Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add OutlineDriven/odin-codex-plugin --skill designgit clone --depth 1 https://github.com/OutlineDriven/odin-codex-pluginWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/outlinedriven/odin-codex-plugin/design)<a href="https://agentmods.dev/skills/outlinedriven/odin-codex-plugin/design"><img src="https://agentmods.dev/badge/skills/outlinedriven/odin-codex-plugin/design/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/outlinedriven/odin-codex-plugin/design"><img src="https://agentmods.dev/badge/skills/outlinedriven/odin-codex-plugin/design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00151 | $0.02944 |
| Opus 5.5 | $0.00060 | $0.01178 |
| Sonnet 5.5 | $0.00030 | $0.00589 |
| Haiku 4.5 | $0.00015 | $0.00294 |
Grade A, and why
design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
Copies of this mod
1 near-identical copy found in the catalogue:
- design — 100% identical, 0 lines differ
How it starts
The opening of the file, as written. The whole thing — 143 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Direction first, tokens second, code last. Restraint is the default posture; ONE intentional moment per surface earns the lift.
Posture
Direction precedes tokens; tokens precede code. The picked direction is the contract — palette, type, spacing, motion all derive from it, not the other way around. Restraint is the default; reach for decoration only when a named surface goal demands it. Posture rests on references/soul.md (design philosophy) — load when the user asks "why this look" or when the model is tempted to add decoration to compensate for a thin idea.
Balance, not maximalism. ODIN's "don't hold back" (borrowed from the <design> block above) means conviction, not volume. The two failure modes catalogued in the anti-slop charter below are reciprocals — AI-generic timidity (Side A) and decorative overkill (Side B) both come from the same fear of commitment. Balance simplicity and verbosity per surface; restraint as the default, the one intentional moment as the lift, neither timid nor loud.
ODIN <design> block — LOAD-BEARING
Quoted verbatim from output-styles/odin.md lines 254–262.
<design>
Modern, elegant UI/UX. Don't hold back.
**Tokens:** MUST use design system tokens, not hardcoded values.
**Density:** 2-3x denser. Spacing: 4/8/12/16/24/32/48/64px. Medium-high density default. Ask preference when ambiguous.
**Paradigms:** Post-minimalism [default] | Neo-brutalism | Glassmorphism | Material 3 | Fluent. Avoid naive minimalism.
**Forbidden:** Purple-blue/purple-pink | `transition: all` | `font-family: system-ui` | Pure purple/red/blue/green | Self-generated palettes | Gradients (unless explicitly requested, NEVER on buttons/titles)
**Gate:** Design excellence >= 95%
</design>
Register × paradigm matrix — pointer
Every design surface is brand (marketing, landing, campaign, long-form content, portfolio — design IS the product) or product (app UI, admin, dashboard, tool — design SERVES the product). Identify before designing.
What ships with it
20 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- references/anti-slop.md 14 KB
- references/chinese.md 15 KB
- references/cjk.md 7.9 KB
- references/cli.md 7.8 KB
- references/cognitive-load.md 5.2 KB
- references/design-systems.md 21 KB
- references/desktop.md 11 KB
- references/diversity.md 13 KB
- references/interaction-design.md 8.1 KB
- references/japanese.md 17 KB
- references/korean.md 10 KB
- references/motion.md 13 KB
- references/paradigms.md 16 KB
- references/personas.md 7.3 KB
- references/qt.md 6.7 KB
- references/react.md 15 KB
- references/soul.md 13 KB
- references/tui.md 12 KB
- references/ux-writing.md 4.9 KB
- references/web.md 23 KB
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 143 lines · 151 tokens per session scan A 669f0e48d539
design is a skill published in the GitHub repository OutlineDriven/odin-codex-plugin (14 stars, last pushed 3mo ago), licensed Apache-2.0. It adds 151 tokens to every session and 2,944 once invoked, about $0.0006 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other skills, from other repositories
design
Set visual and interaction direction for any UI surface (web, React, TUI, CLI, desktop, Qt, design-system tokens) before any UI code. Direction-first: generates 3-4 distinct directions via verbalized sampling, picks one via per-axis single-select, then derives palette, typography, spacing, motion budget. Loads when…
design-an-interface
Generate radically-different module or API contract designs in parallel, then compare on depth, simplicity, and ease-of-correct-use. Trigger when the user is shaping a new module surface, exploring contract options, comparing module shapes, or applying "design it twice" to a first-pass sketch.
{skill_name}
Personal taste skill — 5 evidence-derived anchors ({anchornames}) for prose, code, design, and decisions. Two modes: audit judges an artifact against the two-sided charter; anchor loads the taste register before producing. Trigger with "{triggerphrase}", "taste-test", "is this slop?", or "overkill?".
draft-design
Generate spec/DESIGN.md for the project. Asks at init whether to create a project-owned design system or reference an external one (URL/file/brand-book) as a guideline. Each project owns its DESIGN.md — no inheritance.
unity-ui-art-and-motion-production
Use when new or revised Unity UI visuals, icons, panels, 9-slice sprites, component states, HUD or menu layouts, popup motion, screen transitions, or flattened UI screenshot decomposition must be produced through Figma and integrated into uGUI, NGUI, or UI Toolkit; not for UI debugging, localization-only work…
ui-verify
(loop-engineering) Visually inspects UI changes by screenshotting routes with pnpm snap and reading the images against a design checklist (layout, spacing, hierarchy, semantic tokens, empty/loading/error states). Use after implementing any UI change, before opening a PR that touches src/app or src/components, or when…