frame-rate-stability

frame-rate-stability is a skill for Claude Code, Codex from OutlineDriven/odin-claude-plugin. It costs 36 tokens per session (971 once invoked), scanned A, original, Apache-2.0.

A performance-stability process for a rendering path, the code and settings that draw a scene or interface. It measures frame time, processor use, graphics-processor use, and memory against fixed targets across comparable runs.

In plain words
What is it for?
Use it to tune rendering settings and verify that concrete frame-rate, CPU, GPU, and memory limits hold in consecutive runs.
Why use it?
It avoids declaring performance stable from a single test or from a vague feeling that something is faster. Fixed hardware, build, scene, and budget make comparisons meaningful.

Skill for Claude CodeCodex

Written for Claude Code and Codex: shipped in a Claude Code plugin, but also agents/openai.yaml present.

Part of the odin-design plugin — 21 skills shipped together

Good fit Use it to tune rendering settings and verify that concrete frame-rate, CPU, GPU, and memory limits hold in consecutive runs.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/outlinedriven/odin-claude-plugin/frame-rate-stability
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add OutlineDriven/odin-claude-plugin --skill frame-rate-stability
Clone the repo
git clone --depth 1 https://github.com/OutlineDriven/odin-claude-plugin

Made for: Claude Code, Codex.

Or install odin-design, the plugin that ships this one along with the rest of its 21 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for frame-rate-stability

README.md
[![agentmods](https://agentmods.dev/badge/skills/outlinedriven/odin-claude-plugin/frame-rate-stability/github.svg)](https://agentmods.dev/skills/outlinedriven/odin-claude-plugin/frame-rate-stability)
Your own site
<a href="https://agentmods.dev/skills/outlinedriven/odin-claude-plugin/frame-rate-stability"><img src="https://agentmods.dev/badge/skills/outlinedriven/odin-claude-plugin/frame-rate-stability/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for frame-rate-stability

Your own site · 80×15
<a href="https://agentmods.dev/skills/outlinedriven/odin-claude-plugin/frame-rate-stability"><img src="https://agentmods.dev/badge/skills/outlinedriven/odin-claude-plugin/frame-rate-stability.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 36 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 971 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00036 $0.00971
Opus 5 $0.00018 $0.00485
Sonnet 5 $0.00007 $0.00194
Haiku 4.5 $0.00004 $0.00097

Measured 4d ago against content hash d31401353ea2, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

frame-rate-stability scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/odin-design/skills/frame-rate-stability/SKILL.md · 44 lines

How it starts

The opening of the file, as written. The whole thing — 44 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Frame-rate stability

Contract

Field Bound contract
Trigger A rendering path needs stable multi-metric performance against fixed targets.
Authority Reversible local: writes only named local artifacts; rollback is version control. No remote mutation. State and follow the rollback path before mutating.
Side effect Multi-metric frame-rate stabilization: local writes to the rendering path and its configuration.
Done Every fixed target holds for two consecutive comparable runs.
Stop Stalled; blocked; capped. Bound: fixed hardware, build, scene, budget, and target values. The rendering-path settings are the mutation; they freeze only across the two consecutive comparable runs.

Inputs

  • Fixed hardware, build, scene, and budget (required): parameters that affect rendering performance and stay frozen for the whole run, named before any mutation.
  • Target values (required): fixed numeric thresholds for each metric: frame-time (ms or FPS), CPU (ms or %), GPU (ms or %), and memory (MB or GB). Every target must be a concrete number, not a directional goal like "lower" or "faster".
  • Rendering-path settings under test (required): the quality levels, resolution scaling, draw-call batching, shader complexity, and asset-streaming values the stabilization step tunes. They are the mutation. They freeze only across the two consecutive comparable runs.

Procedure

  1. Bind the hardware, build, scene, budget, target values, and starting rendering-path settings. Freeze the hardware, build, scene, budget, and targets for the whole run; only the settings are open to tuning. Done when: every bound element is named and frozen, and each metric has a concrete numeric target.
  2. Stabilize the configuration against the fixed targets. Adjust rendering-path settings (quality levels, resolution scaling, draw-call batching, shader complexity, asset streaming) to meet every target. Collect frame-time, CPU, GPU, and memory evidence per change. Done when: every target is addressed with evidence showing the current configuration meets or misses it.
  3. Define the sampling window and run-comparability rules. The sampling window is the fixed duration or frame count over which metrics are measured (for example, 10 seconds or 600 frames at a fixed scene position). Run-comparability requires: same hardware, same build, same scene, same settings, same sampling window, same measurement tool. Declare the window and rules before running. Done when: the sampling window and comparability rules are declared in writing.
  4. Execute two consecutive comparable runs. Both runs use the frozen inputs, the declared sampling window, and the same measurement tool. Record per-target results for each run. A target holds only if both runs meet its threshold. If a target fails in either run, revisit step 2. Done when: both runs complete with per-target results recorded, or a target fails and is revisited.
  5. Stop at success (all targets hold for two consecutive comparable runs), any non-success terminal, or the bound. Done when: a terminal class is reached and named.
  6. Persist the run record to .outline/loops/frame-rate-stability/<run_id>/ when durable. Emit receipt.json before return. Done when: the receipt is written with per-target evidence from both runs, the sampling window, and the terminal class.

Read the full file on GitHub · 44 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 44 lines · 36 tokens per session scan A d31401353ea2

Subscribe to this mod's changes

frame-rate-stability is a skill published in the GitHub repository OutlineDriven/odin-claude-plugin (35 stars, last pushed yesterday), licensed Apache-2.0. It adds 36 tokens to every session and 971 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-06.

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