Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add hoatv2211/GameStudio-CodexKIT --skill unity-ui-art-and-motion-productiongit clone --depth 1 https://github.com/hoatv2211/GameStudio-CodexKITWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/hoatv2211/gamestudio-codexkit/unity-ui-art-and-motion-production)<a href="https://agentmods.dev/skills/hoatv2211/gamestudio-codexkit/unity-ui-art-and-motion-production"><img src="https://agentmods.dev/badge/skills/hoatv2211/gamestudio-codexkit/unity-ui-art-and-motion-production/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/hoatv2211/gamestudio-codexkit/unity-ui-art-and-motion-production"><img src="https://agentmods.dev/badge/skills/hoatv2211/gamestudio-codexkit/unity-ui-art-and-motion-production.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00083 | $0.02342 |
| Opus 5 | $0.00042 | $0.01171 |
| Sonnet 5 | $0.00017 | $0.00468 |
| Haiku 4.5 | $0.00008 | $0.00234 |
Grade A, and why
unity-ui-art-and-motion-production scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 196 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Unity UI Art and Motion Production
Overview
Turn an approved Figma visual direction and, where permitted, AI-assisted raster
art into Unity UI assets and small, readable UI motion. Figma owns approved
visual intent; Unity owns runtime layout, state, input, accessibility, and
performance behavior. The workflow supports uGUI, NGUI, and UI Toolkit in one
evidence contract and remains experimental until governed studio dogfood is
observed.
When to use
Use for new or revised HUDs, menus, panels, icons, 9-slice frames, atlas-ready
sprites, component states, popup transitions, screen transitions, and UI
micro-motion with an identified Unity stack. Use it also when a flattened or
AI-generated UI screenshot must be decomposed into reviewed raster/native UI
candidates before Figma export. Read references/design-brief.md
before generating or iterating visual candidates, references/figma-ai.md when
the visual source or AI provenance is in scope, and
references/flattened-ui-decomposition.md for screenshot decomposition, and
references/visual-iteration.md when a candidate needs bounded variants or
static QC. Read the stack-specific reference (ugui.md, ngui.md, or
ui-toolkit.md) before selecting import settings or motion drivers.
When NOT to use
Do not use for diagnosing an already invisible or clipped UI item (route to
unity-ui-rendering-debugging), character or skeletal animation, general art
asset preflight, localization authority, gameplay logic, 3D assets, shaders,
non-UI VFX, package installation, bulk reimport, bundle publishing, or a
runtime PASS without runtime evidence.
Required inputs and context discovery
Collect project and Unity identity, active stack(s), design brief, optional source screenshot and
decomposition manifest, Figma file/page/node and
revision, approved component/variant/token references, export files and
SHA-256 hashes, AI provider/model/prompt/reference/output provenance when used,
target prefabs or UXML/USS/controller paths, owners, reviewer, dependency
state, performance tier, reduced-motion requirement, baseline hashes, backup
root, restore objective, and exact verification commands. Treat missing Figma
access, export hash, rights, Unity project, or runtime runner as BLOCKED.
What ships with it
15 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- agents/openai.yaml 295 B
- references/design-brief.md 1.9 KB
- references/figma-ai.md 1.3 KB
- references/flattened-ui-decomposition.md 2.5 KB
- references/ngui.md 1.3 KB
- references/ugui.md 1.4 KB
- references/ui-toolkit.md 1.3 KB
- references/visual-iteration.md 1.6 KB
- schemas/ui-art-qc-report.schema.json 3.2 KB
- schemas/ui-asset-manifest.schema.json 6.5 KB
- schemas/ui-decomposition-manifest.schema.json 6.1 KB
- schemas/ui-design-brief.schema.json 7.2 KB
- schemas/ui-motion-manifest.schema.json 4.3 KB
- scripts/ui_art_motion.py 19 KB runs code
- scripts/ui_art_qc.py 14 KB runs code
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 196 lines · 83 tokens per session scan A 92cbfa38be4b
unity-ui-art-and-motion-production is a skill published in the GitHub repository hoatv2211/GameStudio-CodexKIT (3 stars, last pushed 3d ago), licensed MIT. It adds 83 tokens to every session and 2,342 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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