unity-ui-art-and-motion-production

unity-ui-art-and-motion-production is a skill for Codex from hoatv2211/GameStudio-CodexKIT. It costs 83 tokens per session (2,342 once invoked), scanned A, original, MIT.

A production guide for creating or revising Unity interface visuals and small animations through Figma, then preparing them for Unity UI systems. Unity is a game-development tool, while Figma is a design tool.

In plain words
What is it for?
Use it for HUDs, menus, panels, icons, nine-slice sprites, component states, popups, transitions, micro-animations, and screenshot-based interface decomposition.
Why use it?
It separates approved visual design from runtime layout, input, accessibility, and performance decisions. It also provides a controlled way to turn screenshots or AI-made visuals into usable interface assets.

Skill for Codex

Written for Codex: agents/openai.yaml present.

Good fit Use it for HUDs, menus, panels, icons, nine-slice sprites, component states, popups, transitions, micro-animations, and screenshot-based interface decomposition.

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Install with agentmods
npx agentmods add skills/hoatv2211/gamestudio-codexkit/unity-ui-art-and-motion-production
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add hoatv2211/GameStudio-CodexKIT --skill unity-ui-art-and-motion-production
Clone the repo
git clone --depth 1 https://github.com/hoatv2211/GameStudio-CodexKIT

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-ui-art-and-motion-production

README.md
[![agentmods](https://agentmods.dev/badge/skills/hoatv2211/gamestudio-codexkit/unity-ui-art-and-motion-production/github.svg)](https://agentmods.dev/skills/hoatv2211/gamestudio-codexkit/unity-ui-art-and-motion-production)
Your own site
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Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unity-ui-art-and-motion-production

Your own site · 80×15
<a href="https://agentmods.dev/skills/hoatv2211/gamestudio-codexkit/unity-ui-art-and-motion-production"><img src="https://agentmods.dev/badge/skills/hoatv2211/gamestudio-codexkit/unity-ui-art-and-motion-production.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 83 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,342 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00083 $0.02342
Opus 5 $0.00042 $0.01171
Sonnet 5 $0.00017 $0.00468
Haiku 4.5 $0.00008 $0.00234

Measured 11d ago against content hash 92cbfa38be4b, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

unity-ui-art-and-motion-production scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

The scan reads SKILL.md. This mod also ships 2 executable files (scripts/ui_art_motion.py, scripts/ui_art_qc.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/unity-ui-art-and-motion-production/SKILL.md · 196 lines

How it starts

The opening of the file, as written. The whole thing — 196 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Unity UI Art and Motion Production

Overview

Turn an approved Figma visual direction and, where permitted, AI-assisted raster art into Unity UI assets and small, readable UI motion. Figma owns approved visual intent; Unity owns runtime layout, state, input, accessibility, and performance behavior. The workflow supports uGUI, NGUI, and UI Toolkit in one evidence contract and remains experimental until governed studio dogfood is observed.

When to use

Use for new or revised HUDs, menus, panels, icons, 9-slice frames, atlas-ready sprites, component states, popup transitions, screen transitions, and UI micro-motion with an identified Unity stack. Use it also when a flattened or AI-generated UI screenshot must be decomposed into reviewed raster/native UI candidates before Figma export. Read references/design-brief.md before generating or iterating visual candidates, references/figma-ai.md when the visual source or AI provenance is in scope, and references/flattened-ui-decomposition.md for screenshot decomposition, and references/visual-iteration.md when a candidate needs bounded variants or static QC. Read the stack-specific reference (ugui.md, ngui.md, or ui-toolkit.md) before selecting import settings or motion drivers.

When NOT to use

Do not use for diagnosing an already invisible or clipped UI item (route to unity-ui-rendering-debugging), character or skeletal animation, general art asset preflight, localization authority, gameplay logic, 3D assets, shaders, non-UI VFX, package installation, bulk reimport, bundle publishing, or a runtime PASS without runtime evidence.

Required inputs and context discovery

Collect project and Unity identity, active stack(s), design brief, optional source screenshot and decomposition manifest, Figma file/page/node and revision, approved component/variant/token references, export files and SHA-256 hashes, AI provider/model/prompt/reference/output provenance when used, target prefabs or UXML/USS/controller paths, owners, reviewer, dependency state, performance tier, reduced-motion requirement, baseline hashes, backup root, restore objective, and exact verification commands. Treat missing Figma access, export hash, rights, Unity project, or runtime runner as BLOCKED.

Read the full file on GitHub · 196 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 196 lines · 83 tokens per session scan A 92cbfa38be4b

Subscribe to this mod's changes

unity-ui-art-and-motion-production is a skill published in the GitHub repository hoatv2211/GameStudio-CodexKIT (3 stars, last pushed 3d ago), licensed MIT. It adds 83 tokens to every session and 2,342 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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