ui-controls-accessibility

ui-controls-accessibility is a skill for Claude Code, Codex from Orkas-AI/Orkas. It costs 4 tokens per session (1,426 once invoked), scanned A, original, MIT.

An accessibility and interaction checklist for complex forms, widgets, and workflows with distinct success and failure states.

In plain words
What is it for?
Use it when designing non-trivial controls or checking whether a workflow is usable and accessible. It maps user outcomes to their triggers, rendered states, and next steps.
Why use it?
It ensures each requested outcome has a clear control, visible state, and recovery action instead of existing only in documentation or unreachable code.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it when designing non-trivial controls or checking whether a workflow is usable and accessible. It maps user outcomes to their triggers, rendered states, and next steps.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/orkas-ai/orkas/ui-controls-accessibility
About the project

Orkas is a desktop application for commanding a team of AI agents through one chat, with a commander model assigning work to specialist agents in parallel or in sequence. People use it to coordinate research, writing, presentations, and software tasks while keeping files on their computer. The catalogue includes skills for extending the agents available to Orkas.

Orkas-AI/Orkas · 1,808 stars · on GitHub · orkas.ai

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Orkas-AI/Orkas --skill ui-controls-accessibility
Clone the repo
git clone --depth 1 https://github.com/Orkas-AI/Orkas

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ui-controls-accessibility

README.md
[![agentmods](https://agentmods.dev/badge/skills/orkas-ai/orkas/ui-controls-accessibility/github.svg)](https://agentmods.dev/skills/orkas-ai/orkas/ui-controls-accessibility)
Your own site
<a href="https://agentmods.dev/skills/orkas-ai/orkas/ui-controls-accessibility"><img src="https://agentmods.dev/badge/skills/orkas-ai/orkas/ui-controls-accessibility/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for ui-controls-accessibility

Your own site · 80×15
<a href="https://agentmods.dev/skills/orkas-ai/orkas/ui-controls-accessibility"><img src="https://agentmods.dev/badge/skills/orkas-ai/orkas/ui-controls-accessibility.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 4 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,426 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00004 $0.01426
Opus 5 $0.00002 $0.00713
Sonnet 5 $0.00001 $0.00285
Haiku 4.5 $0.00000 $0.00143

Measured 9d ago against content hash 9c661c638a7d, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

ui-controls-accessibility scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

resources/builtin/marketplace/agents/bcfcb4921dce/skills/ui-controls-accessibility/SKILL.md · 112 lines

How it starts

The opening of the file, as written. The whole thing — 112 lines — stays where its author put it; the contents beside it link to each section on GitHub.

ui-controls-accessibility

Requested Outcome Gate

Before rendering, turn every explicitly requested workflow outcome into a compact ledger: user outcome -> triggering control/event -> rendered state branch -> recovery/next action. Success and failure are separate outcomes. When a backend is unavailable but the outcome can be modeled locally, make both outcomes reachable through the primary control flow with documented sample inputs or a deterministic local mock resolver. Preview controls may supplement this proof, but they must not be the only route to an ordinary product failure state. Use distinct preview controls only when no credible primary-flow trigger exists. Do not deliver while any requested outcome exists only in prose, an unreachable conditional, an ambiguous shared trigger, or a generic error state from a different step.

Use this specialist for complex forms, non-trivial composite widgets, accessibility audits, or control/state failures that need deeper guidance. Ordinary controls, focus, labels, and responsive behavior are covered by ui-design-executor and do not require loading this skill.

Control Taxonomy

Use familiar controls for the job:

  • Button: clear command.
  • Icon button: familiar compact command, with tooltip or accessible label.
  • Toggle or checkbox: binary setting.
  • Radio group: mutually exclusive choice where every option should be visible.
  • Segmented control: small mode set that changes a view or filter.
  • Select or combobox: larger option set.
  • Menu: secondary commands.
  • Tabs: peer views with persistent context.
  • Slider: continuous numeric adjustment.
  • Stepper or numeric input: precise numeric adjustment.
  • Table or grid: comparison and repeated scanning.
  • Drawer: secondary workflow while preserving main context.
  • Modal: blocking decision or short focused task.
  • Tooltip: explain an icon or concise unfamiliar label, not required content.

Do not style decorative pills as controls unless they have standard keyboard and state behavior.

Read the full file on GitHub · 112 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 112 lines · 4 tokens per session scan A 9c661c638a7d

Subscribe to this mod's changes

ui-controls-accessibility is a skill published in the GitHub repository Orkas-AI/Orkas (1,808 stars, last pushed yesterday), licensed MIT. It adds 4 tokens to every session and 1,426 once invoked, about $0.0000 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.