skill-test

skill-test is a skill for Claude Code from SummerEngine/summer-engine-agent. It costs 54 tokens per session (1,030 once invoked), scanned A, original, MIT.

A validator for Summer skills that checks their structure and tests whether they meet written behavioral requirements.

In plain words
What is it for?
Use it to lint one skill, audit the whole library, or check assertions in a skill's test specification.
Why use it?
It catches missing metadata, files, templates, tool examples, and other problems before a skill is committed.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: mentions .claude-plugin; mentions Claude Code; mentions Codex.

Part of the summer plugin — 80 skills, 2 commands, 2 hooks, 1 MCP server shipped together

Good fit Use it to lint one skill, audit the whole library, or check assertions in a skill's test specification.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/summerengine/summer-engine-agent/skill-test
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add SummerEngine/summer-engine-agent --skill skill-test
Clone the repo
git clone --depth 1 https://github.com/SummerEngine/summer-engine-agent

Made for: Claude Code.

Or install summer, the plugin that ships this one along with the rest of its 80 skills, 2 commands, 2 hooks, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for skill-test

README.md
[![agentmods](https://agentmods.dev/badge/skills/summerengine/summer-engine-agent/skill-test/github.svg)](https://agentmods.dev/skills/summerengine/summer-engine-agent/skill-test)
Your own site
<a href="https://agentmods.dev/skills/summerengine/summer-engine-agent/skill-test"><img src="https://agentmods.dev/badge/skills/summerengine/summer-engine-agent/skill-test/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for skill-test

Your own site · 80×15
<a href="https://agentmods.dev/skills/summerengine/summer-engine-agent/skill-test"><img src="https://agentmods.dev/badge/skills/summerengine/summer-engine-agent/skill-test.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 54 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,030 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00054 $0.01030
Opus 5.5 $0.00022 $0.00412
Sonnet 5.5 $0.00011 $0.00206
Haiku 4.5 $0.00005 $0.00103

Measured 1mo ago against content hash 48aec2e307f3, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

skill-test scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

skills/workflow/skill-test/SKILL.md · 87 lines

How it starts

The opening of the file, as written. The whole thing — 87 lines — stays where its author put it; the contents beside it link to each section on GitHub.

/skill-test — Validate a Summer Skill

Three modes. Pick by the user's intent.

Mode: static — Structural lint (default for "test this skill")

For a single skill at skills/<category>/<name>/, run these checks:

  1. Frontmatter completeness. name, description, license, compatibility, category present. name matches the directory name.
  2. SKILL.md length. ≤ 500 lines. (Progressive disclosure rule from Anthropic spec.)
  3. MCP-preferred + file-edit-fallback. If the skill mutates scenes or resources, body must show both:
    • At least one summer_* MCP tool example.
    • At least one file-edit fallback block (e.g., raw .tscn snippet) OR an explicit "no fallback for this — Summer MCP required" note.
  4. Collaborative protocol. If the skill triggers user-visible writes, body must contain at least one of: May I, I'm about to, Continue?, OK?, Proceed?. Skills that only inspect/read are exempt.
  5. Template-id resolved. If the skill's frontmatter declares template-id: <id>, that id must exist in ../../../references/template-registry.md.
  6. Tests/spec.md present. Every skill in a non-_meta category must have tests/spec.md with at least one ## Case heading.
  7. Relative links resolve. Every ](../references/...), ](../../references/...), ](./references/...), and ](./examples/...) link must point at an existing file (FAIL if broken). Forward references in ## See also to other SKILL.md files (e.g., [design-mechanic](../../gameplay-mechanics/design-mechanic/SKILL.md)) are allowed to dangle and only WARN if the target is missing — the catalog evolves and skills should be free to point at planned skills.

Output:

skill: <category>/<name>
  PASS  (1) frontmatter complete
  PASS  (2) length 217 / 500 lines
  FAIL  (3) no MCP-preferred example found in body
  PASS  (4) collaborative protocol present
  PASS  (5) template-id resolved
  PASS  (6) tests/spec.md exists
  PASS  (7) all relative links resolve

6 PASS / 1 FAIL — fix item 3 before commit.

Read the full file on GitHub · 87 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 87 lines · 54 tokens per session scan A 48aec2e307f3

Subscribe to this mod's changes

skill-test is a skill published in the GitHub repository SummerEngine/summer-engine-agent (59 stars, last pushed 1mo ago), licensed MIT. It adds 54 tokens to every session and 1,030 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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