build-acceleration

build-acceleration is a skill for Codex from OutlineDriven/outline-driven-development. It costs 44 tokens per session (1,620 once invoked), scanned A, original, Apache-2.0.

A collection of techniques for shortening C and C++ build times. It covers caches, distributed compilation, shared headers, combined builds, and reducing unnecessary debug or include work.

In plain words
What is it for?
Use it to configure ccache or sccache, distributed compilation, unity builds, precompiled headers, split DWARF, or include cleanup in CMake, Make, Meson, or Bazel projects.
Why use it?
It helps identify and reduce time spent compiling and linking large native-code projects. It starts with measuring the build so changes can be checked against the original time.

Skill for Codex

Written for Codex: agents/openai.yaml present.

Good fit Use it to configure ccache or sccache, distributed compilation, unity builds, precompiled headers, split DWARF, or include cleanup in CMake, Make, Meson, or Bazel projects.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/outlinedriven/outline-driven-development/build-acceleration
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add OutlineDriven/outline-driven-development --skill build-acceleration
Clone the repo
git clone --depth 1 https://github.com/OutlineDriven/outline-driven-development

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for build-acceleration

README.md
[![agentmods](https://agentmods.dev/badge/skills/outlinedriven/outline-driven-development/build-acceleration/github.svg)](https://agentmods.dev/skills/outlinedriven/outline-driven-development/build-acceleration)
Your own site
<a href="https://agentmods.dev/skills/outlinedriven/outline-driven-development/build-acceleration"><img src="https://agentmods.dev/badge/skills/outlinedriven/outline-driven-development/build-acceleration/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for build-acceleration

Your own site · 80×15
<a href="https://agentmods.dev/skills/outlinedriven/outline-driven-development/build-acceleration"><img src="https://agentmods.dev/badge/skills/outlinedriven/outline-driven-development/build-acceleration.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 44 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,620 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00044 $0.01620
Opus 5 $0.00022 $0.00810
Sonnet 5 $0.00009 $0.00324
Haiku 4.5 $0.00004 $0.00162

Measured 3d ago against content hash cdebbec2a9de, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

build-acceleration scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.devin/skills/build-acceleration/SKILL.md · 144 lines

How it starts

The opening of the file, as written. The whole thing — 144 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Build acceleration

Reduce C/C++ build times: measure first, then apply caching (ccache, sccache), distributed compilation (distcc), unity builds, precompiled headers, split DWARF, and include pruning.

Contract

Field Bound contract
Trigger A C/C++ build is too slow, or the task sets up ccache, sccache, distcc, precompiled headers, unity builds, split DWARF, or IWYU include pruning.
Authority Reversible local: writes only build configuration (CMakeLists.txt, ccache.conf, environment variables) and local build outputs; rollback is version control plus deleting the build directory. No remote mutation.
Side effect Local builds and cache daemons; distcc and sccache contact user-configured workers or storage.
Done The chosen technique is configured and a before/after build time is measured, or the blocker is reported.

Inputs

  • Build system (required): CMake, Make, Meson, or Bazel; gathered from the tree.
  • Compiler (required): GCC or Clang; affects flag support.
  • Bottleneck evidence (optional): existing timings or a profiler report.
  • Cache or distribution infrastructure (optional): shared cache directory, distcc workers, sccache storage backend.

Procedure

  1. Measure before changing anything. A speedup claim without a baseline is not a claim. Done when: a baseline build time is recorded.
time cmake --build build -j"$(nproc)"

# Per-translation-unit cost, GCC and Clang
cmake -S . -B build -DCMAKE_CXX_FLAGS="-ftime-report"
cmake --build build 2>&1 | grep "Total" | sort -t: -k2 -rn | head -20

# Ninja keeps per-edge timings in build/.ninja_log; inspect with
# ninja -d stats or feed the log to ninjatracing for a Chrome trace
ninja -C build -d stats
  1. Set up ccache for compiler caching. Done when: ccache -s shows hits on a rebuild.
apt-get install ccache   # Debian/Ubuntu
brew install ccache      # macOS
ccache -s                # hit rate
ccache --set-config=max_size=20G
ccache -C                # clear cache

Read the full file on GitHub · 144 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 144 lines · 44 tokens per session scan A cdebbec2a9de

Subscribe to this mod's changes

build-acceleration is a skill published in the GitHub repository OutlineDriven/outline-driven-development (52 stars, last pushed 4d ago), licensed Apache-2.0. It adds 44 tokens to every session and 1,620 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-06.

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