skill-test

skill-test is a skill for Claude Code from ouzlifaneyassine1-dot/onyx-engine. It costs 55 tokens per session (1,031 once invoked), scanned A, a copy of skill-test, MIT.

A validation tool for Onyx skills, which are instruction files that guide an AI coding agent.

In plain words
What is it for?
It helps contributors lint one skill, audit the skill library, or check a behavioral specification.
Why use it?
It catches missing sections, structural problems, and failed behavior requirements before a skill is committed.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: mentions Claude Code; mentions Codex.

Part of the onyx plugin — 77 skills, 1 command, 2 hooks, 1 MCP server shipped together

Good fit It helps contributors lint one skill, audit the skill library, or check a behavioral specification.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/ouzlifaneyassine1-dot/onyx-engine/skill-test
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add ouzlifaneyassine1-dot/onyx-engine --skill skill-test
Clone the repo
git clone --depth 1 https://github.com/ouzlifaneyassine1-dot/onyx-engine

Made for: Claude Code.

Or install onyx, the plugin that ships this one along with the rest of its 77 skills, 1 command, 2 hooks, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for skill-test

README.md
[![agentmods](https://agentmods.dev/badge/skills/ouzlifaneyassine1-dot/onyx-engine/skill-test/github.svg)](https://agentmods.dev/skills/ouzlifaneyassine1-dot/onyx-engine/skill-test)
Your own site
<a href="https://agentmods.dev/skills/ouzlifaneyassine1-dot/onyx-engine/skill-test"><img src="https://agentmods.dev/badge/skills/ouzlifaneyassine1-dot/onyx-engine/skill-test/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for skill-test

Your own site · 80×15
<a href="https://agentmods.dev/skills/ouzlifaneyassine1-dot/onyx-engine/skill-test"><img src="https://agentmods.dev/badge/skills/ouzlifaneyassine1-dot/onyx-engine/skill-test.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 55 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,031 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 94% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00055 $0.01031
Opus 5 $0.00028 $0.00515
Sonnet 5 $0.00011 $0.00206
Haiku 4.5 $0.00006 $0.00103

Measured 6d ago against content hash 6eba86f002f9, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

skill-test scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

94% identical to skill-test — 14 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills/workflow/skill-test/SKILL.md · 87 lines

How it starts

The opening of the file, as written. The whole thing — 87 lines — stays where its author put it; the contents beside it link to each section on GitHub.

/skill-test — Validate a onyx Skill

Three modes. Pick by the user's intent.

Mode: static — Structural lint (default for "test this skill")

For a single skill at skills/<category>/<name>/, run these checks:

  1. Frontmatter completeness. name, description, license, compatibility, category present. name matches the directory name.
  2. SKILL.md length. ≤ 500 lines. (Progressive disclosure rule from Anthropic spec.)
  3. MCP-preferred + file-edit-fallback. If the skill mutates scenes or resources, body must show both:
    • At least one onyx_* MCP tool example.
    • At least one file-edit fallback block (e.g., raw .tscn snippet) OR an explicit "no fallback for this — onyx MCP required" note.
  4. Collaborative protocol. If the skill triggers user-visible writes, body must contain at least one of: May I, I'm about to, Continue?, OK?, Proceed?. Skills that only inspect/read are exempt.
  5. Template-id resolved. If the skill's frontmatter declares template-id: <id>, that id must exist in references/template-registry.md.
  6. Tests/spec.md present. Every skill in a non-_meta category must have tests/spec.md with at least one ## Case heading.
  7. Relative links resolve. Every ](../references/...), ](../../references/...), ](./references/...), and ](./examples/...) link must point at an existing file (FAIL if broken). Forward references in ## See also to other SKILL.md files (e.g., [design-mechanic](../../gameplay-mechanics/design-mechanic/SKILL.md)) are allowed to dangle and only WARN if the target is missing — the catalog evolves and skills should be free to point at planned skills.

Output:

skill: <category>/<name>
  PASS  (1) frontmatter complete
  PASS  (2) length 217 / 500 lines
  FAIL  (3) no MCP-preferred example found in body
  PASS  (4) collaborative protocol present
  PASS  (5) template-id resolved
  PASS  (6) tests/spec.md exists
  PASS  (7) all relative links resolve

6 PASS / 1 FAIL — fix item 3 before commit.

Read the full file on GitHub · 87 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 87 lines · 55 tokens per session scan A 6eba86f002f9

Subscribe to this mod's changes

skill-test is a skill published in the GitHub repository ouzlifaneyassine1-dot/onyx-engine (0 stars, last pushed 2mo ago), licensed MIT. It adds 55 tokens to every session and 1,031 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 94% identical to skill-test, differing in 14 lines, and is treated as a copy.

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