for the current Minis / iSH environment.
The goal is not to modify the chat host itself, but to:
- Organize user instructions into a structured spec
- Render them with Python into a single-file HTML artifact
- Save it to
/var/minis/workspace/ - Let users preview, share, and continue iterating directly
Automatic Trigger Scenarios
Use this skill first when users express any of the following intentions:
- "Create a Claude Artifact / Claude-style page"
- "Turn the answer into cards"
- "Generate a table / record sheet / checklist"
- "Organize the content into a timeline"
- "Generate a code block display page"
- "Create a chart / visualization page"
- "Render this content as an HTML prototype"
- "Create an interactive explanation page / artifact"
In particular, when the user also mentions: cards, tables, records, code blocks, timelines, charts, visualization pages, artifacts assume by default that this skill should be invoked to generate an additional page.
Currently Supported Unified Components
cards: information cards / KPI cardstable: tablerecords: record listtimeline: timeline / step flowcode: code blockchart: built-in bar chartdetails: collapsible details
Main Scripts
1) Complete Artifact Generator
python3 /var/minis/skills/generative-ui-minis/scripts/generative_ui_artifact.py \
"Weekly Project Report" \
--text "Need overview cards\nNeed risk table\nNeed timeline\nNeed code block\nNeed chart"
By default, this outputs to:
/var/minis/workspace/<title>_artifact.html
2) Render from a JSON spec
python3 /var/minis/skills/generative-ui-minis/scripts/generative_ui_artifact.py \
"Demo" \
--spec /path/to/spec.json \
--out /var/minis/workspace/demo_artifact.html \
--json-out /var/minis/workspace/demo_spec.json
spec Format
{
"title": "Generative UI Example",
"summary": "Unified output of multiple components.",
"chips": ["Artifact", "Cards", "Table"],
"blocks": [
{
"type": "cards",
"title": "Overview Cards",
"items": [
{"title": "Status", "value": "In Progress", "desc": "In the current iteration"}
]
},
{
"type": "table",
"title": "Record Sheet",
"columns": ["Date", "Item", "Status"],
"rows": [["03-17", "Generator Development", "Done"]]
},
{
"type": "timeline",
"title": "Timeline",
"items": [
{"title": "Phase One", "desc": "Requirements Organization"},
{"title": "Phase Two", "desc": "Page Rendering"}
]
},
{
"type": "code",
"title": "Sample Code",
"language": "python",
"content": "print('hello artifact')"
},
{
"type": "chart",
"title": "Progress Chart",
"series": [
{"label": "Design", "value": 70},
{"label": "Development", "value": 85}
]
}
]
}
What ships with it
2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 150 lines · 61 tokens per session scan A 2c8eefc728f1
generative-ui-minis is a skill published in the GitHub repository OpenMinis/MinisSkills (404 stars, last pushed 5d ago), licensed MIT. It adds 61 tokens to every session and 1,072 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other skills, from other repositories
chakra-ui-builder
Build responsive, accessible UI components and layouts using Chakra UI v3, install or configure Chakra UI in new and existing projects, and design scalable themes using tokens, semantic tokens, recipes, and slot recipes. Use this skill whenever a user asks to build, create, or generate any UI component, page, form…
visual-ralph
Visual Ralph orchestration for frontend UI from generated references, static references, or live URL targets, using $ralph with built-in visual verdict and pixel-diff evidence until the implementation matches and leaves a reproducible design system.
frontend-visual-qa
Audits already-rendered web, landing-page, HTML deck/slide, browser tool/game, dashboard/admin, design-system, and desktop UIs using real-browser or native-app journeys, inspected screenshots, DOM geometry, responsive or projection viewports, and a bundled Playwright sweep. Use after UI implementation to find…
prototype-web
A clickable, high-fidelity web product prototype with navigation, a hero section, feature cards, steps, social proof, and optional pricing. It is designed to resemble a finished landing page while remaining a prototype.
animation-principles
Apply animation principles — easing, staging, follow-through — to one specific UI motion. Use when tuning how an animation feels. For product-wide duration and easing tokens use motion-system (design-systems); for a full interaction spec use micro-interaction-spec.
refactoring-ui
Audit and fix visual hierarchy, spacing, color, and depth in web UIs. Use when the user mentions "my UI looks off" (or amateur/unprofessional), "fix the design", "Tailwind styling", "color palette", "visual hierarchy", "design system", "spacing scale", or "component styling". Also trigger when building consistent…