Getting it into your agent
It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.
git clone --depth 1 https://github.com/OpenMinis/MinisSkillsnpx agentmods add skills/openminis/minisskills/hyperframesWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/openminis/minisskills/hyperframes)<a href="https://agentmods.dev/skills/openminis/minisskills/hyperframes"><img src="https://agentmods.dev/badge/skills/openminis/minisskills/hyperframes/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/openminis/minisskills/hyperframes"><img src="https://agentmods.dev/badge/skills/openminis/minisskills/hyperframes.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector warn
SkillSpector: 1 finding, up to medium
These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →
- medium MCP Rug Pull · line 356 npx commands without a version suffix (e.g. @1.0.0) create a rug-pull risk if the upstream server is compromised and publishes a malicious update.Fix: Pin the version: npx @scope/[email protected]
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00118 | $0.06187 |
| Opus 5.5 | $0.00047 | $0.02475 |
| Sonnet 5.5 | $0.00024 | $0.01237 |
| Haiku 4.5 | $0.00012 | $0.00619 |
Grade A, and why
hyperframes scanned grade A with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Makes network callslowCapability
Not a fault in itself. Listed so you know the mod talks to something, and to what.
Install reusable blocks/components via `hyperframes add <name>` (or on Minis: `curl` the registry JSON and copy files manually). How it starts
The opening of the file, as written. The whole thing — 466 lines — stays where its author put it; the contents beside it link to each section on GitHub.
HyperFrames
First time? Run the environment check before starting:
python3 /var/minis/skills/hyperframes-cli/scripts/check-env.pyThis verifies
minis-browser-use,ffmpeg, and required skills are installed. Ifhyperframes-cliskill is missing, install it:python3 /var/minis/skills/hyperframes-cli/scripts/install-skill.py \ hyperframes-cli --repo heygen-com/hyperframes --subdir skills
HTML is the source of truth for video. A composition is an HTML file with data-* attributes for timing, a GSAP timeline for animation, and CSS for appearance. The framework handles clip visibility, media playback, and timeline sync.
Approach
Before writing HTML, think at a high level:
- What — what should the viewer experience? Identify the narrative arc, key moments, and emotional beats.
- Structure — how many compositions, which are sub-compositions vs inline, what tracks carry what (video, audio, overlays, captions).
- Timing — which clips drive the duration, where do transitions land, what's the pacing.
- Layout — build the end-state first. See "Layout Before Animation" below.
- Animate — then add motion using the rules below.
For small edits (fix a color, adjust timing, add one element), skip straight to the rules.
Visual Identity Gate
Check in this order:
- DESIGN.md exists in the project? → Read it. Use its exact colors, fonts, motion rules, and "What NOT to Do" constraints.
- visual-style.md exists? → Read it. Apply its
style_prompt_fulland structured fields. (Note:visual-style.mdis a project-specific file.visual-styles.mdis the style library with 8 named presets — different files.) - User named a style (e.g., "Swiss Pulse", "dark and techy", "luxury brand")? → Read visual-styles.md for the 8 named presets. Generate a minimal DESIGN.md with:
## Style Prompt(one paragraph),## Colors(3-5 hex values with roles),## Typography(1-2 font families),## What NOT to Do(3-5 anti-patterns). - None of the above? → Ask 3 questions before writing any HTML:
- What's the mood? (explosive / cinematic / fluid / technical / chaotic / warm)
- Light or dark canvas?
- Any specific brand colors, fonts, or visual references? Then generate a minimal DESIGN.md from the answers.
What ships with it
38 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- data-in-motion.md 1.3 KB
- house-style.md 4.5 KB
- palettes/bold-energetic.md 417 B
- palettes/clean-corporate.md 410 B
- palettes/dark-premium.md 389 B
- palettes/jewel-rich.md 394 B
- palettes/monochrome.md 454 B
- palettes/nature-earth.md 399 B
- palettes/neon-electric.md 380 B
- palettes/pastel-soft.md 392 B
- palettes/warm-editorial.md 411 B
- patterns.md 2.7 KB
- references/audio-reactive.md 3.0 KB
- references/captions.md 5.4 KB
- references/css-patterns.md 8.1 KB
- references/dynamic-techniques.md 6.7 KB
- references/motion-principles.md 3.8 KB
- references/transcript-guide.md 7.8 KB
- references/transitions.md 11 KB
- references/transitions/catalog.md 6.1 KB
- references/transitions/css-3d.md 421 B
- references/transitions/css-blur.md 1.7 KB
- references/transitions/css-cover.md 1.4 KB
- references/transitions/css-destruction.md 4.4 KB
- references/transitions/css-dissolve.md 2.4 KB
- references/transitions/css-distortion.md 1.8 KB
- references/transitions/css-grid.md 370 B
- references/transitions/css-light.md 2.3 KB
- references/transitions/css-mechanical.md 1.6 KB
- references/transitions/css-other.md 838 B
- references/transitions/css-push.md 1.2 KB
- references/transitions/css-radial.md 1.0 KB
- references/transitions/css-scale.md 715 B
- references/tts.md 1.6 KB
- references/typography.md 9.1 KB
- scripts/animation-map.mjs 19 KB runs code
- scripts/contrast-report.mjs 12 KB runs code
- visual-styles.md 9.7 KB
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 466 lines · 118 tokens per session scan A 5cf743a7c6ff
hyperframes is a skill published in the GitHub repository OpenMinis/MinisSkills (502 stars, last pushed 2d ago), licensed MIT. It adds 118 tokens to every session and 6,187 once invoked, about $0.0005 per session on Opus 5.5. A static security scan graded it A with 1 finding (makes network calls). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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